SBR still has it. Good lord.
Multiple enemies were rarely in a position or a location where I could get close, mark them, knock them out, and then move the bodies without being detected, so Domino wasn't much use.
Finished my first playthrough, used Emily and on Hard. Not sure yet. It's certainly more expansive than the first game, but it's difficult to adjust to the guards' vastly-improved sightlines and awareness, and playing stealthy nonlethal, Emily's powers didn't do anything for me. Multiple enemies were rarely in a position or a location where I could get close, mark them, knock them out, and then move the bodies without being detected, so Domino wasn't much use.
Really good game. Like, on a game level, it's really good. It's everything you want from a Harvey Smith game, and the levels are almost second to none. (yo yo wuddup dude above me, we used the same words wtf)
Gotta say, though.. wuzzup with the story? It feels like they made the levels first, and came up with characters to fill them out afterwards. For lack of a better word, it's disjointed. Lacks the spark the first game did, and ends with a dull thud. I mean, Dishonored 1's endings weren't exactly Persona 4 levels of epilogue, but they did the job of leaving you satisfied about what you did.And why'd it basically have to be a higher budget version of the Brigmore Witches ending?
This game's epilogue is almost like... "uh, you took this path? good job? DLC TEASER! THE END!" It's a shorter, less interesting version of the last game's epilogue! Why?
But overall I'm glad Dishonored 2 happened and we got to hang out in its world a little more. I do like its world, and I wish the game used more of it this time around. First game had a great unified atmosphere.
It's kind of unfortunate that I went for that Silence trophy on the Mansion. I really feel like I missed out on most of the interesting level design. I can't wait for them to actually give us a mission selector again.
This is what I don't get about people saying 'its just more of the same'. The level design in this game absolutely blows me away and is leagues better than its predecessor (which was already achieving so much).A Crack in the Slab:
The level design in this game is second to none. The Clockwork Mansion alone is maybe the most impressively made and engineered level I've seen. Then there's all the other "normal" levels that are just massive and so full of paths and rooms and secrets. Damn it is good.
RoughlyUp to chapter 5. How far through the game am I?
The Silence trophy is given for eliminating Jindosh without him knowing you are in the mansion.How so? I haven't heard about the Silence trophy. What does it make you miss out on?
Check out the spoiler thread and continue the discussion if you want. I basically have similar conclusions. The story is garbage and undermines the whole package despite the gameplay enhancements.
The one thing I don't understand is why I can't grab someone and choke them out when they're sitting in a chair.The levels and powers are great but the pure stealth mechanics can feel a bit clumsy, at least on PS4. The game seems really particular about where you have to be standing in order to grab someone to choke them out (if I can pickpocket someone, surely I should be able to grab them before they can react?). The world's verticality is so much fun, I can't imagine playing this game without powers. Seems like the very definition of tedium and frustration.
You magnificent b*stard <3To let off some steam last night, I stuck a stun mine on a glass, carried it, and ran up behind guards. Stun Glass has some range on it. Took out a squad of three quite handily. Also doubles as a stun grenade.
I love my Stun Glass.
You magnificent b*stard <3
Legit when I read your post.
To let off some steam last night, I stuck a stun mine on a glass, carried it, and ran up behind guards. Stun Glass has some range on it. Took out a squad of three quite handily. Also doubles as a stun grenade.
I love my Stun Glass.
Just the three, I think - which is good because there were times I couldn't find the plate at all.
Thanks. It is possible to get plates pretty reliably imo. It usually works to smash with the sword close to the plate until it moves a little and you get the prompt to pick it up.
Is it possible to turn off the "Bonecharm is nearby. Equip the Heart" message?
Anyway, early impressions (Corvo, hard, no crosshair, no objective marker):
Finally started playing now that the performance it much better. Just got to mission 3 and this is already reaching the high bar that Dishonored 1 set. The game is just brilliant. I'm already floored by the level design and the abilitys all seem super fun to use.
My only issue with the game is the quality of the writing and voice acting. Fortunately, it's only the main plot/story stuff that stinks. All the world building, the letters, the side conversations with the Mocs are great so far. And that's super important because it's why I come to these games. A fully fleshed out, immersive world that continues to fascinate and absorb you at every turn. Love it.
Also, holy shit at the graphics. Zoom into Mindy's face in mission 2. So beautifully crafted. And of course the art direction is just as great as ever.
To answer your question, you have to turn off Information Message in the gameplay options.
Guys, I'm stuck on mission 7, clearly because I'm an idiot.
I got the shard. I went into the past. Where's the actual right way to go? All the doors seem to be locked, and I feel like I've investigated reasonably thoroughly.
Are you still in the first room with Stilton?
The level design in this game is second to none. The Clockwork Mansion alone is maybe the most impressively made and engineered level I've seen. Then there's all the other "normal" levels that are just massive and so full of paths and rooms and secrets. Damn it is good.
Left the room with Stilton. Went into the safe. Been to all other 'obvious' rooms. Everywhere seems to be locked or blocked. I'm definitely missing something, haha.
which emily skills are considered OP?
I play her as a stealthy killer
Loot always stays AFAIK, whether they burn or shadow kill. Unless you kick them over a balcony into the sea of course.When you kill guards with Shadow Kill, does their loot drop when they die or disappear too?
Finally beat it =)
I don't think I liked it more than Dishonored 1... but it was decent. Here are a few of the screenshots I grabbed in the later levels. I love the detail on those clockwork soldiers.
Ohhh shit, really? Well, that's a nice touch but I preferred taking them down one by one, that's more challenging. I went to the machine only once I explored the entire level and noticed she could notMission 5 was just, what the fuck. I think I accidentally beat the objective too early or something?
I sneak into the office and take the lenses. No idea what they're for. Not sure how to deal with Ashworth I decide to check out the Oculum [or whatever it's called]. I get a prompt to put in the lenses - sure, why not. Corvo comments that there's a lever but he has no idea what it does. We'll find out soon enough. Boom - suddenly Ashworth is there, her powers are gone, mission accomplished and ALL witches in tentire level are rendered uncontious.
I just spent the rest of my time running around grabbing loot, the secondary objective and all bone charms and stuff.
Rather anticlimactic, but I see how it's somewhat my own fault haha.
To let off some steam last night, I stuck a stun mine on a glass, carried it, and ran up behind guards. Stun Glass has some range on it. Took out a squad of three quite handily. Also doubles as a stun grenade.
I love my Stun Glass.
Finished my first playthrough, used Emily and on Hard. Not sure yet. It's certainly more expansive than the first game, but it's difficult to adjust to the guards' vastly-improved sightlines and awareness, and playing stealthy nonlethal, Emily's powers didn't do anything for me. Multiple enemies were rarely in a position or a location where I could get close, mark them, knock them out, and then move the bodies without being detected, so Domino wasn't much use. Shadow Walk is handy, but it felt like the only way to ghost certain areas without abusing distractions. I never even used Mesmerize. They were supposed to be improving the nonlethal options, but all of them have stealth-specific downsides that are negligible for lethal/ non-stealth, so why bother?
It'll probably be easier to be positive about the game once the PC version doesn't run so damn poorly.
Mission 5 was just, what the fuck. I think I accidentally beat the objective too early or something?
I sneak into the office and take the lenses. No idea what they're for. Not sure how to deal with Ashworth I decide to check out the Oculum [or whatever it's called]. I get a prompt to put in the lenses - sure, why not. Corvo comments that there's a lever but he has no idea what it does. We'll find out soon enough. Boom - suddenly Ashworth is there, her powers are gone, mission accomplished and ALL witches in tentire level are rendered uncontious.
I just spent the rest of my time running around grabbing loot, the secondary objective and all bone charms and stuff.
Rather anticlimactic, but I see how it's somewhat my own fault haha.
Ended first mission on high chaos. Was low up to killing the last few guards.
Can I get chaos back down in Mission 2 and onward?
Generally how many guards can be killed before chaos gets high per level?
Finally beat it =)
I don't think I liked it more than Dishonored 1... but it was decent. Here are a few of the screenshots I grabbed in the later levels. I love the detail on those clockwork soldiers.