Yeah I was noticing that too. So it a id tech 5 thing eh?
Non lethal is way more convoluted thsn Dishonored, to the point where I'll probably never play it again.
I'm not even sure how I beat mission 4 without being seen, tbh. It's making me explore every inch of the map, I guess, which is good.
Non lethal is way more convoluted thsn Dishonored, to the point where I'll probably never play it again.
I'm not even sure how I beat mission 4 without being seen, tbh. It's making me explore every inch of the map, I guess, which is good.
How could it be more convoluted when it's the same as in Dishonored 1 + additional non-lethal options?
Dishonored 1 had choking out + sleep darts and those haven't changed in 2.
Like, the assassinations?Im not talking about the about the combat. I'm talking about the missions.
Like, the assassinations?
I'm confused as to why you quoted me, I haven't killed anyone, you seem to have read my message wrong or misquote?
I'm trying to understand if this game is for me.
My main beef with the first game was that the stealth was not in any way fun. The high chaos way was super enjoyable and you felt like a badass but the game actually penalized you narratively for it. It was absurd for me that the game emphasized the importance of being subtle and peaceful but the tools for that approach were so lacking, it was so aggravating and I just quit halfway in.
Is it any different with this game?
My main beef with the first game was that the stealth was not in any way fun. The high chaos way was super enjoyable and you felt like a badass but the game actually penalized you narratively for it. It was absurd for me that the game emphasized the importance of being subtle and peaceful but the tools for that approach were so lacking, it was so aggravating and I just quit halfway in.
Just on this point about the first game:
It's far from absurd and your hardly 'punished'. The whole game was about the temptation to abuse power. Everyone in the game (player included) who abused or was corrupted power, be it magic or political, met a terrible fate. That theme tied into gameplay in quite a clever way, I think.
Should the player have been rewarded for abusing their power and being a psychopathic killer, given that...?
In first game, if you wanted to play stealthy you only had like 2-3 relevant powers and weapons to rely on while the high chaos approach had many other tricks and mechanics. If I compare it to a game like Thief, you had way more options and game mechanics to support your playstyle.
Non lethal is way more convoluted thsn Dishonored, to the point where I'll probably never play it again.
I'm not even sure how I beat mission 4 without being seen, tbh. It's making me explore every inch of the map, I guess, which is good.
Yeah, the game provides a crazy huge amount of tools and powers to get through areas and encounters as non-lethal stealth. More than the original, with plenty of wiggle room to get inventive. A single sleeping dark and upgraded domino can take down like three - four guys stupid easily.
If you're save scumming to get ghosting and getting frustrated at alerts then I don't know what to tell you. It's not supposed to be effortlessly easy to ghost through the game. The level, AI, encounter, and game system design are built specifically to encourage involved play, which can include alerts, baiting, retreating, and adapting to situations. I feel strongly that the point of these games is to accept when a mission doesn't work out quite as you intended, even if it's just triggering an alert, and making the best of the situation. Getting frustrated at the stealth, getting caught, and refusing to adapt in preference of ghosting thus leveraging repeated save scumming is more just forcing yourself to have a frustrating time.
Yeah, the game provides a crazy huge amount of tools and powers to get through areas and encounters as non-lethal stealth. More than the original, with plenty of wiggle room to get inventive. A single sleeping dark and upgraded domino can take down like three - four guys stupid easily.
If you're save scumming to get ghosting and getting frustrated at alerts then I don't know what to tell you. It's not supposed to be effortlessly easy to ghost through the game. The level, AI, encounter, and game system design are built specifically to encourage involved play, which can include alerts, baiting, retreating, and adapting to situations. I feel strongly that the point of these games is to accept when a mission doesn't work out quite as you intended, even if it's just triggering an alert, and making the best of the situation. Getting frustrated at the stealth, getting caught, and refusing to adapt in preference of ghosting thus leveraging repeated save scumming is more just forcing yourself to have a frustrating time.
Certainly with the original Dishonored I never even attempted a Ghost run until I think it was my 4th playthrough, and I think that this one will be just the same.
Yeah, the game provides a crazy huge amount of tools and powers to get through areas and encounters as non-lethal stealth. More than the original, with plenty of wiggle room to get inventive. A single sleeping dark and upgraded domino can take down like three - four guys stupid easily.
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OK, after beating the Royal Conservatory mission it says I only got 7 of 9 bone charms. The heart isn't showing anything though (checked both at the conservatory and near the start of the level), what gives?
How do you get the Rune behind the bars in the water on mission 2?
Shoot at it and the wood blocking it shatters and the water will carry the rune to you.
Corvo power set >>> Emily power set
It's amazing how not good the va and writing in this game is despite how interesting the world is.nfirst game had the same problem tbf
Corvo power set >>> Emily power set
It's amazing how not good the va and writing in this game is despite how interesting the world is.nfirst game had the same problem tbf
Great post! I absolutely agree. I can't lie. I did that with the first game. It's very taxing and the systems in place I believe incourage more dynamic type of play. I would honestly go for ghosting the game after a playthrough or two so you can fully enjoy the game instead of exhausting yourself the first go round.Yeah, the game provides a crazy huge amount of tools and powers to get through areas and encounters as non-lethal stealth. More than the original, with plenty of wiggle room to get inventive. A single sleeping dark and upgraded domino can take down like three - four guys stupid easily.
If you're save scumming to get ghosting and getting frustrated at alerts then I don't know what to tell you. It's not supposed to be effortlessly easy to ghost through the game. The level, AI, encounter, and game system design are built specifically to encourage involved play, which can include alerts, baiting, retreating, and adapting to situations. I feel strongly that the point of these games is to accept when a mission doesn't work out quite as you intended, even if it's just triggering an alert, and making the best of the situation. Getting frustrated at the stealth, getting caught, and refusing to adapt in preference of ghosting thus leveraging repeated save scumming is more just forcing yourself to have a frustrating time.
It doesn't count as detection, IIRC.The journalist briefly panicking after you save him from a guard doesn't count as a detection, does it?
Corvo power set >>> Emily power set
It's amazing how not good the va and writing in this game is despite how interesting the world is.nfirst game had the same problem tbf
Is there a way to restart a mission? I'm going for a no kills run and I apparently accidentally killed someone. My earliest autosave shows 1 kill.
Does anybody know if Bonecharm and Rune Crafting is worth pooling all my points into by the Clockwork Mansion mission? Does rune crafting eliminate the purpose of collecting them?
Thanks! Great game so far!
OK, after beating the Royal Conservatory mission it says I only got 7 of 9 bone charms. The heart isn't showing anything though (checked both at the conservatory and near the start of the level), what gives?
The journalist briefly panicking after you save him from a guard doesn't count as a detection, does it?
Does anybody know if Bonecharm and Rune Crafting is worth pooling all my points into by the Clockwork Mansion mission? Does rune crafting eliminate the purpose of collecting them?
Thanks! Great game so far!