- Current gen only. Runs on Snowdrop Engine, same engine used for Avatar.
- Choice of 3 modes. 30hz, 40hz, 60hz Performance mode. Only on Series X and PS5
- Series S version has singular performance mode.
- Many parallels with Avatar in terms of tech.
- RT deployed on all consoles.
- RTGI and RT reflections with SSR as backup (enemies only reflected via SSR)
- Distant shadows also ray traced.
- Difficult to ignore some rough spots, however.
- AI, enemy path finding, cut-scene animation etc betray a visually strong package.
- A cinematic 21 : 9 cinematic option also present, and it runs as default.
- DF says this mode only removes top and bottom halves and adds black bars.
- The 16 : 9 mode surprisingly runs with less drops on PS5 when compared to 21 : 9
- Many areas show no virtual difference.
- DF stuck with the full-screen 16 : 9 mode for testing.
- Graphics:
- 60 fps Performance: DRS 720p to 1080p
- 40 fps Quality: DRS 936p to 1252p
- 30 fps Quality: 1134p to 1620p
- Above metrics are broadly same for PS5 and SX. They match visual features as well.
- Series S offers a single 1080p mode.
-FSR is used to reconstruct game to 4K or 1440p (Performance)
- Stair step and fine grass elements still resolve as pixelated noise in areas
- Grass density, foliage distance and reflection clarity is the only major difference in Quality and Performance.
- Series S runs at Performance mode equivalent settings to SX and PS5
- Series S includes all the same RT features with the lighting calculation distance being the only difference. (i-e it resolves farther on PS5/SX)
- Performance:
- All cutscenes are locked at 30 FPS on all modes.
- 30 FPS Quality mode generally runs locked with only one or two single frame drops
- SX uses adaptive V-sync while PS5 is V-Synced, however any tearing on Xbox is largely invisible
- 40 FPS Quality mode is DF's preferred option even with a small hit on image quality
- The game runs at a stable 40 fps on PS5/SX with only minor single drops in DF's testing
- 60 FPS mode doesn't get to a tight 60 FPS lock despite resolution drop
- Broadly matched FPS settings with Xbox deploying adaptive Sync and PS5 using V-sync
- Xbox's 120hz and broader VRR range reduce judder compared to PS5 where any drop below 48hz will manifest as juddering.
- Series S:
- Locked to 30 FPS 99% of the time with single drops.
- Streaming hitches are more glaring on Series S compared to PS5/SX
- DF thinks the absence of a 40 fps mode is a shame, as Avatar supported 40 fps on Series S