This is a great surprise. I guess after watching people suffer through mods and stuck playing RBR for over a decade they realized that "maybe there´s a market for a sim".
Codemasters racing was nearly ran into the ground by upper management and stupid PR research.
The racing games genre is very interesting and time and time again it shows that for niche sub genres like Nascar and Rally there´s no point in trying to be mainstream, simcade or lite sim. You either go all out hardcore or you go out of business.
Many times developers secure the licenses and have to broaden their audiences because they don´t want to limit their sales. Guess what: average Joe isn´t buying Nascar or WRC, but making it a dumbed down experience you also lose the hardcore audience.
They are slowly realizing you scale back budget and projected sales and make a game designed for the audience that still wants to play that experience. Colin McRae started of as a lite sim due to hardware limitations, as more power became available (PS2, PS3) they went out of their ways to conquer the dudebro type and nearly killed the franchise.
Thankfully there´s hope for Dirt 4, hardcore is the only way to go.
It´s a shame that Grid probably doesn´t have this option. There´s way too many sims reproducing the great idea that early Race driver games had, and Grid Autosport showed us that despite some goodwil, they have no idea where to place their franchise.
As for Nascar, maybe by the time they shuffle the license for the 100th time they will realize that they either go all out or people will keep playing mods from Nascar 2003 or fantasy leagues on iRacing.
In days where not even Need for Speed can understand the market for Need for Speed games, i´m delighted to see that devs are starting to understand that you can´t keep making racing games like it´s still 1999.