It is pretty 'finicky' in whether or not you're close enough when dropping to execute the drop attack, though.
I've dropped down, pressed RB right as I presume I'm dropping down on a person, and then stupidly hold up my sword for a block on the ground.
So, ah, is there supposed to be a day one patch? I heard something about that.
It's general issue in the game, in every level. You can hear someone talking few meters out, but take 0.5 steps to right and person talking goes mute. Audio from dialogue to music can and do randomly cut off or go very quiet.
A lot of Emily's power can be used for non-lethal applications (Domino, Shadow Walk, Mesmerize, and Far Reach for yanking enemies and choking them out).
There are some new non-lethal gear as well like stun mines (which shocks and knocks out enemies), howling bolts (which blinds enemies), and stinging bolts (causing an immense pain to an enemy, forcing him/her to flee)
Non lethal is dramatically improved. Lots of lethal options before have been modified to provide non-lethal variants. You can even fight enemies straight up and have non-lethal maneuvers.
It's weird I had the game paused when I was posting that and when I went back to it it's perfectly fine. No issues at all now apart from sucking at the game.
Wasn't really feeling the game in the first two chapters which in my opinion are super weak in terms of level design and encounters but when you get to the hospital island it really started to shine. That is one awesome level so far.
Just to check, in Mission 5those Hellhounds can't be killed nor knocked, just momentarily "stunned" with something like arrow to head?
Just to check, in Mission 5those Hellhounds can't be killed nor knocked, just momentarily "stunned" with something like arrow to head?
The only way tokill them is to destroy their skulls
Hitting the skull before they form kills them, if they are already formed you need to destroy the skull that's left after you "kill them"
Thanks guys, didn't think of that. Makes sense when you think about it.
Edit: Also itdoesn't count as kill, YES
Hmm, only about 30-60 minutes into it but i don't really enjoy the stealth in this game so far. I feel like i don't have any sense where any enemy is so i can plan my attack. Sure i can peek around the corner but it feels so awkward, at least how it's controlled on the PS4 for me. I much prefer Deus ex as a stealth game. Though i am early in the game and have no powers.
Really like the world and story so far though.
Hmm, only about 30-60 minutes into it but i don't really enjoy the stealth in this game so far. I feel like i don't have any sense where any enemy is so i can plan my attack. Sure i can peek around the corner but it feels so awkward, at least how it's controlled on the PS4 for me. I much prefer Deus ex as a stealth game. Though i am early in the game and have no powers.
Really like the world and story so far though.
Goddamn the input lag is horrible on the ps4 version (playing on a pro). Aiming feels so swimmy. Is there any acknowledgement of this issue or fix? I'm not sure I can play like this.
I'm getting used to it the more i play. But man was it hard to hit the bottles with the crossbow in the tutorial lol.
In assuming the only stats that will matter are the ones under playthrough, otherwise they save/load becomes pointless. That's how it was for the first one.So the stats menu, under global it shows I've been spotted 3 times, but under mission and play through it's zero times, I do reload a previous save if I'm spotted. The question is, does the global stat effect the outcome for the trophy/achievement?
On second thoughts I'm not sure it's input lag but some weird momentum thing as if the movement keeps going when you stop moving the stick. It's horrible, creates a swimmy feeling to the aiming.
Holy shit I thought I was tripping hearing Sam Rockwell's voice but it really was him! Rosario Dawson as well? Damn never expected the voice acting to be stacked.
Well then, bug in Mission 5 has stopped / ruined my no-kills run. Every time I do nonlethal takedown on target one specific, knocked out, NPC dies. I have no clue why, she just dies.
Anyone have issues with the audio cutting out on ps4? I'm playing on the pro and just started the tutorial and the audio keeps jumping and the background music disappears for seconds at a time. Not really ideal...
I'm getting really annoyed by playing this game stealthily. Do I switch to chaos? That just seems wrong to me, but overall I'd say I'm not having fun so far. I'm on mission 3.
Wait, really? That's absurd. Thought Foster sounded familiar, and I didn't pick up on Rockwell's character at all. How was this never a part of the game's marketing? I remember them making a big deal about the cast of the first game (included Susan Sarandon, Lena Headey, Chloe Grace Moretz, and John Slattery).
9gb day1 patch on PS4/XB1. Included in the download for PC I think.
It still has the chaos system which depends on how many dudes you kill.Are you punished in this one for using a lethal approach, just like in the first one?
I've completed the first mission using a legal approach but it wasn't clear if this would have an effect going forward. Hopefully it's changed as I really hated this system in the first game. Punishing you for the way you choose to play.