Emperor_Uriel
Member
10 hours in. Just like the first Dishonored, I feel like this game plays like a 7/10 nonlethal and a 9/10 lethal. Even with the expanded nonlethal options, it's significantly more fun when you go high chaos.
If you want to go nonlethal to get a satisfying conclusion to the story, you'll be sacrificing enjoyment and likely have to quicksave/quickload every few minutes due to errors you'll naturally make in the unfamiliar and complex maps.
If you want to go lethal and have the most fun gameplay, you'll be sacrificing important characters/dialogue and end up with a far inferior story experience.
If you want a compelling argument for why ludonarrative dissonance should exist, why Nathan Drake/Lara Croft/etc can murder hundreds of people in their games without any major consequences, the Dishonored franchise is it.
If you want to go nonlethal to get a satisfying conclusion to the story, you'll be sacrificing enjoyment and likely have to quicksave/quickload every few minutes due to errors you'll naturally make in the unfamiliar and complex maps.
If you want to go lethal and have the most fun gameplay, you'll be sacrificing important characters/dialogue and end up with a far inferior story experience.
If you want a compelling argument for why ludonarrative dissonance should exist, why Nathan Drake/Lara Croft/etc can murder hundreds of people in their games without any major consequences, the Dishonored franchise is it.