Mr. Giggles
Member
Awwww man, I'm just now seeing the update to the thread...
I wanted to see some meltdowns. Am I a bad person?
I wanted to see some meltdowns. Am I a bad person?
Actually it's not bs.
http://pclab.pl/art55953-4.html
But that level of performance is most likely only possible on aging CPUs and the lowest end parts just like it happened with the Mantle optimizations.
Meanwhile its interesting to note that largely due to their poor DirectX 11 performance in this benchmark, AMD sees the greatest gains from DirectX 12 on a relative basis and comes close to seeing the greatest gains on an absolute basis as well. The GTX 980s performance improves by 150% and 40.1fps when switching APIs; the R9 290X improves by 416% and 34.6fps.
Other than the GTX 980 being CPU limited, the gains from enabling DirectX 12 are consistent with what we saw for the 4 core configuration. Which is to say that even a relatively weak CPU can benefit from DirectX 12, at least when paired with a strong GPU. However the GTX 750 Ti result in particular also highlights the fact that until a powerful GPU comes into play, the benefits today from DirectX 12 arent nearly as great. Though the GTX 750 Ti does improve in performance by 26%, this is far cry from the 150% of the GTX 980, or even the gains for the GTX 680. While AMD is terminally CPU limited here, NVIDIA can get just enough out of DirectX 11 that a 2 core configuration can almost feed the GTX 750 Ti. Consequently in the NVIDIA case, a weak CPU paired with a weak GPU does not currently see the same benefits that we get elsewhere. However as DirectX 12 is meant to be forward looking to be out before its too late as GPU performance gains continue to outstrip CPU performance gains, the benefits even for low-end configurations will continue to increase.
Good luck on them correcting it. The Official Xbox Magazine twitter still says Elite: Dangerous is a console exclusive, not console debut.
He has a point though. If you can get all the Xbox one exclusives on PC, why would you need the console? I'd love to be able to play the games with my friends who have the Xbox one.
Cheaper, plug and go, less troublesome, etc... People give casuals way too much credit to make their own gaming PCs.
So you think he just misspoke during the conference? Guess we won't know until the talk is posted online.
bahahaha. oh mann. give it up already. no sauce mann.
I haven't seen it, but I would think not. Chances are it's the usual "games journalism" misinterpretation.
So you think he just misspoke during the conference? Guess we won't know until the talk is posted online.
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If the PC got 20% increase, why wouldn't the Xbox One? Edit: They also seem to be talking more specifically about Unreal Engine 4 here, and the benefits it's seeing from DX12.
Everyone seems to be assuming the X1 already had this boost from DX12, but no real confirmation. As far as I know the X1 has been touted to use the 11.2 feature set.
My common sense makes me doubt DX12 has been utilized in any significant fashion on the X1 because most titles have been multiplatform, including PC. Devs wouldn't have taken advantage of DX12 specifics on the X1, even if available, which at this point is just an assumption, if they were incompatible with the PC and PS4. Now that the PC and X1 both can use the same features, that would carry some more weight. Especially with Open GL also advancing on its own trajectory.
If the PC got 20% increase, why wouldn't the Xbox One? Edit: They also seem to be talking more specifically about Unreal Engine 4 here, and the benefits it's seeing from DX12.
Everyone seems to be assuming the X1 already had this boost from DX12, but no real confirmation. As far as I know the X1 has been touted to use the 11.2 feature set.
My common sense makes me doubt DX12 has been utilized in any significant fashion on the X1 because most titles have been multiplatform, including PC. Devs wouldn't have taken advantage of DX12 specifics on the X1, even if available, which at this point is just an assumption, if they were incompatible with the PC and PS4. Now that the PC and X1 both can use the same features, that would carry some more weight. Especially with Open GL also advancing on its own trajectory.
If the PC got 20% increase, why wouldn't the Xbox One? Edit: They also seem to be talking more specifically about Unreal Engine 4 here, and the benefits it's seeing from DX12.
Everyone seems to be assuming the X1 already had this boost from DX12, but no real confirmation. As far as I know the X1 has been touted to use the 11.2 feature set.
My common sense makes me doubt DX12 has been utilized in any significant fashion on the X1 because most titles have been multiplatform, including PC. Devs wouldn't have taken advantage of DX12 specifics on the X1, even if available, which at this point is just an assumption, if they were incompatible with the PC and PS4. Now that the PC and X1 both can use the same features, that would carry some more weight. Especially with Open GL also advancing on its own trajectory.
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Why would a console get the same benefits as PC? It's a closed system and would already be designed with efficiency as a priority.
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Waiting for updated gif of car losing control and crashing![]()
Not Mine
Now I know to whom those "Increase your penis size by 20%" online ads are for.
And that's the assumption I'm talking about. You have no idea if this is true, and if any of the games on X1 are actually taking advantage of that. I highly doubt EA, UBI or any of the major multiplatform publishers would code their games for specific DX12 features just for the X1, that wouldn't work on the PC or PS4.
It just makes more sense that they would wait to take advantage of that until their games can use it on the PC as well.
ThatsDamnGood.gif
Off topic: Why are Knack avatars still in existence?
Official Windows Central link:
DirectX 12 adds a 20% GPU boost to the Xbox One
http://www.windowscentral.com/what-microsoft-revealed-about-xbox-and-windows-10-today-gdc
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Official Windows Central link:
DirectX 12 adds a 20% GPU boost to the Xbox One
http://www.windowscentral.com/what-microsoft-revealed-about-xbox-and-windows-10-today-gdc
Official Windows Central link:
DirectX 12 adds a 20% GPU boost to the Xbox One
http://www.windowscentral.com/what-microsoft-revealed-about-xbox-and-windows-10-today-gdc
Official Windows Central link:
DirectX 12 adds a 20% GPU boost to the Xbox One
http://www.windowscentral.com/what-microsoft-revealed-about-xbox-and-windows-10-today-gdc
XB1 already has a "low-level/bare metal" API.
What is new is providing the same to Windows.
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So Windows Central probably got fooled like a bunch of other people.
This console IS a PC with the only thing we had confirmed being DX11.2 running things behind the scene. Heck we have barely seen any of the features brought to the table by 11.2, such as virtual textures and shadow map capabilities. You could probably count on one hand the games available have even taken advantage of a DX11.2 feature that at this point is about 2 years old.
If you can point me the way to games even taking advantage of 11.2, I might be inclined to believe the myth that Xbox One games have ALREADY been designed to take advantage of DX12.
As it stands, I haven't seen it.
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OMG! This thread!!! LMAO!This thread...scores!
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This console IS a PC with the only thing we had confirmed being DX11.2 running things behind the scene. Heck we have barely seen any of the features brought to the table by 11.2, such as virtual textures and shadow map capabilities. You could probably count on one hand the games available have even taken advantage of a DX11.2 feature that at this point is about 2 years old.
If you can point me the way to games even taking advantage of 11.2, I might be inclined to believe the myth that Xbox One games have ALREADY been designed to take advantage of DX12.
As it stands, I haven't seen it.
No, IT isn't. Running x86 doesn't mean consoles aren't still highly customized pieces of kit that allow devs access to a closed environment.
DirectX 12: DirectX 12 enables PC developers to have a new level of power and control and is a single API developers can access across Windows devices. As shown with Fable Legends running on Unreal Engine 4, there has been a 20% improvement in performance. And as announced today, Epic is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which sets a new bar for visual fidelity in PC gaming.
No-one said the Xbox One games were already designed to take advantage of DX12. Consoles are designed to code close to the metal. DX12 allows people to code close to the metal on PC.
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Ok so...then if no one's actually taken advantage of it...that's the point I am making. You would obviously begin seeing an improvement on both. Because now it's available on PC, you are likely to see this increase in performance that has laid dormant on the X1, on both platforms. Now multiplatform publishers have more of a reason to use that, since at least 2 of the 3(sorry Nintendo) are compatible.
The thread was originally based on the Windows Central bad reporting.
Ok so...then if no one's actually taken advantage of it...that's the point I am making. You would obviously begin seeing an improvement on both. Because now it's available on PC, you are likely to see this increase in performance that has laid dormant on the X1, on both platforms. Now multiplatform publishers have more of a reason to use that, since at least 2 of the 3(sorry Nintendo) are compatible.
Most multiplatform publishers (EA, Ubisoft) already heavily modify their games for each console - taking advantage of any platform specific APIs.
PS4 doesn't support DirectX yet publishers modify their PC/XB1 games to support the PS4 APIs...