[Digital Foundry] Switch 2 Unveiled - Games, Hardware, Specs + More - A DF Direct Special

Mario

After an interesting but games-lite reveal, we wanted to see much more from Switch 2 - and Nintendo has delivered, with an hour-long Direct that goes into depth on first and third-party games, hardware, new system level features and much more. Rich, Oliver and John share their notes on the show, the games and the console. And of course, there's a range of pixel counts and performance tests on some of the games we saw. Just don't go looking for any ray tracing...

Quick specs summary for the games:

MK World: 1440p60
Donkey Kong: 1080p60
Duskbloods: 1080p30 (with stable frame pacing)
Elden Ring: 1080p30? (capture seems juddery but frame pacing is stable, likely a higher frame rate or uncapped converted to 30FPS video)
Cyberpunk 2077: 720p~1080p30 (one shot at 540p30 but seems to be from handheld mode, includes DLC that wasn't possible on last gen)
FF7 Remake: 1080p30 (with frame pacing issues)
THPS3+4: 4k60

Botw/totk S2: 1440p60
Metroid Prime: Seems 4k but unable to be sure because of AA

Video Games Nintendo GIF by GIPHY Gaming
 
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Any hardware without RT in 2025 should be cried about
For me, Rt is good and Im thankful if a game has it, but I dont have any problem if a game does not have it as long as the IQ, physics and frame rate are very good. I dont like that some developers neglect image quality, frame rate and physics for the sake of those giving a game RT. They have to take consideration on the hardware capabilities especially if its not a $3000 rig.
 
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With that fan in the dock how much performance can they really squeeze out of this thing with it's known hardware specs?
 
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Quick specs summary for the games:

MK World: 1440p60
Donkey Kong: 1080p60
Duskbloods: 1080p30 (with stable frame pacing)
Elden Ring: 1080p30? (capture seems juddery but frame pacing is stable, likely a higher frame rate or uncapped converted to 30FPS video)
Cyberpunk 2077: 720p~1080p30 (one shot at 540p30 but seems to be from handheld mode, includes DLC that wasn't possible on last gen)
FF7 Remake: 1080p30 (with frame pacing issues)
THPS3+4: 4k60

Botw/totk S2: 1440p60
Metroid Prime: Seems 4k but unable to be sure because of AA
 
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Quick specs summary for the games:

MK World: 1440p60
Donkey Kong: 1080p60
Duskbloods: 1080p30 (with stable frame pacing)
Elden Ring: 1080p30? (capture seems juddery but frame pacing is stable, likely a higher frame rate or uncapped converted to 30FPS video)
Cyberpunk 2077: 720p~1080p30 (one shot at 540p30 but seems to be from handheld mode, includes DLC that wasn't possible on last gen)
FF7 Remake: 1080p30 (with frame pacing issues)
THPS3+4: 4k60

Botw/totk S2: 1440p60
Metroid Prime: Seems 4k but unable to be sure because of AA
I can't believe the hardware is shining this well and the pricing situation is that bad, bizarro world here.
 
Where is DLSS?

It could be the system's saviour but it's not there?
Low resolution dlss is awful. Yes the results are interesting/impressive from a technical standpoint but image quality is really awful without a higher base resolution.
Also dlss also has a cost in hardware. Emg. Early implementations were limited to lower resolutions/framerates because the required hardware was not there. Don't expect to much from a < rtx3050 chip.
 
Why would Nintendo use Nvidia's special inhouse technology that requires training on Nvidia's supercomputers which means a PC version needs to exist to work?
So they can run 3rd party games through the Switch 2 lifespan, without them looking like they are already vastly underpowered for it.
 
Why would Nintendo use Nvidia's special inhouse technology that requires training on Nvidia's supercomputers which means a PC version needs to exist to work?
DLSS does not require game specific training and Nintendo already has a patent for DLSS-like upscaling.
 
So how does it compare to SteamDeck and the like?

How does Elden Ring and Cyberpunk performance compare?

This is one



And it looks to wipe the floor with it. It struggles to run at 720p low settings and look at the image quality compared to the switch 2 reel.

Also Fortnite seems to use Lumen + nanite

Again something deck doesn't play well with even at 720p, barely climbs to 20 fps native




Cyberpunk 2077 looks like pixel soup on it thanks to old FSR but also a bad idea to run FSR balanced on 720p / 800p. But pure trash looking resolution wise.

But it's also probably a lot more TFlops docked than steam deck anyway which tops at 1.6

With that fan in the dock how much performance can they really squeeze out of this thing with it's known hardware specs?

The old spec rumours are so old though. Until someone has more info it's all kind of meaningless. It was estimated at ~3.2 TFlops docked with the T234.

What I see of Star Wars outlaws, Hogwarts and Cyberpunk 2077 looks a lot more powerful than a Deck
 
This is one



And it looks to wipe the floor with it. It struggles to run at 720p low settings and look at the image quality compared to the switch 2 reel.

Also Fortnite seems to use Lumen + nanite

Again something deck doesn't play well with even at 720p, barely climbs to 20 fps native




Cyberpunk 2077 looks like pixel soup on it thanks to old FSR but also a bad idea to run FSR balanced on 720p / 800p. But pure trash looking resolution wise.

But it's also probably a lot more TFlops docked than steam deck anyway which tops at 1.6



The old spec rumours are so old though. Until someone has more info it's all kind of meaningless. It was estimated at ~3.2 TFlops docked with the T234.

What I see of Star Wars outlaws, Hogwarts and Cyberpunk 2077 looks a lot more powerful than a Deck


Wow, so basically Switch 2 shits all over the Deck!
 
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For how much?

The original is already more expensive that Switch 2.

Yeah,
  • Without dock
  • 90 Hz
  • No HDR
  • No VRR
  • Bulky as fuck
  • 720p
  • Tinkering more than a desktop PC
  • Most online games not supported because of anti cheat not liking proton layer

Steam deck is nice extra when you have a desktop PC but it's not a switch 2 alternative.. well especially since you buy Nintendo console for Nintendo games..

Also the mouse controls on switch 2, I mean, things add up.

Steam deck 2, in which Valve timeline? Who knows when? What price? Still doesn't play switch 2 games.
 
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Deck 2 might come out soon tho
Valve have been very clear that the Steam Deck 2 is only coming when they can deliver a generational improvement. And there are no new AMD chips on the horizon that can do this. Looks like we would have to wait until UDNA in maybe 2027, since based on the leaked roadmaps AMD seem to be sticking with RDNA 3.5 for their APUs until then.
 
Yeah,
  • Without dock
  • 90 Hz
  • No HDR
  • No VRR
  • Bulky as fuck
  • 720p
  • Tinkering more than a desktop PC
  • Most online games not supported because of anti cheat not liking proton layer

Steam deck is nice extra when you have a desktop PC but it's not a switch 2 alternative.. well especially since you buy Nintendo console for Nintendo games..

Also the mouse controls on switch 2, I mean, things add up.

Steam deck 2, in which Valve timeline? Who knows when? What price? Still doesn't play switch 2 games.

You can see why Switch sold 150 million and SteamDeck only sold about 3 million.

These PC handhelds are just an overly expensive poor performing niche.
 
You can see why Switch sold 150 million and SteamDeck only sold about 3 million.

These PC handhelds are just an overly expensive poor performing niche.

Oh I forgot to say that none of the PC handhelds, even the most expensive ones, have micro SD express. ROG ally struggled for longest time even with standard micro SD speeds, capping at 40MB/s

Switch 2 micro sd express offers ~800-900 MB/s. An actual internal sata SSD speed on a poster stamp card. There's a price for that . You need to have a good interlink to hardware , seems easy enough but Asus fucked it up royally for a much more expensive device.

What this means for switch 2 is that the memory expansion is a literal extension of the soldered drive. Games installed on it will load as fast thus removing streaming I/O issues and behaves more like a PS5 for data streaming than any PC handhelds.

Steam deck it's considered as a storage for things you won't play… or things that don't need streaming.

Anyone recommending pc handhelds as an alternative are trolling hard . This is coming from someone that is very pro PC
 
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Lol..it's sustained transfer rate will only be a fraction of this.

SD card transfer rates are a big, fat fucking lie, always have been, always will be.
It only needs to be faster than a 5400 rpm drive which had a rate 20 mb/sec on ps4 according to Insomniac
 
Yeah,
  • Without dock
  • 90 Hz
  • No HDR
  • No VRR
  • Bulky as fuck
  • 720p
  • Tinkering more than a desktop PC
  • Most online games not supported because of anti cheat not liking proton layer

Steam deck is nice extra when you have a desktop PC but it's not a switch 2 alternative.. well especially since you buy Nintendo console for Nintendo games..

Also the mouse controls on switch 2, I mean, things add up.

Steam deck 2, in which Valve timeline? Who knows when? What price? Still doesn't play switch 2 games.

few corrections. the Deck LCD is 60hz, only the OLED is 90hz (and has HDR),
and the resolution is 1280x800 not 720p
 
DLSS 3.X requires too much bandwidth, which Switch 2 sorely lacks. And I am not even talking about DLSS4 which willl never be possible there.

DLSS3 could be possible on 30fps games though. But very unlikely on 60fps games.
 
DLSS 3.X requires too much bandwidth, which Switch 2 sorely lacks. And I am not even talking about DLSS4 which willl never be possible there.

DLSS3 could be possible on 30fps games though. But very unlikely on 60fps games.

Why are you spewing nonsense?

T234 respects the usual bandwidth per SMs as the entire ampere lineup.

All the way down to the lowest RTX cards on laptops it works



Peoples on famiboards had tested it with a downclocked 3050 laptop ala digital foundry when cyberpunk 2077 got transformer model patch and it worked even at 600MHz. I can't find it anymore since that game is banned content there (Reee?) and they delete every mentions of Hogwarts/cyberpunk and a bunch of nonsense
 
Why are you spewing nonsense?

T234 respects the usual bandwidth per SMs as the entire ampere lineup.

All the way down to the lowest RTX cards on laptops it works



Peoples on famiboards had tested it with a downclocked 3050 laptop ala digital foundry when cyberpunk 2077 got transformer model patch and it worked even at 600MHz. I can't find it anymore since that game is banned content there (Reee?) and they delete every mentions of Hogwarts/cyberpunk and a bunch of nonsense


Why do you think these games aren't showing signs of DLSS? Donkey Kong being only 1080p seems strange. Maybe DLSS will get added to that 1080p closer to release.
 
Why are you spewing nonsense?

T234 respects the usual bandwidth per SMs as the entire ampere lineup.

All the way down to the lowest RTX cards on laptops it works



Peoples on famiboards had tested it with a downclocked 3050 laptop ala digital foundry when cyberpunk 2077 got transformer model patch and it worked even at 600MHz. I can't find it anymore since that game is banned content there (Reee?) and they delete every mentions of Hogwarts/cyberpunk and a bunch of nonsense

Obviously DLSS "works", that's not the point. DLSS4 also would "work", but at what cost and at what super low native resolution? It's about sweatspot cost / IQ gained.
 
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Obviously DLSS "works", that's not the point. DLSS4 also would "work", but at what cost and at what super low native resolution? It's about sweatspot cost / IQ gained.

And peoples tested it with performance mode which on DLSS4 is the sweet spot and got huge gains, even downclocked
 
Why do you think these games aren't showing signs of DLSS? Donkey Kong being only 1080p seems strange. Maybe DLSS will get added to that 1080p closer to release.

Nintendo Japan historically avoids AA but they also have their own in house AA cooking which is similar to DLSS as per their patent. I don't think Nintendo would ever use an outsider's solution.

Is the training of the AI done? Is it ready and implemented? Who knows, We had AMD delay a new gen of cards 2 months just for readying FSR4.

I'm 100% sure we'll see 3rd parties use it. It was in the leaked T234 GitHub leak
 
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Why do you think these games aren't showing signs of DLSS? Donkey Kong being only 1080p seems strange. Maybe DLSS will get added to that 1080p closer to release.
All of the games Nintendo are showing run at 60 FPS, right? That's where the cost of using upscaling will be much higher, especially at target resolutions greater than 1080p. And while the portable mode would only need to upscale to 1080p, the console will have like 14 TOPS in that mode, due to the reduced clocks.
 
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Oh I forgot to say that none of the PC handhelds, even the most expensive ones, have micro SD express. ROG ally struggled for longest time even with standard micro SD speeds, capping at 40MB/s

Switch 2 micro sd express offers ~800-900 MB/s. An actual internal sata SSD speed on a poster stamp card. There's a price for that . You need to have a good interlink to hardware , seems easy enough but Asus fucked it up royally for a much more expensive device.

What this means for switch 2 is that the memory expansion is a literal extension of the soldered drive. Games installed on it will load as fast thus removing streaming I/O issues and behaves more like a PS5 for data streaming than any PC handhelds.

Steam deck it's considered as a storage for things you won't play… or things that don't need streaming.

Anyone recommending pc handhelds as an alternative are trolling hard . This is coming from someone that is very pro PC

PC handhelds are not an alternative to Switch or Switch 2 simply because they do not play the same games (for the most part anyway). For the same reason, Switch isn't an alternative to PC handhelds.
 
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Why do you think these games aren't showing signs of DLSS? Donkey Kong being only 1080p seems strange. Maybe DLSS will get added to that 1080p closer to release.

Nintendo themselves are notoriously allergic to any form of temporal AA.
they always want their games to be sharp and without smearing artifacts.

DK being 1080p makes sense perofmance wise given how extremely dynamic and unpredictable it seems to be. and a clean cartoony artstyle like this doesn't need a higher resolution necessarily I think.

they did use dynamic resolutions in the past, so maybe that's a way they can increase the resolution, at leats in less demanding moments
 
Nintendo themselves are notoriously allergic to any form of temporal AA.
they always want their games to be sharp and without smearing artifacts.

DK being 1080p makes sense perofmance wise given how extremely dynamic and unpredictable it seems to be. and a clean cartoony artstyle like this doesn't need a higher resolution necessarily I think.

they did use dynamic resolutions in the past, so maybe that's a way they can increase the resolution, at leats in less demanding moments

Monolith Soft like temporal upscaling. It's in Xenoblade 3. Hopefully they leverage a dlss variant in their next title. Doesn't Zelda also use TAA?
 
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DK being 1080p makes sense perofmance wise given how extremely dynamic and unpredictable it seems to be. and a clean cartoony artstyle like this doesn't need a higher resolution necessarily I think.

You've never played a Switch game emulated in 4K on PC, have you?
 
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