BUT... but remember when he had trouble with Turn 10 and E3 capture? He didn't like Forza 6 one bit after that and showed very little of the game. I mention this, because with DiRT Rally it's the other way around, first he doesn't like the game, when it was in early access, because of feedback and sense of speed, then he gets invited by the Codies to an event and now the sense of speed is ok and the FFB feels like real life, even though both haven't changed a single bit since early access. I still want to like him, he seems like such a decent and nice guy, but he's picky in his coverage and game selection in a weird way. Well, at least he's gonna cover DiRT Rally now that he seems to enjoy it.
I stand by my initial comments on Dirt, when it was first released I didn't like the lack of feeling of speed, this making hairpins difficult to judge, and found the co-driver to be way off most of the time (I'm not alone in this). With every update things improved, now it has a far more intuitive feeling and converted well to the console. I've long been a supporter of 60fps conversions, so its good to see the dev team hit this.
That's my opinion irrespective of media access, but to explain, I cover previews, if we don't get access to previews, I have nothing to cover, so from a viewer perspective it looks like we're being picky. We aren't, we just work with what we've got and are granted access to.
On Forza we didn't get access at gamescom but it doesn't bare any reflection on our coverage, I really enjoyed the demo, I just found the final game to have horrible broken physics, again that's my observation, anyone is free to disagree.