Can we talk about how awesome the heart ability in giving what would otherwise be traditional enemies/NPCs, context and personality. The amount of voice work for a feature most probably won't even use is astonishing, I love the internal debate I have with myself "this person starves his slaves in order to make them work faster, is it my place to interfere" or "this person donates to the poor, seems like a genuinely nice person, so should I go out of my way to avoid them?". This moral ambiguity extends to the end of mission objectives as well (sometimes killing a target is better than letting them live) and the more subtle environmental designs. I stumbled across an overwatcher sleeping,stabbed him without thinking, and proceeded to loot the room only to find a diary explaining he was really an anxious but good person, who slept with a gun under his pillow because he was afraid of the outside world. Made me feel shit in a way I haven't felt since SpecOps The Line