Digital Foundry: Performance Analysis: Destiny on Xbox One

Real-world performance logical nonsense, okay. So you'd rather take his non-console "real-world performance logical nonsense" instead of actual real-world performance differences between the hardware, in the manner of many games rendering at a significantly higher resolution on PS4 than XB1, higher framerates in some cases, graphical features on PS4 missing on XB1, etc.

He's probably a fan of this guy:

I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test
 
I say this as someone who owns a PS4 and not an Xbone.

Not every game needs to use a systems full power, nor does it need to reach top end visual qualities. The suggestion that it does, is ridiculous at best, completely laughable at worst.

I would wager that on every console ever made, there are more games that do not use a systems full capabilities, than there are games that do. Thousands of them. This is console warrior nonsense.

So PS4 owners should be content in knowing that the game is not pushing the console's capabilities, but is capped by a console with a ~40% technical inferiority? That's like buying a PC game and turning the settings down a few notches even when your PC can play the game at highest with ease.

I'm not saying that every game needs to push the graphical bar up, but if there is considerable head room left (as is in this case) it should be utilised rather than just left unused.
 
So PS4 owners should be content in knowing that the game is not pushing the console's capabilities, but is capped by a console with a ~40% technical inferiority? That's like buying a PC game and turning the settings down a few notches even when your PC can play the game at highest with ease.

I'm not saying that every game needs to push the graphical bar up, but if there is considerable head room left (as is in this case) it should be utilised rather than just left unused.


PS4 owners have no clue if a game is pushing the machine or not. There are many different factors that affect performance.
 
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test

1.31 TFLOPS vs 1.84TFLOPS that's 530 GFLOPS difference

that's over 40% of the full power of the Xbox One GPU anyone who says that's little or slightly more powerful don't need to be making games in the 1st place.
 
Disgraceful. Bungie must still have some deep rooted ties to M$ for them to force parity onto such a huge game as this. One that is basically exclusive to PS4, even. THe PS4 is 40% more powerful the the Xbox loss and Bungie is not taking advantage of it why? It should be 60fps on PS4 but Halo posters still hang from the walls of Bungies bathroom for them to jerk off to and they can't bring themself to make a proper game.

I need some water with this salt. I am enjoying a beautiful 1080p Destiny game on my Xbox. Right along with my wonderful monthly updates. Its great!
 
The logic is that if there is parity between Xbox and PS4, the game cannot be pushing the console.

So the game isn't pushing the console. It's cross-gen so they obviously had to hold the game back somewhat for that. Most likely what Bungie did was set a bar that they were going to aim for for PS4 and XO. They reached it both consoles.

Last I checked, Minecraft wasn't pushing the console either, where's the vitriol about that?
 
So the game isn't pushing the console. It's cross-gen so they obviously had to hold the game back somewhat for that. Most likely what Bungie did was set a bar that they were going to aim for for PS4 and XO. They reached it both consoles.

That's contradictory with what they've said.
 
Bungie have chosen a standard graphical quality and they reached that on both platforms. And it looks good for both aswell.
Im glad they were capable to do it! And if I buy their game I will do it for Xbox One now, even though I have a PS4.
 
I bought a trailer for my V16 car and was outraged to find out it didn't eat up all the performance. I didn't buy a powerful car with the intention of setting it in motion, and I will not support lazy shit manufacturers who let their products be held back by tricylinders for "parity". The trailer should come with at least 500kg of extra load for those of us at the better side of the power gap.
 
I'm saying you've already been content with that your entire gaming life.

sorry for tampering with your post, but it was needed to change that PS4 to any platform for the point

Are you saying that many games have not pushed the consoles capabilities in the past and this is a usual thing in gaming? this is a good point.

However, there have never been two consoles with such similar and simple architecture. They are much easier to develop for than prior consoles. They are even compared to as PC setup by devs. Its not like the early ps3 years were devs struggled to rap their heads round the cell and left much to be desired with the ports. They can and should exploit the PS4's power. Additionally I'm not aware of any game which has left as much headroom as is the case here - the ~30/40% power advantage left alone.

Who cares? The game looks great on both consoles.

This is important because it could establish a precedent where PS4 games are pushed to a certain point and then the developers stop so as to force parity with the Xbox One version, rather than pushing both consoles to their limits and getting the best performance out of both.
 
1.31 TFLOPS vs 1.84TFLOPS that's 530 GFLOPS difference

that's over 40% of the full power of the Xbox One GPU anyone who says that's little or slightly more powerful don't need to be making games in the 1st place.

PS NATION demands that all devs must acknowledge 40% power advantage before they submit game for certification!

I bought a trailer for my V16 car and was outraged to find out it didn't eat up all the performance. I didn't buy a powerful car with the intention of setting it in motion, and I will not support lazy shit manufacturers who let their products be held back by tricylinders for "parity". The trailer should come with at least 500kg of extra load for those of us at the better side of the power gap.

Most confusing analogy ever.
 
I bought a trailer for my V16 car and was outraged to find out it didn't eat up all the performance. I didn't buy a powerful car with the intention of setting it in motion, and I will not support lazy shit manufacturers who let their products be held back by tricylinders for "parity". The trailer should come with at least 500kg of extra load for those of us at the better side of the power gap.
uhhh, what?
 
Well.

R7 265 is a Pitcairn card... PS4's GPU is a Bonaire with 8 ACEs... PS4's GPU have 1152 SPs and not 1024....

R7 260X is a Bonaire card... Xbone's GPU is a Pitcairn with 2 ACEs... Xbone's GPU have 768SPs and not 896...

You are using a weaker GPU in PS4 side and a strong GPU in Xbone side... even so the difference in framerate is over 30%.

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R7 265 is the closest to the PS4. Granted PS4 is GCN 1.1 and Pitcairn is only GCN 1.0 but in terms of FPS that does not make much difference.

Xbox One is a bit more complicated due to the RAM setup. It is probably a bit above the R7 250x but less than the R7 260.

That puts the difference at around 40% which is exactly where the spec sheet puts it. Amazing how when the GPUs are on the same architecture it is fairly easy to predict what the performance difference will be based on the specs.
 
Bungie did awesome job with this one. Looks and runs great on current gen all around. Now where's my PC version?
 
1.31 TFLOPS vs 1.84TFLOPS that's 530 GFLOPS difference

that's over 40% of the full power of the Xbox One GPU anyone who says that's little or slightly more powerful don't need to be making games in the 1st place.

Its less though due to overclocks, usage of only 6 cores and not 100% efficiency.
And 500Gflops is not that much in current rendering technique. Some techniques requires 1Tflops on PC in full quality for example. Eating through this performance is like nothing for devs, especially when You consider resolution differences and framerate stability.

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You should honestly put this in the op of every XB1/Ps4 thread to get the parity comments out of the way

Missed it. AMAZING. Bookmarked

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I got a 40% pay rise in work to £700 a week. But it's not actually that big because there are people who earn a million quid a week...

Double-down all you like, but you're being transparently disingenuous.
Yep, such an accurate analogy lol
 
Bungie have chosen a standard graphical quality and they reached that on both platforms. And it looks good for both aswell.
Im glad they were capable to do it! And if I buy their game I will do it for Xbox One now, even though I have a PS4.[/QUOTE]

Color me curious. How come? More "brehs" on XB1?
 
The machines are much closer than you want to believe. Same Jaguar CPU, GPUs between 1 and 2 TFlops, 8 gigs ram. Let's not act like PS4 is a high end PC in comparison. This is no Xbox-PS2 difference.

Same overall architecture but significant performance differences, all well documented. I don't know why people are lying to themselves into believing the differences aren't that large. This is like arguing with a climate change denier: "Global warming doesn't exist, it was cold this morning!"
 
Same overall architecture but significant performance differences, all well documented. I don't know why people are lying to themselves into believing the differences aren't that large. This is like arguing with a climate change denier: "Global warming doesn't exist, it was cold this morning!"

Don't believe the myth.
 
Forced parity arguments aside, I am very happy that Bungie has produced a game with a rock solid framerate and no stutter. Maybe the most technologically polished game they have ever made.
 
Color me curious. How come? More "brehs" on XB1?

I like more the Xbox SO and its multi-task capabilities. So if the game runs pratically the same, then why wouldnt I? Even if it was 900p I would probably get it for Xbox One because of that, but now the choice is easier for me. That, in case I really buy this game. Not sure yet... Will wait further impressions about the game itself.
 
Same overall architecture but significant performance differences, all well documented. I don't know why people are lying to themselves into believing the differences aren't that large. This is like arguing with a climate change denier: "Global warming doesn't exist, it was cold this morning!"
Wow that's a false equivalency if i ever saw one. Climate change denier, really? There are absolutely differences, and PS4 is stronger. I'm just saying in a real world setting onscreen, the differences are quite small and takes a trained eye to notice. These are the same class of machines, with PS4 slightly stronger.
 
Unfortunately, Destiny is a last gen port. Everything about it screams xbox360/ps3 with a resolution boost. I cant wait to see what the do with Destiny 2.

Destiny isn't being held back by xbox one. Its being held back by last gen.
 
1.31 TFLOPS vs 1.84TFLOPS that's 530 GFLOPS difference

that's over 40% of the full power of the Xbox One GPU anyone who says that's little or slightly more powerful don't need to be making games in the 1st place.

in TFLOPS yes

But 40% more TFLOPS do not equal 40% better framerate or 40% more objects on the screen with the same framerate, ....

Yes "slightly" might be false but 40% is also false :-)
 
Was early last gen GAF this annoying when PS3 multiplats didn't run like garbage?

PS3 had the cell which was notoriously difficult to develop for and took years for developers to get used to. The current consoles are essentially PCs and very simple and similar architecture. There was a reason for the ps3 ports to be poor, but there is no reason for PS4 games to have the same performance as the Xbox one when there is such a considerable power advantage.
 
Are you saying that many games have not pushed the consoles capabilities in the past and this is a usual thing in gaming? this is a good point.

However, there have never been two consoles with such similar and simple architecture. They are much easier to develop for than prior consoles. They are even compared to as PC setup by devs. Its not like the early ps3 years were devs struggled to rap their heads round the cell and left much to be desired with the ports. They can and should exploit the PS4's power. Additionally I'm not aware of any game which has left as much headroom as is the case here - the ~30/40% power advantage left alone.

To the first sentence, yes. That is exactly what I am saying, not just PS4, but every hardware device ever made.

The issue of people shouting bought or forced parity, is a reaction to being essentially unable to say "mine is better than yours when it should be because it could be".

Pushing a piece of hardware to it's uppermost is an afterthought at best. Any self respecting developer is going to want their game to be the best it can be within the restraints they have, which are numerous. I don't believe Activision have ever had a problem with one version of a game being better than another versions.

This is simply only an issue because we know one is more powerful than the other, not because there has ever been an expectation to max out a console abilities, never mind in the first year of its life. If there was no other version and it existed as is on PS4, people would not be bothered it didn't use the entire system, even if it was known fact. This can be proven by looking at older games that didn't use a hardwares full capacity for image quality. They are 99% of the games that have ever been made.
 
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test
It's not a myth, we have the hardware spec on hand. I can't believe people spout nonsense like this after a year.
 
I've been extremely happy with Destiny's technical performance on PS4, so great news for Xbox One owners if it's pretty much the same!
 
Why are so many people talking shit about the parity on Destiny? Bungie had a visual target, they nailed it. It was 1080p30 on PS4, Microsoft sent engineers to Bungie to help them optimize the game to 1080p30 instead of 900p30. Are you guys saying Bungie should have delayed the game to make the game look better since the Xbox One was able to achieve parity late into development? That is ridiculous.
 
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