Not in some recent games like Avatar and lords of the fallen. PS5 has like zero traversal stutters in those games compared to XSX.
At launch yes when both games were unoptimized on the XSX. Both have recently received patches on xbox series x where those traversal stutters were fixed. I mean we have to realize that this is an engine issue that developers have been struggling with for years with UE4 and now UE5. Do we really believe that the xsx should drop down to 0-5 fps in LOTF because it lacks the PS5 IO? Or in Avatar's case, drop to 14 fps when running around in a tiny cave? And now that both games have been fixed, are we to assume that the xsx hardware was updated with the cerny IO?
And no, PS5 doesnt have zero traversal stutters. they still have stutters, just reduced compared to the xsx because ps5 is almost always the lead platform. Again, this is an engine specific issue dating back to last gen. The XSX has 556 GBps of memory bandwidth and a 2.4 GBps ssd. The ssd is literally 50x faster than the HDD in the X1. And the memory bandwidth is 5x faster than the peak esram bandwidth. Are we saying that it is not a big enough upgrade to simply load the next section of the level even in last gen UE4 games like Callisto?
Anyway, ive talked about this before so i will just post proof of this traversal stutter being present on PS5 games.
Here is callisto: timestamped.
here is lords of the fallen: timestamped
Suicide Squad: timestamped.
Robocop has the same traversal stutters on PS5 as it does on XSX but DF just mentions it in passing without showing them. I played it on PC and the game has constant traversal stutters.