Digital Foundry: Assassin's Creed Shadows - PS5 Pro PSSR Update Tested - Improved Image Quality But What About Perf?

I played it and performance mode is much improved. You might recall that I called bullshit on DF's initial praise of Shadows Pro implementation and I talked about how choppy the gameplay was. Post PSSR patch is much improved. I don't need DF to tell me what I can see with my own eyes.

Ok, not doubting that. Could be any number of things. I recall your Pro choppiness wasn't the same experience for everyone when the game launched.

It's kinda like how me and just maybe other user on GAF are having notable audio crackling issues on the Xbox version of South of Midnight but other users playing the same version aren't.

On a pure side-by-side that the video showed at least, the TAAU version seems to be sticking closer to the target more often.
 
PTZecPK.jpeg
 
It's a pretty good outcome. PSSR produces better image quality overall and balanced mode gets ray-traced reflections. It's a shame about the performance but it wouldn't bother me because I have a tv with VRR. Maybe they should consider lowering the DRS range for balanced mode to reduce the dips into the 30s. But once it gets the HDR problem fixed it should be complete wrt graphical enhancements and fixes.
 
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Ok, not doubting that. Could be any number of things. I recall your Pro choppiness wasn't the same experience for everyone when the game launched.

It's kinda like how me and just maybe other user on GAF are having notable audio crackling issues on the Xbox version of South of Midnight but other users playing the same version aren't.

On a pure side-by-side that the video showed at least, the TAAU version seems to be sticking closer to the target more often.
Well, of course. TAAU not costs 2millseconds.
 
If this was running on an Xbox mid-gen upgrade, it would get only praises, the second coming of improvements, while writing paragraphs of how bad TAAU is in motion, and would dismisse those drops that would be hidden by VRR. We know because they were actually doing that each times a Xbox game was running worse than its PS couterpart! for instance lastly in Elden Ring but they were already doing that before with some X1X vs PS4 Pro comparisons (and most people didn't own VRR TVs back then).

Most people have been hugely impressed by the improvements of PSSR in-motion. It seems like one of the most impressive PSSR update we have seen. But oh boy how sad they are their loved brand aren't getting any of that AI upscaling and added RT in balanced mode. They are throwing every tricks they have to shit on that update.
 
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Ok, not doubting that. Could be any number of things. I recall your Pro choppiness wasn't the same experience for everyone when the game launched.

It's kinda like how me and just maybe other user on GAF are having notable audio crackling issues on the Xbox version of South of Midnight but other users playing the same version aren't.

On a pure side-by-side that the video showed at least, the TAAU version seems to be sticking closer to the target more often.

Nah.....It wasn't just me. Doesn't matter. I'm not going to debate on what I saw with what you are reading.
 
It's a pretty good outcome. PSSR produces better image quality overall and balanced mode gets ray-traced reflections. It's a shame about the performance but it wouldn't bother me because I have a tv with VRR. Maybe they should consider lowering the DRS range for balanced mode to reduce the dips into the 30s. But once it gets the HDR problem fixed it should be complete wrt graphical enhancements and fixes.
From my personal experience the major stutter are just in the crowded area in the cities. With VRR you notice some stutter but it's far better than AC Mirage because I haven't seen any tearing or slowdowns but just dips.
 
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I played it and performance mode is much improved. You might recall that I called bullshit on DF's initial praise of Shadows Pro implementation and I talked about how choppy the gameplay was. Post PSSR patch is much improved. I don't need DF to tell me what I can see with my own eyes.

I mean, none of us need DF to tell what we can see.

But again, DF have better tools to check even the minimal details.
 
If this was running on an Xbox mid-gen upgrade, it would get only praises, the second coming of improvements, while writing paragraphs of how bad TAAU is in motion, and would dismisse those drops that would be hidden by VRR. We know because they were actually doing that each times a Xbox game was running worse than its PS couterpart! for instance lastly in Elden Ring but they were already doing that before with some X1X vs PS4 Pro comparisons (and most people didn't own VRR TVs back then).

oh boy...
 
I mean, none of us need DF to tell what we can see.

But again, DF have better tools to check even the minimal details.

Sure, but I'm talking about this assertion that PSSR provides a "net negative". I just disagree with that regardless of what DF is saying.
 
while writing paragraphs of how bad TAAU is in motion

Digital Foundry said:
it delivers better stability, less obvious aliasing in stills and better sub-pixel detail at distance.
Digital Foundry said:
Foliage is one of the most obvious places to look when turning the feature on and off, with the standard TAAU giving a grainy but relatively sharp look, while PSSR is a bit blurrier on average but also better anti-aliased.
Digital Foundry said:
By comparison, the image stability issues of TAAU are still visible at a typical viewing distance, so PSSR still feels like an upgrade overall.
Digital Foundry said:
Still, the PSSR image tends to look better overall.

and would dismisse those drops that would be hidden by VRR.

Digital Foundry said:
So far, though, it seems like performance remains in the range of VRR-capable displays, both in the hideout and elsewhere in the game
Digital Foundry said:
Again, with a VRR display you're OK
Digital Foundry said:
it runs best with VRR enabled.
 
If this was running on an Xbox mid-gen upgrade, it would get only praises, the second coming of improvements, while writing paragraphs of how bad TAAU is in motion, and would dismisse those drops that would be hidden by VRR. We know because they were actually doing that each times a Xbox game was running worse than its PS couterpart! for instance lastly in Elden Ring but they were already doing that before with some X1X vs PS4 Pro comparisons (and most people didn't own VRR TVs back then).

Most people have been hugely impressed by the improvements of PSSR in-motion. It seems like one of the most impressive PSSR update we have seen. But oh boy how sad they are their loved brand aren't getting any of that AI upscaling and added RT in balanced mode. They are throwing every tricks they have to shit on that update.
You know, the most annoying part for me, it's how they seems almost despise the PSSR compared any other upscaler. It's different to remark it's flaws. It's because of the cost of the console? Because actually it's really in a good state.
Indeed, every time DF released a video about a PSSR update, seems almost perceive a sort of disappointment or underwhelming impression which I don't get it.
 
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If this was running on an Xbox mid-gen upgrade, it would get only praises, the second coming of improvements, while writing paragraphs of how bad TAAU is in motion, and would dismisse those drops that would be hidden by VRR. We know because they were actually doing that each times a Xbox game was running worse than its PS couterpart! for instance lastly in Elden Ring but they were already doing that before with some X1X vs PS4 Pro comparisons (and most people didn't own VRR TVs back then).

Most people have been hugely impressed by the improvements of PSSR in-motion. It seems like one of the most impressive PSSR update we have seen. But oh boy how sad they are their loved brand aren't getting any of that AI upscaling and added RT in balanced mode. They are throwing every tricks they have to shit on that update.
They were quite positive overall…

You know, the most annoying part for me, it's how they seems almost despise the PSSR compared any other upscaler. It's different to remark it's flaws. It's because of the cost of the console? Because actually it's really in a good state.
Indeed, every time DF released a video about a PSSR update, seems almost perceive a sort of disappointment which I don't get it.
Did you watch the video? How did you conclude that they hate PSSR? The good far outweighs the bad.
 
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I wish we could go back in time when we were counting pixels in the PS360 era and tell them: "The year is 2025, we have a PS5 Pro, and it's rendering the new Assassins Creed game at 864p". I'd just love to see the reactions.
"That's 200p more than Halo 3!!"
 
They were quite positive overall…


Did you watch the video? How did you conclude that they hate PSSR? The good far outweighs the bad.

I just read the article I posted for the first time (I'm at work) and I don't see where all this negativity is coming from. They prefer PSSR over TAAU. The only caveat is if you do not have a VRR display.
 
You said they almost seem to despise PSSR compared to any other upscaler when the video has them preferring it over TAAU and they've repeatedly said it's better than FSR3.

I just read the article I posted for the first time (I'm at work) and I don't see where all this negativity is coming from. They prefer PSSR over TAAU. The only caveat is if you do not have a VRR display.

Clear example of this:

7rwzhhy41ns11.png
 
I just read the article I posted for the first time (I'm at work) and I don't see where all this negativity is coming from. They prefer PSSR over TAAU. The only caveat is if you do not have a VRR display.
Because knuckleheads are playing resolution wars.

Barely noticeable softer image, better control of shimmering, better reflections, small performance hit that is fine with VRR.

We're just in here to bitch
 
I just read the article I posted for the first time (I'm at work) and I don't see where all this negativity is coming from. They prefer PSSR over TAAU. The only caveat is if you do not have a VRR display.

I personally think DF is not a issue, just the people who hyperbolize everything they say.

At this point it's just splitting hairs, a few fps for slightly better image quality, a simple deal, take it or leave it.
😂😂 Some of you can't take out of your mind the Switch 2…

It's on my shopping list, so it makes sense that it's on my mind as well.
 
At this point it's just splitting hairs, a few fps for slightly better image quality, a simple deal, take it or leave it.

The best thing about this update is that they allow users to turn pssr on or off. People can play how they like.

More options should be the norm, not less. Ubisoft learned the hard way after broken updates they provided for avatar and SWO without any options to change settings.
 
this is actually really funny coming from people who refused to believe that ps5 was GPU bound when dropping to 720p with FSR 3 (fsr 3 is also really heavy and similar to dlss 3) in heavy ray traced or lumen games



but of course everyone can say anything they want and get away with it around here. I don't really forget. quite funny.

"Avatar goes up to 1800p in its 30 fps mode at times, and in this video struggles to hit 60 fps at 720p. thats 0.9 million pixels vs 5.6 million pixels. so the same gpu that had no issues rendering 5.6 million pixels is now all of a sudden struggling to render 0.9 million pixels twice per second?"

;)

let him explain why ps5 pro can push 4.6 million pixels (1620p) at 30 fps on quality mode with the same PSSR with ray traced reflections and hair strands but has to drop to 1.3 million pixels (864p) just to reach an unstable 60 fps (50 fps at times) with only rt gi and no hair strands so it means it would have to drop to 720p to get an actual locked 60 which means... 0.9 million pixels ;)

it has to be a cpu bottleneck, no? :) after all it's not like 3600 can push 60+ fps in this game with all settings enabled with a high end GPU. but gotta be a CPU bottleneck :)

Blame Alex for the narrative about PS5's cpu, same guy who tested a 2070 against the PS5.
 
The best thing about this update is that they allow users to turn pssr on or off. People can play how they like.

More options should be the norm, not less. Ubisoft learned the hard way after broken updates they provided for avatar and SWO without any options to change settings.

I think so too, it's always a step in the right direction. Where there is room for improvement, there is progress.
 
You said they almost seem to despise PSSR compared to any other upscaler when the video has them preferring it over TAAU and they've repeatedly said it's better than FSR3.
I have say other things in the same post. But you notice just that. Anyway it's not like say it hate it. More precisely I said they lean to overcriticize PSSR a lot more then the other upscaler and everytime I noticed an accent of biasis, more specifically I speak of Oliver.
 
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Do you think this is smoothbrain post? lmao

Try to read the follow up discussion before make such claim. Why people get so touched about this?
I mean I already told you 868p don't tell the whole story about the IQ what exactly was hard to digest if it's properly reconstructed.
 
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I personally think DF is not a issue, just the people who hyperbolize everything they say.

At this point it's just splitting hairs, a few fps for slightly better image quality, a simple deal, take it or leave it.

Yeah....pretty much. I read the article after reading the takes here and was confused. DF was fine. The takes.....not so much.
 
I mean I already told you 868p don't tell the whole story about the IQ what exactly was hard to digest if it's properly reconstructed.

Why are you picking up my other replies with other folks? Are you doing on porpuse or something?

I already posted what I mean by that, if you ignored my previous replies to you is your problem.
 
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RX6800XT (Ultra RT) | 1440p (FSR3 Quality=960p): 43.7fps
PS5 Pro RTGI+RT reflection | PSSR(1440p): -40fps , TAA(1584p): 40fps
PS5 Pro RTGI | PSSR(864p): 50-60fps , TAA(1080p): 60fps
PS5 & XSX w/o RT | TAA(1080p): 60fps

performance-rt-2560-1440.png
 
Do you think this is smoothbrain post? lmao

Try to read the follow up discussion before make such claim. Why people get so touched about this?
Yes, it is, and so is every other post like it.

The base resolution doesn't matter at all; what matters is the final image. This clearly shows here where a lower PSSR shows well against a higher of the other one, although preference is a matter of taste. The fact is, DLSS also goes far lower than 864p depending on the mode.
 
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Negativity here is a joke.
I play in 40 mode with pssr and it's the best looking game I've ever seen (environments and weather aside from winter. Winter looks mid). It looks insane.
The iq is also very clean. Pssr helped a bit. It's like playing a postcard.

Honestly this goes against wukong easily but it's way more varied and detailed. And 0 pop in. Everything is very detailed. Nothing looks flat. I can't get over the amount of manpower. The world is huge and wherever you go, it's breathtaking. Forests, grass, weather, temples, villages… it's so detailed. Like if every asset was tessellated. Nothing is just a flat texture.

Edit: also no stuttering, no crashes in 50 hours, little to no bugs. It's extremely polished
 
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Negativity here is a joke.
I play in 40 mode with pssr and it's the best looking game I've ever seen (environments and weather aside from winter. Winter looks mid). It looks insane.
The iq is also very clean. Pssr helped a bit. It's like playing a postcard.

Honestly this goes against wukong easily but it's way more varied and detailed. And 0 pop in. Everything is very detailed. Nothing looks flat. I can't get over the amount of manpower. The world is huge and wherever you go, it's breathtaking. Forests, grass, weather, temples, villages… it's so detailed. Like if every asset was tessellated. Nothing is just a flat texture.

Edit: also no stuttering, no crashes in 50 hours, little to no bugs. It's extremely polished

Hell even DF conclusion is pretty positive. Its a great update honestly
 
Negativity here is a joke.
I play in 40 mode with pssr and it's the best looking game I've ever seen (environments and weather aside from winter. Winter looks mid). It looks insane.
The iq is also very clean. Pssr helped a bit. It's like playing a postcard.

Honestly this goes against wukong easily but it's way more varied and detailed. And 0 pop in. Everything is very detailed. Nothing looks flat. I can't get over the amount of manpower. The world is huge and wherever you go, it's breathtaking. Forests, grass, weather, temples, villages… it's so detailed. Like if every asset was tessellated. Nothing is just a flat texture.

Edit: also no stuttering, no crashes in 50 hours, little to no bugs. It's extremely polished
40 actually feel smooth?
 
40 actually feel smooth?

A consistent 40 is a massive improvement over 30, so yes.

Played through the entire game on the 40hz mode myself. Great experience with the higher caliber visuals instead of the gimped Performance mode with no RTGI and flat lighting.
 
Why are you picking up my other replies with other folks? Are you doing on porpuse or something?

I already posted what I mean by that, if you ignored my previous replies to you is your problem.
On purpose? I just don't understand why are so surprising if someone pointed out to you what you said seems extremely hysteric and unnecessary. If the IQ at 868p with PSSR is far from bad, I don't get it how to talk to not want games stuck to 360p can make your previous assumption more rational.
 
Clear example of this:

7rwzhhy41ns11.png
After DF releases such videos there are always some people who come to the conclusion the PSSR it's not worthy, from my personal experience. I doubt it's a coincidence, and it's not like to hate DF point out they lean to be more critical than positive when they talk about PSSR.
 
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