I got a similar issue, only it said 10/12. Still not sure what the hell went wrong:
Nor do I know why it says 2/3 Outsider Shrines, when that level only has 1, and the game up to that point has only had 2.
I think going from Titanfall 2 to this is what's amplifying my perception of the input lag. But I just can't handle it. I realize that might seem petty or whatever but it's constantly bugging me while playing the game.
I really hate this kind of shit in first person games.
Have you turned friction down and sensitivity up in the options?
Mission 7 has pissed me off big time. I wanted to save Aramis but didn't realize I had an incredibly short window of opportunity to do so, since he disappeared from the courtyard very quickly.
And one of the trophies straight up didn't trigger when I knocked down the balcony to get into the butterfly room. For fucks sake.
Right so the non-lethal option for the Clockwork Mansion target is some fucking horrific shit I wouldn't wish on anybody.
Does it impact the story if you don't?put him in the machine and just leave him KO'd
Right so the non-lethal option for the Clockwork Mansion target is some fucking horrific shit I wouldn't wish on anybody.
Does it impact the story if you don't?put him in the machine and just leave him KO'd
Post game spoilers. Is it ever explained why Meagan?has her arm back after changing the timeline with Stilton
Wait,Mission 6, I supposeis the right thing to do for low chaos.dumping the overseer and the howler guy into the mines
Yo, what?I have a question about mission 7 (A Crack in the Slab)What are the timeline variations? On my Corvo run I stopped the guy from going nuts and Megan got her arm back. For this Emily run I don't know what changes if I kill or ignore the guy.
I think going from Titanfall 2 to this is what's amplifying my perception of the input lag. But I just can't handle it. I realize that might seem petty or whatever but it's constantly bugging me while playing the game.
I really hate this kind of shit in first person games.
She went to check on Stilton in the original timeline and got into a fight with the grand guard, resulting in those injuries. In the changed timeline, Stilton never disappeared and as such Meagan never tried to investigate/fought the guard.
Maybe they were allergic to the sleeping darts.Man, what's it with people randomly dying?
I was in the fourth mission and about to take the car to the mansion, but I checked my stats... and it showed that three people were dead. I swear I just checked my stats 20 minutes prior, and everything was dandy so I searched the area to find out what could have happened, and lo and behold three howlers I dominoed with a sleep dart suddenly died.
The kicker? I had already collected all the runes/charms in the area and the last save I had access to in which I have a 0 kill count was back in the second level. FFS.
Moral of the story: check you stats every 20 minutes and MAKE SOME GODDAMN HARD SAVES EVERY ONCE IN A WHILE.
Also,when I choked Paolo and his guards he turned into rats and by killing those rats, it got counted as a kill. There is also an achievement about killing him three times.
I think when you meet with her in the Dust District she brings it up, or maybe in her audiograph on the wale before the stageWhere is that explained?
I finished the game and I was wondering about that myself but I didn't find the answer in the game in my playthrough.
I even thought that it would be explained in a DLC
At the end of the level or on the in-game stats screen? I've not finished the level yet but my stats screen still shows zero kills.
Man, what's it with people randomly dying?
I was in the fourth mission and about to take the car to the mansion, but I checked my stats... and it showed that three people were dead. I swear I just checked my stats 20 minutes prior, and everything was dandy so I searched the area to find out what could have happened, and lo and behold three howlers I dominoed with a sleep dart suddenly died.
The kicker? I had already collected all the runes/charms in the area and the last save I had access to in which I have a 0 kill count was back in the second level. FFS.
Moral of the story: check you stats every 20 minutes and MAKE SOME GODDAMN HARD SAVES EVERY ONCE IN A WHILE.
+ God tier level design - just phenomenal, so many options and everything just felt 'right'.
+ Great pacing and length (barring a couple of things - see nitpicks)
+ Nice change playing as Emily - Domino is ace.
+ No tech issues for me - and game looks great and ran great. Maybe i'm lucky
+ A Crack in the Slab was a great riff on Time travel, really excellent
+ Much improved / more challenging AI for stealth - was very easy in the original.
+ Huge amount of lore / worldbuilding
- Intro setup as a bit rushed and felt heavy handed
- Narrative was a bit too close to the original / kind of a retread in many ways story wise, but it still worked OK for me
- Denouement was a bit light / rushed as well.
My negatives are very 'nitpicky' - the story was perfectly servicable, but it is a valid criticism, would have been interesting to see Arkane being more ambitious with the story elements.
But in the end gameplay trumps story every time, and they nailed that side so much.
Wait,you can go to the mines???
Does the game run native 4K on the ps4 pro... or was there even a pro patch?
Man, what's it with people randomly dying?
Man, I know there are total workarounds and it's not that big a deal -- but it just feels weird to play a stealth game in 2016 without a 'marking'/'tagging enemy' function (Unless I missed the option).
Seemed like the thing a low chaos empress would do.No, but one of the non-lethal options is to dump the head overseer and head howler into boxes to be sent to the mines for hard labor so the city can rebuild without them for a while.
Huh. That option never showed for me. Would have loved to have gone with that instead ofwell, just knocking them both out and leaving them there.
Huh. That option never showed for me. Would have loved to have gone with that instead ofwell, just knocking them both out and leaving them there.
I might actually prefer it to the first game if they fix a couple of annoying bugs. The highs in Dishonored were higher but the last stretch of missions (7-9) was really bad despite some cool moments in the Flooded District. 7 went on too long and 8-9 were really short and anticlimatic.
In Dishonored 2 the first two missions are kind of underwhelming but it ramps up quickly after that and I loved 4 and the 6-7-8 stretch, with 3 and 5 being still good. The final mission is not incredible by any means but it's still way better than the final mission in the first one. Levels feel very meaty in Dishonored 2, there's a lot of stealth fun to be had even before reaching the main location. The Dreadful Wale segments needed a bit more going on though. The change of scenery is good but sometimes Serkonos feels a bit too much like Dunwall, I'd hoped for a more drastic change in environments.
The writing took a hit, it definitely feels dumbed down, the first one didn't have a very good plot but writing and performances were still strong. In the sequel they abandoned every pretense of subtlety (dumb example: the first game heavily implied Emily was Corvo's daughter but without actually straight up telling you, while in the sequel in the first 10 minutes it's repeated obnoxiously for a thousand time to get it across). Everything seems a bit more cartoony and simple. I still like the attenion to details though and the hidden stuff you can find using the Heart or reading documents.
For a potential sequel, my hopes are that they do away with the "conspirators" plot which feels stale by now, improved writing at least on the level of the first game and a complete change in locations. Be it snowy Tyvia or tropical Pandyssia, I want something drastic.
Good to know. Will do that on my second playthrough.Letting the starving dogs out of the room in Addermire does not screw up a clean hands run as I discovered. They killed several guards. Heh.