Yeah man, that screenshot looks absolutely atrocious
*rolls eyes*
Fact is. It does look bad for native 4K, but nothing a good AA wouldn't clean up easily.
Yeah man, that screenshot looks absolutely atrocious
*rolls eyes*
Only if you live in a world where the PS4 isn't leading by a 2:1 margin you can expect all the footage and streaming from scorpio.Scorpio is meant to sting Sony not combat them. They are a year late in a niche market.
No matter if it's 400$ or 500$, they won't sell much. So does Sony.
This is a first step to rebuild core credibility. Expect all game footage to be from the Scorpio version. Streamers will use Scorpio.
A lot of material and footage suddenly has the Xbox logo.
You're right, SSD's are still about 5x more expensive per GB.That's... not happening any time soon. SSD prices aren't falling fast enough and game sizes aren't exactly going down
Slight
Marginal
A bit more powerful
The downplay is extraordinary. I remember when X1 comparisons were being sung to the stars. Now the rhetoric changes again.
One thing I really like is that they will offer downsampling for 1080p owners.
I really hope Sony follows suit, even if it's 1440p or whatever.
I bought my pro for MLB the show and I can't tell you disappointed I am that i don't get downsampling for that game..
Give me one example of a console which is heavily OC'd with liquid cooling.Yeah, totally insane. Whatever makes you happy
Kudos to Chobel with his avatar craftmanship.Leeh's avatar LOL. Love it. That's how you lose a bet.
We getting any new videos today from Rich?
I tried last night and came up also very close. Gonna be an impressive little box.
I thought cock cycle speed was a fairly important part about chip specs? There's a law about it and everything.
GPU doesn't seem that similar to what's in the pro but I suppose it depends where you start from. The GPU in the Scorpio is much more similar to a PS4 Pro than a Gamecube for example...but I'd say 40% more compute power is different enough to not be "similar" any more.
The DX12 hardware-based instruction set certainly sounds like it will make a big difference to CPU bottlenecks so in my layman's view that is also enough reason to say they are not "similar" any more.
The PS4 Pro chip is also deliberately designed as two original GPU chips mirrored, to help with compatibility and probably power/heat as well. It's a clever idea but a different one from the Scorpio approach.
In console terms Scorpio is a bit of a beast and early indications (which may be wrong) are that it will only be outperformed by the latest GFX cards in beastly PCs.
IMHO people are right to be excited for it, either because they might get one, or because of what it prompts PS to do next in terms of upping their specs.
I also feel you're being a bit dismissive in two paragraphs about the effort of a team of probably hundreds of people in total, working hard over 3-4 years to try and come up with a good console design.
Do you know what you're talking about? Would be good to know if you are in the games industry or software/hardware more generally...
Fake edit - deliberately left in the mis-spellling at the start - there is something Freudian about debating the worth of something based on a measure of "size".
PS4 Pro is 8,4 tflops half precission.FP16 has already started to be used(see DICEs GDC about its checkerboard algorithm).I thought cock cycle speed was a fairly important part about chip specs? There's a law about it and everything.
GPU doesn't seem that similar to what's in the pro but I suppose it depends where you start from. The GPU in the Scorpio is much more similar to a PS4 Pro than a Gamecube for example...but I'd say 40% more compute power is different enough to not be "similar" any more.
The DX12 hardware-based instruction set certainly sounds like it will make a big difference to CPU bottlenecks so in my layman's view that is also enough reason to say they are not "similar" any more.
The PS4 Pro chip is also deliberately designed as two original GPU chips mirrored, to help with compatibility and probably power/heat as well. It's a clever idea but a different one from the Scorpio approach.
In console terms Scorpio is a bit of a beast and early indications (which may be wrong) are that it will only be outperformed by the latest GFX cards in beastly PCs.
IMHO people are right to be excited for it, either because they might get one, or because of what it prompts PS to do next in terms of upping their specs.
I also feel you're being a bit dismissive in two paragraphs about the effort of a team of probably hundreds of people in total, working hard over 3-4 years to try and come up with a good console design.
Do you know what you're talking about? Would be good to know if you are in the games industry or software/hardware more generally...
Fake edit - deliberately left in the mis-spellling at the start - there is something Freudian about debating the worth of something based on a measure of "size".
In regards to the GPU, people are using the TFLOPS number as a solid percentage for GPU boost, without taking into account that the Scorpio is clocked much higher than the Pro, which means other things like the ROP's recieve a large boost also.Clock speeds are important, but it is easy to see what the improvements are: 40% more GPU raw power (6TF) and 9'5% CPU power.
Add the DX hardware instructions seem to reduce CPU impact about 50%, 50% of what? 40% oc CPu usage at max? that would mean freeing a 20% of cpu , that would add to that 9,5% due to higher clock speeds. So we have a similar gain, a bit unbalanced tbh, about 30% - 40% overall better performance than PS4Pro a year later. So it is a nice bump, but it is not something extraordinary, out of this world. And considering it is aiming for 4K, well 6TF is probably not exactly enough to deliver everything at 4K, more than ps4pro for sure, and also CPU is better but not enough to double the framerate from 30 to 60.
So it is an 'updated' Pro really.
Kudos to Chobel with his avatar craftmanship.
A pleasently long 2 months.LMAO. How long you have to stick with it?
Scorpio is meant to sting Sony not combat them. They are a year late in a niche market.
No matter if it's 400$ or 500$, they won't sell much. So does Sony.
This is a first step to rebuild core credibility. Expect all game footage to be from the Scorpio version. Streamers will use Scorpio.
A lot of material and footage suddenly has the Xbox logo.
So... who's day 1? I know I am!!! Hype.
In regards to the GPU, people are using the TFLOPS number as a solid percentage for GPU boost, without taking into account that the Scorpio is clocked much higher than the Pro, which means other things like the ROP's recieve a large boost also.
The GPU in Scorpio will perform significantly better than a representive 6flop card.
He's been in here. I feel bad for him, his avatar isn't as good as mine.SenjutsuSage also lost an avatar bet, where he at?
FP16 is not single-precision.PS4 Pro is 8,4 tflops single precission.FP16 has already started to be used(see DICEs GDC about its checkerboard algorithm).
As far as we know Scorpios GPU is 6 tflops single precission.So GPUs could be not so similar.
SenjutsuSage also lost an avatar bet, where he at?
The FLOP number is just the floating point operations it can do it per a second. There's other things like it's fill-rate and caches, which are also effected by clock speed but not encompassed in the TFLOP number.i have no fucking clue about GPU tech , so i use TF as the metric, just like MS themselves used to tease Project Scorpio.
That said, doesn't that TF count come from gpu speed,and other elements of the GPU itself(CU, ROPS etc..) ?
In fact if the GPU can punch above those 6TF, by how mauch, and wouldn't that be even more unbalanced regardic the CPU, than the pro?
PS4 Pro is 8,4 tflops single precission.FP16 has already started to be used(see DICEs GDC about its checkerboard algorithm).
As far as we know Scorpios GPU is 6 tflops single precission.So GPUs could be not so similar.
PS4 Pro is 8,4 tflops single precission.FP16 has already started to be used(see DICEs GDC about its checkerboard algorithm).
As far as we know Scorpios GPU is 6 tflops single precission.So GPUs could be not so similar.
In regards to the GPU, people are using the TFLOPS number as a solid percentage for GPU boost, without taking into account that the Scorpio is clocked much higher than the Pro, which means other things like the ROP's recieve a large boost also.
Yes ofc the clock speed boosts the TFLOP number, but then there's many other components of a GPU which are important, don't contribute to the TFLOP number and will benefit massively.You do realise that clock speed is used to calculate TFLOPS, right? It's literally "Operations Per Second" and clock speed is exactly that...
PS4 Pro is 8,4 tflops single precission.FP16 has already started to be used(see DICEs GDC about its checkerboard algorithm).
As far as we know Scorpios GPU is 6 tflops single precission.So GPUs could be not so similar.
But what's the Hovis method. If I ask Cortana will she bake me a loaf of bread?
If so day one.
Do they?
Here's a direct quote from the article:
People might be confused on these details, but I don't know if it's DF's fault.
Fact is. It does look bad for native 4K, but nothing a good AA wouldn't clean up easily.
FP16 is not single-precision.
Stop stop with this
Isn't The Division already native 4K/30FPS on Pro? The game was 1080P/30 (dynamic Res but barely ever dropped) on Xbox One, so there was probably a lot of headroom left for Pro to reach that number.
The FLOP number is just the floating point operations it can do it per a second. There's other things like it's fill-rate and caches, which are also effected by clock speed but not encompassed in the TFLOP number.
It's fill-rate and memory bandwidth is vital in 4k. This is something the X1 skimped on has it had half the ROP count compared to the PS4.
But that large OC is one of the main reasons why Scorpio's GPU is 6TF and not 4.2. If it was the same speed it would be , i don't know, 4,5TF maybeLike, the GPU is over 200Mhz higher clocked than the Pro. That's a large OC.
If the price isn't launch-PS3-level, then absolutely. I've been wanting to upgrade my non-S XB1 to get a UHD Blu-Ray player, and the specs are making the upgrade much easier to justify.So... who's day 1? I know I am!!! Hype.
PS4 Pro is 8,4 tflops single precission.FP16 has already started to be used(see DICEs GDC about its checkerboard algorithm).
As far as we know Scorpios GPU is 6 tflops single precission.So GPUs could be not so similar.
It's foolish to use such memes on a forum as technically illiterate as GAF and expect people to get it. It's a sort of console wars version of Poe's law.at this point i assume it's just used as a meme anymore
everything else is just to ridiculous
btw has Ps4 Pro also double the amount of GPU L2 cache per CU over original Ps4 and Xbox One like Scorpio?
so, they just have a more balanced system, which is nice, and expected, and makes sense since they are targeting 4K gaming, so all those improvements are very much needed to deliver 4K.
In the end, it is a nice system, a step above PS4Pro, but also a year later. My point is that it just the logical improvement, not 'OMG' or 'pfff' either. Just a nice system (pricing aside) for 2017, in line with what PS4 Pro was for 2016.
It is obviously a much meaty improvement compared to vanilla XBO than PS4Pro was to vanilla Ps4, that is obvious.
But that large OC is one of the main reasons why Scorpio's GPU is 6TF and not 4.2. If it was the same speed it would be , i don't know, 4,5TF maybe
Sure they do, you just have to understand the optimizations that a closed box brings to the table.Tflops don't mean much. 1060 6gb is 4.4 Tflops and it beats Ps4 pro.
In other words, he is Microsoft's tool.
Xbox Scopio would be 4.7TF at Ps4 Pro frequency
Ps4 Pro would be 5.4TF at Scorpio frequency
Yes ofc the clock speed boosts the TFLOP number, but then there's many other components of a GPU which are important, don't contribute to the TFLOP number and will benefit massively.
Like, the GPU is over 200Mhz higher clocked than the Pro. That's a large OC.
SenjutsuSage also lost an avatar bet, where he at?
He's been in here. I feel bad for him, his avatar isn't as good as mine.
Pretty much a lock for me. I have a 4k TV (KS7000) for this very purpose, Scorpio enables me to get the most out of it too in terms of gaming and media.So... who's day 1? I know I am!!! Hype.
Starting from the beginning about Pro being half assed let's look at timeline hereIf you can make a case for a different conclusion I'm listening.
As far as I remember it was more marketed as a "super-charged" console to better support 4K, enable higher framerates.The PS4 Pro was marketed as a machine to play PS4 games at 4K
or adsMark Cerny said:
It's not just 40% percent though, that's my point. Due to the clocks between them, it means it's more powerful than that 40%.Yes, and Scorpio will usually be drawing more (either full 4K or higher close-to-4K resolution) than a Pro, therefore all of those other elements should scale accordingly: ROPs, caches, bandwidth, etc. Nothing extraordinary in that.
Well you can call it more balanced, or you can simply say, it's more powerful.so, they just have a more balanced system, which is nice, and expected, and makes sense since they are targeting 4K gaming, so all those improvements are very much needed to deliver 4K.
In the end, it is a nice system, a step above PS4Pro, but also a year later. My point is that it just the logical improvement, not 'OMG' or 'pfff' either. Just a nice system (pricing aside) for 2017, in line with what PS4 Pro was for 2016.
It is obviously a much meaty improvement compared to vanilla XBO than PS4Pro was to vanilla Ps4, that is obvious.
But that large OC is one of the main reasons why Scorpio's GPU is 6TF and not 4.2. If it was the same speed it would be , i don't know, 4,5TF maybe
That's the one. Not even transparency. The feels.This ...
It's not just 40% percent though, that's my point. Due to the clocks between them, it means it's more powerful than that 40%.
Well you can call it more balanced, or you can simply say, it's more powerful. Bit of downplaying there.