dragonfart28
Banned
I'll wait to see some 360 gameplay.
If it's decent enough I might just save my money and skip next gen.
If it's decent enough I might just save my money and skip next gen.
Not impressed by the graphics at all.
Mentioned this before, but Reach never had obmb at all.While not initially amazing, the ToD effects and lighting come together to make it look pretty awesome.
If they still are planning on adding OBMB, that will go a long way as well. (I think it was on in some of the screens, could be like the Reach beta where it was deactivated)
Pretty impressive for a cross gen game.
Destiny 2 on current gen only should be an absolute stunner.
the game is beautiful.
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and runs consistently smooth for me too![]()
Mentioned this before, but Reach never had obmb at all.
Digitfal Foundry consistently, I mean consistently, confuses full screen motion blur with obmb. They do this because the edge of the screen blurs in a way that makks it "look like" obmb at the screen edge.
They make this mis-identification in their halo reach analysis as well as in their doom 3 BFG analysis.
So that's why I thought the framerate wasn't a smooth 30. Interesting.
That's exactly why Dictator93 is claiming that there's no OBMB. If you're holding your camera orientation steady while looking at an object that has the same motion vector as yourself, you shouldn't see any motion blur. The other falcon being blurred when it shouldn't be, suggests that maybe the game is treating it like a static object that the camera is moving relative to; it's not taking the object's velocity into account, hence "no OBMB."Odd they would make that mistake. I remember it not being the best blur, but improved over the beta. Not that I don't believe you but I thought I remember when falcons were flying next to you that they were blurred while the rest of the screen was not? I could certainly be mistaken though.
Wow looking at the DF footage I didn't expect this game to look so much like Halo.
I need something to sell me on this game, because I am not seeing anything at the moment.
Wow looking at the DF footage I didn't expect this game to look so much like Halo.
I need something to sell me on this game, because I am not seeing anything at the moment.
Games fun as hell but to me it's the worst looking next gen Aaa game so far. I'll blame that on cross gen. Hopefully thing improve out of Alpha.
Game straight-up looks like something that should be able to run at 60 fps or at least a good unlocked frame rate.
That's exactly why Dictator93 is claiming that there's no OBMB. If you're holding your camera orientation steady while looking at an object that has the same motion vector as yourself, you shouldn't see any motion blur. The other falcon being blurred when it shouldn't be, suggests that maybe the game is treating it like a static object that the camera is moving relative to; it's not taking the object's velocity into account, hence "no OBMB."
It's expected that the background wouldn't blur much, it's farther away and thus moving slowly in screen-space.
It's a little bit weird to me that Reach wouldn't be accounting for object velocity in its motion buffer, considering Bungie made a big deal of how they're using it for both motion blur and TAA masking. It's obvious that the motion tracking isn't perfect (at the absolute least, the game's occasional ghosting reveals that it doesn't take movement caused by skeletal animation into account), but you'd think they would take overall object velocity into account. If they are, it certainly breaks in some circumstances.
Might be interesting to give a few things in a few circumstances a test.
Digital Foundry: Motion blur adds to the fluidity of the game significantly. It was there in Halo 3, but it looks like you've upgraded the system significantly. What were your aims here and what were the key achievements in the final shipping solution?
Chris Tchou: It's actually almost exactly the same algorithm as Halo 3, but the appearance was improved by several changes. When we calculate the pixel motion/blur direction, we were clamping it to a square in Halo 3, and now we clamp to a circle. Clamping to a square has the problem that fast motions always end up in the corners of the square, resulting in diagonal blurs that don't follow the actual direction of the motion. On top of that the improved per-pixel motion estimation for the temporal anti-aliasing helped give better results for the motion blur as well. Oh and the motion blur is no longer gamma-correct, which makes it less physically accurate, but also faster and more noticeable.
That interview never goes into what exactly is being tracked and what isn't, though. He basically just says that compared with Halo 3, the clamping process no longer causes direction errors, and Reach's blending sucks.Yeah, early articles were based on some oddities that were probably just "bug" due to inherent camera-space assumptions.
Chris Tchou basically outlined what they were doing in both H3 and Reach in a later interview though, so I'd disregard the early article mentions tbh.
Not impressed by the graphics at all.
Well look; its melancholy and his infinite sadness. You sound like you were forced back from the future. Forgive us lowly gamers for not accepting such strong hyperbole.Whoa, I thought Destiny was 60fps for some reason. All interest is gone now. Console FPS with a gamepad AND 30fps. Can't do it. Won't do it.
That's exactly why Dictator93 is claiming that there's no OBMB. If you're holding your camera orientation steady while looking at an object that has the same motion vector as yourself, you shouldn't see any motion blur. The other falcon being blurred when it shouldn't be, suggests that maybe the game is treating it like a static object that the camera is moving relative to; it's not taking the object's velocity into account, hence "no OBMB."
It's expected that the background wouldn't blur much, it's farther away and thus moving slowly in screen-space.
It's a little bit weird to me that Reach wouldn't be accounting for object velocity in its motion buffer, considering Bungie made a big deal of how they're using it for both motion blur and TAA masking. It's obvious that the motion tracking isn't perfect (at the absolute least, the game's occasional ghosting reveals that it doesn't take movement caused by skeletal animation into account), but you'd think they would take overall object velocity into account. If they are, it certainly breaks in some circumstances.
Might be interesting to give a few things in a few circumstances a test.
Wow looking at the DF footage I didn't expect this game to look so much like Halo.
I need something to sell me on this game, because I am not seeing anything at the moment.
Mainly because it's supposed to be a performance analysis on a technical level.I will never understand why these DF articles don't take the funs per second into account.