Just finished.
Gawddamn it was good. I think I read some comments of the end feeling abbreviated or rushed, which I don't really agree with. Definitely a, but still good stuff.retread
EDIT: Finished it in 14 hours, 22 minutes. The early missions took me a long time, but Dishonored 2 provided this really satisfying learning curve where as the game went on, I got better and better at understanding the level design and the pathing that the devs allowed for.
970
i5-6500
16gb RAM
Ultra's out of the question, but the difference between it and Very High/High is virtually indistinguishable, and you can now cap the game to 30fps without a dramatic increase in load times.
I probably would have spent more time exploring under normal circumstances, but I guess at the end I was getting more pleasure from seeing how I could speed through.The completion time is really all over the place for this game. I spent 30 hours total, going mostly non-lethal / stealth. Didn't even try to do a ghost run, but I was careful and explored pretty much everything. Didn't manage to get all collectibles, though.
is high and 60 not an option?
im ok with some dropped frames but will i hover around 60?
Is there any consequence for killing Mindy Blanchard? The side-quest lady from Mission 2?
I stabbed her after I finished her quest and got a "Key Figure Assassinated" message.
Nothing. Even if you haven't helped her she won't reappear in her home in the Dust District. So either she will play a role in the DLCs or Arcane simply forgot/didn't have enough time to implement her properly.
Even though I LOVED Clockwork Mansion and Crack In The Slab, there is some part of me that kind of prefers the "bread and butter" levels where it's just a normal-ass infiltration.
Clockwork mansion is where I checked out entirely.
Clockwork mansion is where I checked out entirely.
Trying to do a stealth no-spot run is just way, way too trial and error with that level's design. I ended up quick-loading from saves more times in that level than in the rest of the game up to that point combined, and then some. I could definitely power through it, but it was enough of a slog that I just ran out of the will to do so. Total bummer as I absolutely loved everything leading up to it.
Great idea on paper, but not so great for a first person stealth approach.
It requires patience, exploration, and offers the best challenge.I will just never get why someone does the stealth, no spot stuff on first play. Just seems like an exercise in frustration.
It requires patience, exploration, and offers the best challenge.
Whenever I've tried to play the game for combat, or to freely kill in stealth, it loses its oomph in comparison. I get quickly bored because its so easy to just wipe out each guard and move on to the next, with much less risk, and less need to take advantage of alternate sneaky paths. Wish I could enjoy that stuff more, because the game gives you a lot of lethal toys to play with.
And in the time I've played of Dishonored - the entire first game, and everything up to and including the beginning of the Clockwork Mansion, its never been a problem. But they key has always been that you could plan ahead, and the Clockwork Mansion throws you into too many blind situations, and actively hinders some attempts at alternate paths.
I'll come back to the game at some point, but it stopped scratching the itch that brought me to the game for now.
I wish you could use the Blink kick on unaware enemies. Boring that it can only be used during combat.
If you're literally going to try going through the front, that Mansion is probably a pain.Clockwork mansion is where I checked out entirely.
Trying to do a stealth no-spot run is just way, way too trial and error with that level's design. I ended up quick-loading from saves more times in that level than in the rest of the game up to that point combined, and then some. I could definitely power through it, but it was enough of a slog that I just ran out of the will to do so. Total bummer as I absolutely loved everything leading up to it.
Great idea on paper, but not so great for a first person stealth approach.
I just finished my first run last night doing that.I will just never get why someone does the stealth, no spot stuff on first play. Just seems like an exercise in frustration.
I always find that stuff better on subsequent plays where I already have knowledge of the level design, AI patterns, and tools/power (if applicable).
It was an exercise in frustration through Mission 3, which was a real bitch for me. But once Mission 4 began, it started becoming more and more clear what kind of verticality the level design allowed for and how the AI reacted to various things. Like I said, there's a really satisfying learning curve that you get playing that way that might have made for my favorite "game design" experience of the year.
I will just never get why someone does the stealth, no spot stuff on first play. Just seems like an exercise in frustration.
I always find that stuff better on subsequent plays where I already have knowledge of the level design, AI patterns, and tools/power (if applicable).
Crack in Time isa lot nicer if you knock out Stilton. Can just run around the mansion, going back and forth as you want and getting the loot. Definitely better than playing with the ruined mansion and no powers.
Clockwork mansion is where I checked out entirely.
Trying to do a stealth no-spot run is just way, way too trial and error with that level's design. I ended up quick-loading from saves more times in that level than in the rest of the game up to that point combined, and then some. I could definitely power through it, but it was enough of a slog that I just ran out of the will to do so. Total bummer as I absolutely loved everything leading up to it.
Great idea on paper, but not so great for a first person stealth approach.
Just started on pc, game feels really sluggish even with mouse sensitivity turned way up. Am I alone in this?
Most levels in Dishonored 2 are fairly easy if you just go straight to the objectives, same as the first game. Getting all the runes, bone charms, and money is where it gets tough.
Load an old save. Always save at the beginning of a level.So there really is no way to restart missions? I just noticed from the stats that I had accidentally killed someone during Conservatory level and there goes my non-lethal run *sigh*
The majority of the bone charms are pretty useless, but they're randomized so you have to try to collect them in case one is any good. The effects on most of them are way too minor or situational to do anything.
Yeah everytime I get one I'm kinda puzzled at its uselessness. I have maybe two bonecharms that are somewhat interesting because they add 0.00045% additional mana per elixer consumption, or the other which renders a one in 53 chance my Blink doesn't consume mana. Well whoop-dee-doo.
I also don't understand the menu interface - why aren't they sorted chronologically, like last one picked up is on top of the list? I sometimes pick up a bonecharm and don't even know which one I got.
It's also very easy to get spotted by guards when reconfiguring into new areas, as happened to me, even after being patient and using powers to try to detect them beforehand. And its not exactly the easiest thing to map out the layout of the place and how everything works while in first person and trying to avoid detection. The process of learning the space itself is what drove me to the brink with how often I had to reload previous saves.It's actually incredibly easy to stealth / ghost that level by going (spoilered just in case). And it can be completed in a matter of minutes.behind the walls
It's also very easy to get spotted by guards when reconfiguring into new areas, as happened to me, even after being patient and using powers to try to detect them beforehand. And its not exactly the easiest thing to map out the layout of the place and how everything works while in first person and trying to avoid detection. The process of learning the space itself is what drove me to the brink with how often I had to reload previous saves.
Maybe once you know the layout its easy, but the process of discovery is frustrating at best if you're going for a stealth/no-spots playstyle.
I guess no one has an answer to my earlier question?