SonicXtreme
Member
I wish there were more object terrain physics like people said. Sometimes a little rock of bush won't get run over when it really really should
If you watch my video on the previous page, I run a full stage with my steering wheel in view. The steering settings are at default (saturation 100%, linearity 0) and set to 540 rotation in the driver. That should be fine, although if you still want it less sensitive, you can always make the rotation higher.So as I have had some time with my DFGT wheel and this game, I am beginning to feel that the first 2" of the steering wheel travel is too sensitive. I mean if I had a track that was only 4, 5 or 6 turns I could drive it without moving the wheel more that 2" either direction. I have messed with all the advanced wheel settings and cant get this to require more movement. It doesnt feel realistic and causes me alot of oversteer when trying to correct my facing.
Anybody got any ideas or have the same opinion?
OK so I played for about half an hour last night (late so I didn't have a chance to hook up my Fanatec CSR) and played with a 360 game pad.
Hard as balls! Handling/physics are no joke. My car was a trash heap by the time I finished each course.
My overall impressions so far
The good:
- Excellent lighting
- Great physics
- Strong car and track selection
- No visible cardboard crowds (if they're in there, I never noticed)
- Awesome sound
- Dirt plumes behind the car look incredible. Hooray for no 2D sprites popping out of thin air behind the wheels!
The bad:
- The 2D tree sprites are FAR too repetitive. It's like there's only one of them just copy/pasted all over the hills/landscape. Surely more variety can be added.
- No tire tracks in the dirt/mud?? Rallysport Challenge had this 13 years ago. There's no excuse for this not being implemented into this game.
- No 3d modeled springs/suspension bits. This is terrible and hopefully just a place holder, especially for when you've got high probability of ripping a body panel up and exposing these parts.
- Incomplete damage model system it seems. Flipping my car half a dozen times should not result in a pristine roof and rear wing still attached. A much more robust damage/panel crumple and body parts removal system is badly needed. I want my car to look like hell if I've driven it like it.
https://youtu.be/8sP0zfud1Kw
If this is car-speific meaning that it's simply something that hasn't been fully implemented yet for each car (like this Fiesta ST) then disregard... but having a car that is almost totally unrecognizable crossing the finish is something that I really want.
All of that said, here are the things I want that I currently don't see. This is just my own personal wish list if I could be the one checking all the boxes of what I want from the game.
- Steam workshop support (custom liveries, car setups, texture mods, etc)
- Full control over the weather. While I appreciate the choices we currently have, I want the option to specifically set if it's raining or thunder storm or clear, foggy, day, night, etc
Project Cars IMO is setting the new standard for this and I've been spoiled by it.
Accelerated day/night cycle would be nice as well.
- More dense crowds!! The courses, for the most part, feel barren and lifeless. I know that track assets are usually on the back burner of things to do since they're really not that important to the core game functioning but it makes a HUGE difference on the atmosphere of the racing environment to me.
I want this!
And I want them in the middle of the track getting out of the way as I drive through!
With this game potentially being PC only and if not, new consoles only as well, I feel like there is a lot more that can be added to the game visually. The fact that my basic GTX 750 and 4770k can run everything at ultra and maintain 45~50 fps @ 1080p tells me that you guys are being extremely conservative with the graphics here. YES for the most part, it does look good but there is still a lot of stuff like higher resolution vegetation, higher density crowds, more detailed cars/parts, tesselated rocks and stones in the ground surface, etc that I feel like could/should be implemented if at all possible.
Also, I didnt pay attention but the amazing grass tech used in Grid Autosport would be a great addition as well as adding foliage/debris sprites when hitting bushes and other track side vegetation.
If the current limitations are due to the old engine the game is using, that's one thing (and slightly disappointing but I guess it is what it is) but if it's been a design decision be it just wanting to focus more man hours on other things instead of the stuff I mentioned or something like that, then I hope some of this stuff gets added if it's being considered and if it hasn't been considered, then hopefully I'm not alone in wanting some of this stuff and others will speak up and get the attention of the devs.
A truly great sim rally game is long overdue and with games like Forza and Project cars delivering stunning levels of detail @ 60fps on consoles, I really want to see this game match that level of quality if possible.
Anyways, some pics (lowest AA setting, everything else ultra)
There are reasons why Group B was banned and spectator positions made much, much more strict. Obviously this is trying to simulate the real world and currently in real WRC events, people don't just stand on the track unlike back in Group B or even Gr. A times.
I don't really see any need for accelerated time of day, as stages being around 7-9 minutess or 3-5minutes do not nearly enough warrant it. It doesn't happen IRL so why it should here.
There are a lot of things still to be worked on, mainly on the physics side but also with some other features like having possibly tire tracks being left on the road (not sure if this actually means anything though because they won't be when you do the stage reverse. Not seeing how that would be possible with this engine).
Great video and very good points. Fix the wheel settings and ffb and I'll buy the game. 900 degrees max and realistic ffb, please!
I'm sure there a few cars in the selection with at least 900 degrees in real life - the Escort for example.900 degrees sucks for rally though! Hopefully they will add the animation though to please everybody
I'm sure there a few cars in the selection with at least 900 degrees in real life - the Escort for example.
If you watch my video on the previous page, I run a full stage with my steering wheel in view. The steering settings are at default (saturation 100%, linearity 0) and set to 540 rotation in the driver. That should be fine, although if you still want it less sensitive, you can always make the rotation higher.
I'm sure there a few cars in the selection with at least 900 degrees in real life - the Escort for example.
It's not just an animation problem - the cars should have the same rotation/ratio as reality as the starting point, and then have the option to tighten it from there for those wanting a faster response. At the moment it's designed for around 270-400, i.e. unrealistically low, so using 900 right now makes it seem particularly unresponsive. If it was designed for the right rotation/ratio in the first place, it wouldn't feel unresponsive.
As I said in the video, ideally the game should see the full rotation of your wheel, and then apply its own 'soft lock' for cars with less rotation. When I ask for 900/1080 support, I'm not asking for every car to use the full 1080 rotation if that's not realistic, I just want to leave the wheel in that setting and let the sim figure out where to add the virtual lock stops on a per-vehicle basis - this is how all the sims do it now.
Thanks for the comments guys - looks like the message has been passed on to the devs.
So as I have had some time with my DFGT wheel and this game, I am beginning to feel that the first 2" of the steering wheel travel is too sensitive. I mean if I had a track that was only 4, 5 or 6 turns I could drive it without moving the wheel more that 2" either direction. I have messed with all the advanced wheel settings and cant get this to require more movement. It doesnt feel realistic and causes me alot of oversteer when trying to correct my facing.
Anybody got any ideas or have the same opinion?
This is the 'quick' rack you'd fit to your MK1/MK2 Escort for rallying:I don't think so.
I'm an avid simracer (iRacing, Assetto Corsa, rFactor2, GSCE) and I've been enjoying this a lot.
It's the best rally game in years, but it's not a simulator, or at least it's not a hardcore sim, it may be a sim for people that consider Project CARS to be a sim.
It's the best rally game in years, but it's not a simulator, or at least it's not a hardcore sim, it may be a sim for people that consider Project CARS to be a sim.
Is the audio really soft for anyone else? The menu is fine but once you get into a race it's too low unless I crank the volume on my receiver.
I can't recall that happening to me. Glitch?What the deal with the really shiny gravel at some points, its reflecting like 80% of the light right into my face.
Didn't have time to set the G27 up so I just grabbed the Xbox pad and ran the first course that way. And holy balls I not only finished the race with no wrecks but I got 5th place! Only had to back up once when I came into a 90 turn too fast.
.
I hate you. I have been futzing around with this for 3 days and only got 5th place last night. <puts hands in pockets and kicks dirt>
I'm an avid simracer (iRacing, Assetto Corsa, rFactor2, GSCE) and I've been enjoying this a lot.
It's the best rally game in years, but it's not a simulator, or at least it's not a hardcore sim, it may be a sim for people that consider Project CARS to be a sim.
The physics aren't quite there, it needs work, but if Codemasters are really looking forward out feedback to improve the game, this little rock could turn into a diamond. (so cheesy)
How is the best way to give feedback to the devs? I'd think that being an early access game, it would have an in-game way of doing it.
I'm using a T500RS, and while the stock feedback was awful, with this tweak it is pretty nice. http://www.racedepartment.com/threads/ffb-tweak-no-void.104688/
I don't think so.
Uh... what?Codemasters just shot themselves in the foot.
I don't know how much the rest of you know about Sim-racing (I'm an expert), but iRacing and haughtiness are huge parts of it. It's not like it is in arcade racing games where you can become successful by being an asshole. If you screw someone over in Sim-racing, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the Sim-racing community, after hearing about this, is not going to want to purchase DiRT Rally for any system, nor will they purchase any of Codemaster's games. This is HUGE. You can laugh all you want, but Codemasters has alienated an entire market with these physics.
Codemasters, publicly apologize and cancel DiRT Rally for early access or you can kiss your business goodbye.
This is the 'quick' rack you'd fit to your MK1/MK2 Escort for rallying:
https://shop.quaife.co.uk/ford-escort-mk2-lhd-quaife-quick-rack-and-pinion-kit-2-15
2.5 turns lock to lock = 900 degrees. Presumably the standard rack had even higher rotation.
Does anyone have good settings for a T500RS?
Woah, we got a sim-racer over here! ;-)
Yeah, those fools! Luckily there are always the true simracers that can educate the people on what is a sim and what is not.
The great thing about playing "spot the sim racer" is that they'll do it for you.
Codemasters just shot themselves in the foot.
I don't know how much the rest of you know about Sim-racing (I'm an expert), but iRacing and haughtiness are huge parts of it. It's not like it is in arcade racing games where you can become successful by being an asshole. If you screw someone over in Sim-racing, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the Sim-racing community, after hearing about this, is not going to want to purchase DiRT Rally for any system, nor will they purchase any of Codemaster's games. This is HUGE. You can laugh all you want, but Codemasters has alienated an entire market with this move.
Codemasters, publicly apologize and cancel DiRT Rally for early access or you can kiss your business goodbye.
Guys with the Error 41 problem: are you trying to run the game alongside with fraps? I had this issue when I tried that. Without Fraps it runs normally.
Uh... what?
It's a meme and I'm bored. As I can't actually play the game (Error 41 and no Fraps) I'm haunting this thread.
EDIT: @plidex You're missing the point, when you establish your 'credentials' in order to give your opinion on what is and isn't a sim (and sport an iRacing avatar, a sim with known glaring issues with its own physics) it makes you look like an 'expert' as per the meme. Why would anyone trust your opinion on physics when you're not a racing driver?
Ok, I understand what you are saying. No opinion about realism and physics can be trusted blindly, for every sim out there you will see people saying its physics are sh#t and others saying they are great.
But given that we are not racing drivers and everyone is going to talk about realism anyway, I give more weight to the opinion of someone who is experienced in simracing in opposite to someone who has never played a sim.
My avatar means I love iRacing, it doesn't mean I think its physics are great, but it is a simulator, and that's all I have said. I love iRacing because it's realistic and the online system is amazing, but I do wish it had better physics among other things.
It's a meme and I'm bored.
I don't understand why my gaming preference would annoy someone. I'm enjoying this game a lot, and I think the fact that I love realistic games and that I didn't like Dirt3 is important to give context to my opinion.
is this something I can play with an X360 pad or am I going to need a steering wheel?