Digital Foundry VS Bethesda: PS3 Skyrim is still shit

I have a 360 and PS3 and I went with the PS3 version solely for the fact that I haven't really used the system much since I got it and I thought it would be nice to have a game for it.

When I bought it, there were no indications there were game breaking bugs... But now...

I might return my copy.

if you can .... do it .
 
Then why do they keep doing it game after game after game after game?

Answer: Because they can get away with it.

They send out the 360 version to reviewers, who don't usually play the game for 60 hours before they review it anyway, and count on great reviews and good word of mouth from players who haven't run into the problems yet to raise their sales. And AAA game sales nowadays are front-loaded enough that by the time reviewers or gamers notice these problems and the conversation starts to turn around, they've already got most of the revenue they're going to get out of the title.
Essentially.

Let's face facts: they couldn't resist that date. 11-11-11.
 
Returned it and got Rayman. Again Gamestop at least was very understanding about it and did not care at all to let me swap it out.

Hmm I also got my Skyrim at Gamestop her ein germany, but I can#t find my receipt. Looks like I am fucked. I would have picked up Rayman as well.
 
So the exact thing happened with Fallout 3 on PS3?

there was a similar bug on both ps3 and 360 where the game was more prone to framerate dips and crashes the longer you played but nothing this bad.


the ps3 version of Fallout 3 did launch with a bug that would crash the game when ever a XMB notification would happen... that was funny.
 
Returned it and got Rayman. Again Gamestop at least was very understanding about it and did not care at all to let me swap it out.

They can just put the disc in a paper sleeve, and put the case on the shelves with a new sticker on it and sell it again for MSRP.
 
I'm so damn glad I didn't buy the PS3 version. I was close to doing it, too. I run the PC version on ultra at 1080p, but I have to put the shadows at low to get 60fps in many places. This thread has made me realize I have nothing to complain about. I just feel for my brother. He is the biggest ES fan, and was on a complete media blackout, so pumped for this game. Way more so than me. Now he tells me he's not even playing it because of the PS3 problems. God damn, Bethesda. Get control of that fucking product you charge $60 for.
 
That really sucks, hopefully it's not a majority issue... but still Bethesda, do you test this shit?

Any PS3 owners care to chime in? It seems like there's only a few on here experiencing the issue but it's kind of hard to tell when there are so many 'GOTY lol' and troll posts to sift through.

360 version here, 165 hours in and pretty much only 2-3 issues (
can't cure lycanthropy, can't become Thane of Riften and I saw a dragon fly backwards
). I guess I'm lucky... :p
 
Holding off buying this game till they sorted it out or probably wait for the the inevitable "GOTY" version a year down (or just buy a new PC RIG, atm it's costly).

How much of this can be blamed on Ps3 being crap to code games for?

Well some devs said it's a different difficult to develop for the PS3, but on this one - Bethesda is the one you should blame.
 
How much of this can be blamed on Ps3 being crap to code games for?

Please don't bring "the PS3 is hard to program for" excuse. If a developer can't make a PS3 game without game-breaking bugs 5+ years after the console's release, then it's just plain laziness/incompetence on their part. The console have nothing to do with it.
 
That really sucks, hopefully it's not a majority issue... but still Bethesda, do you test this shit?

Any PS3 owners care to chime in? It seems like there's only a few on here experiencing the issue but it's kind of hard to tell when there are so many 'GOTY lol' and troll posts to sift through.

360 version here, 165 hours in and pretty much only 2-3 issues (
can't cure lycanthropy, can't become Thane of Riften and I saw a dragon fly backwards
). I guess I'm lucky... :p


Errr ... What ?

The majority of PS3 GAF posts that I have read, all agreed and stated that they are experiencing the frame rate issue at one point or another. My self included.
 
Errr ... What ?

The majority of PS3 GAF posts that I have read, all agreed and stated that they are experiencing the frame rate issue at one point or another. My self included.

I've noticed quite a few users say that it's not affecting them that much, but you're right in retrospect. Like I said, there's so many posts in this thread, it's hard to tell.
 
I had the PS3 copy, but switched it for the PC version about a week after release. It was perfectly fine until I hit that lag stuff about 5 days in. and I didn't have high hopes it'd be fixed right.

So glad I switched.
 
so this happens on both consoles except that the ps3 version actually drops to the record breaking 0 fps? Gamebyro on consoles, doing wonders.

I just found out that the console versions are capped to 30 fps from that video too :P
 
Holy shit, that video is painful to watch. Beth should've just scrapped the PS3 version if they thought this was acceptable to ship it with, or at the very least delayed it. PC versions get delayed all the time, they could've done this with the PS3 version.

You cannot fathom the shistorm that would ensue.

There's either a QA issue at Bethesda, or the PS3 version was rushed to the shelves.

There's definitely a QA issue at Bethesda, I'm starting to wonder if that department even exists.
 
And once again, holding off on buying a bethesda game at release pays off. Will be grabbing the PC version then when I've got the time.
 
Holy shit, that video is painful to watch. Beth should've just scrapped the PS3 version if they thought this was acceptable to ship it with, or at the very least delayed it. PC versions get delayed all the time, they could've done this with the PS3 version.

Or it would end up like Sonic '06. PS3 version delayed by months, and still played worse than the already terrible 360 version.
 
Honest question for the OP and everyone else: did anyone actually read the article beyond what the OP quoted and watch the second video? What he specifically quoted related to the game's performance before patch 2.01. The first video was also made before 2.01 which was when the game was an unplayable mess after the save file reaches ~10 MB or higher. The second video shows that patch 2.01 didn't fix the issue entirely but it still runs quite a bit smoother.

It is pretty f'ing shameful for Bethesda to have released the game in that state and they clearly should have delayed the game or skipped the PS3 entirely, but they did say they aren't finished patching the game so there's still hope.
 
My friend has about 90 hours for PS3, and has experienced no stuttering. He did have stuttering earlier, but he just turned off all autosave. This is still some bullshit, but it might help some people if this hasn't been mentioned yet.
 
I'm around 50 hours in and I just saw my first dragon fly backward, it was pretty funny until I remembered all the posts on GAF about how it's a sign that I'm experiencing the evil curse of the PS3 version. Another dragon attacked me a little while later and it was all normal, with still no drops in frame rate and far from 0fps.

I know 2 other people with the PS3 version and neither have experienced anything bad enough to complain about. So either we're all really lucky or the problem is being blown out of proportion a little bit, but that never happens on video game forums. I'm not saying there isn't a problem, just that it's no where near enough of a problem to not buy the game.
 
There's definitely a QA issue at Bethesda, I'm starting to wonder if that department even exists.

Yeah, because developers fix every bug that's documented lol. It's absurd to say these giant global issues slipped through because QA missed them.
 
I'm around 50 hours in and I just saw my first dragon fly backward, it was pretty funny until I remembered all the posts on GAF about how it's a sign that I'm experiencing the evil curse of the PS3 version. Another dragon attacked me a little while later and it was all normal, with still no drops in frame rate and far from 0fps.

I know 2 other people with the PS3 version and neither have experienced anything bad enough to complain about. So either we're all really lucky or the problem is being blown out of proportion a little bit, but that never happens on video game forums. I'm not saying there isn't a problem, just that it's no where near enough of a problem to not buy the game.
It is a problem, its just very inconsistent right now.
 
Wow, I heard about this problem but never watched a video.

Why isn't the 360 or PC versions affected by this? I don't understand what can cause that effect.

Having profiled the phenomenon, we have our theories about what's going on too. Skyrim is a game with an enormous amount of objects and characters in play. The gradually expanding size of the save game strongly suggests that it acts as a database that keeps track of how the active pool of objects, characters and other elements has altered since the game began. Perhaps after reaching a certain size, database management requires much more processing.

Another theory concerns where Bethesda store this database. The split-pool RAM architecture on PS3 is more constrictive than it is on 360, and this is clearly a RAM-intensive game. We wonder if the save game resides in the graphics RAM instead of the XDR, which Cell addresses much more quickly. Bandwidth between the PS3 CPU and VRAM is a mere 16MB/s, compared to the 22GB/s access the 360 has to its unified 512MB of GDDR3. Advanced database management on a much larger save would have clear performance implications bearing in mind this bottleneck.

From the DF analysis.
 
I'm around 50 hours in and I just saw my first dragon fly backward, it was pretty funny until I remembered all the posts on GAF about how it's a sign that I'm experiencing the evil curse of the PS3 version. Another dragon attacked me a little while later and it was all normal, with still no drops in frame rate and far from 0fps.

I know 2 other people with the PS3 version and neither have experienced anything bad enough to complain about. So either we're all really lucky or the problem is being blown out of proportion a little bit, but that never happens on video game forums. I'm not saying there isn't a problem, just that it's no where near enough of a problem to not buy the game.

Yes your few anecdotal experiences limited to a tiny sample definitely overshadows those of a march larger sample (the internet) and documented proof of the problem.

Clearly we are exaggerating.
 
People have claim:
1.No problems at all even with big saves
2.Huge problems with low framerates
3.Only problems in dungeons
4.Problems even with a small save file
5.Problems with huge save files
6.Problems after a couple of hours resetting the game fixes it until the next couple of hours.
7.No problems until several hours in.

Its really inconsistent but its still a big problem that makes the game unplayable for some people.
 
People have claim:
1.No problems at all even with big saves
2.Huge problems with low framerates
3.Only problems in dungeons
4.Problems even with a small save file
5.Problems with huge save files
6.Problems after a couple of hours resetting the game fixes it until the next couple of hours.
7.No problems until several hours in.

Its really inconsistent but its still a big problem that makes the game unplayable for some people.

It sounds like a lottery, almost.

I think if I was one of those people fortunate enough to have a functioning game, I wouldn't try to paint the less fortunate as exaggerators. It's quite off-putting and I'm already kind of aggravated about the situation.

edit: that comment wasn't directed toward you.
 
It sounds like a lottery, almost.

I think if I was one of those people fortunate enough to have a functioning game, I wouldn't try to paint the less fortunate as exaggerators. It's quite off-putting and I'm already kind of aggravated about the situation.

edit: that comment wasn't directed toward you.

It always happens with stuff like this. Can remember people claiming the rrod stuff was overblown. Until it happened to them.
 
Listen, I'm a huge PS3 fan, but Sony has to own up to at least some of this. Not only did they launch a year later than the 360 (therefore giving Microsoft a bigger install base), but they also made the PS3 harder develop for given the complexity of the Cell architecture.

The truth of the matter is that Bethesda is not going to bother with the PS3 version because more money can be made with the 360 version. That's also one reason why Microsoft is getting the DLC first.
 
Yes your few anecdotal experiences limited to a tiny sample definitely overshadows those of a march larger sample (the internet) and documented proof of the problem.

Clearly we are exaggerating.

I was referring to people not buying it because there's possible lag after 65 hours of gameplay that could possibly be patched in the near future, it just seems like people are choosing to miss out on fun because of all this talk of the PS3 version being broken. 20 hours of Skyrim is probably still worth the full price...

Unless it's out of protest, but Bethesda aren't exactly going to feel the loss of money.
 
Listen, I'm a huge PS3 fan, but Sony has to own up to at least some of this. Not only did they launch a year later than the 360 (therefore giving Microsoft a bigger install base), but they also made the PS3 harder develop for given the complexity of the Cell architecture.

The truth of the matter is that most third party companies are not going to bother with the PS3 version of multiplatform games because because more money can be made with the 360 version. That's also one reason why Microsoft is getting the DLC first.

... What ?

IsthisrealLife?.jpg ._.
 
Listen, I'm a huge PS3 fan, but Sony has to own up to at least some of this. Not only did they launch a year later than the 360 (therefore giving Microsoft a bigger install base), but they also made the PS3 harder develop for given the complexity of the Cell architecture.

The truth of the matter is that Bethesda is not going to bother with the PS3 version because more money can be made with the 360 version. That's also one reason why Microsoft is getting the DLC first.
What year is this again?
 
0 fps?

It really does look like a painting!

Edit: I guess I'm thankful to DigitalFoundry/Eurogamer for the balls to report this problem in full. Thanks.
 
I was referring to people not buying it because there's possible lag after 65 hours of gameplay that could possibly be patched in the near future, it just seems like people are choosing to miss out on fun because of all this talk of the PS3 version being broken. 20 hours of Skyrim is probably still worth the full price...

Unless it's out of protest, but Bethesda aren't exactly going to feel the loss of money.

Well it appears we think very differently about things...
 
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