I'm in the last level and the story is like eh? whatever.
I really don't like the way they handled having Corvo and Emily in the same game.
They decided not to use perfect opportunity for character and relationship development, shame really.
I'm in the last level and the story is like eh? whatever.
I really don't like the way they handled having Corvo and Emily in the same game.
Corvo power set >>> Emily power set
It's amazing how not good the va and writing in this game is despite how interesting the world is.nfirst game had the same problem tbf
i like the game and all but for some reason i'm feeling bored of it, i'm atand i don't know if the game is boring because there is almost nothing new from the first game or the missions aren't as good as the first gamemission 7
It doesn't count as detection, IIRC.
Nope, talk to him after for a cheevo.
Is there a way to make the aiming not feel like poop on PS4?
Is there a way to make the aiming not feel like poop on PS4?
wait for the patch to fix input lag
Go into the control settings and set Friction to zero.
i like the game and all but for some reason i'm feeling bored of it, i'm atand i don't know if the game is boring because there is almost nothing new from the first game or the missions aren't as good as the first gamemission 7
good or bad?
good, but the layout of that place is so confusing.
What's the recommended path to experience the most content possible in mission 6?
Can I hand over one of the gang leaders and still solve the riddle? Or should I take out both gangs and then solve the riddle, or something else?
Ah, yes, should have mentioned; doing a ghost and clean hands run. Thanks for the advice; I'll do that.If you are nonlethal;Knockout both leaders and explore whole map. You will find ways to deal with them without anyone dying. You can also find answer for riddle, but also try solve it yourself at any time. Solving it basically ends mission tho
So I just had to scrap almost 2 hours of playtime because apparently at some point I accidentally killed someone and didn't realize it and due to a fuckup with my save points (my fault) I had to start the mission over from the beginning.
Going for No Kill/Ghost run.
I just spent over 3 hours stealthily and non lethally completing all the objectives and collecting all the stuff in mission 2.
Mission complete screen:
Runes: 9/10
Bodies detected: 2
Detected: 2
The heart wasn't showing anymore Runes tho game?? Get te fuck
How do I get to this rune in the second (first real) level as Corvo? Some type of possession required to get behind the bars? The place is near the Overseer building.
break the wood
How do I get to this rune in the second (first real) level as Corvo? Some type of possession required to get behind the bars? The place is near the Overseer building.
mission 4
mission failed.pulled out an oil tank to turn off wall of light and then placed sokolov on the ground. the impact of me placing his body was close enough to the tank to make it explode.
I'm in the last level and the story is like eh? whatever.
I really don't like the way they handled having Corvo and Emily in the same game.
Does distracting enemies with bottles and alarms invalidate a ghost run, or am I only fully spotted when the lightning bolt turns red and they shout "it's Corvo!"?
Also, what does each HUD toggle affect? I'd like to keep some stuff on, like interactive item highlights, enemy awareness thunderbolt, but there's some that I have no idea what they affect.
Did you use the heart before you left the Dreadful Wale?
I guess not.
Oh well.
They decided not to use perfect opportunity for character and relationship development, shame really.
I want to do high chaos on my first play thru.
Is one character better suited to that? I'm at the point now where I have to choose.
This game is really pulling story beats straight from the headlines. I mean they have a Clown Killer lol. Atleast thats what is sounds like to me everytime I hear them say it.
Exactly.
When they said "Play as Emily or Corvo" I got the impression that you could play as whoever you wanted, whenever you wanted while the other appears as NPC while playing. The fact that you have a mission base where you go back to after each mission which does fuck all except allowing for designers to have diverse locations without actually having to have them connected.
I think being able to swap at will would mess with narrative too much, but closing the door on character and relationship development like they do is shame. Why not to have e.g. Corvo as NPC in base of operations, someone to have dialogue etc. with?