Blitzrules240
Banned
Did the same but apparently we missed out on some cool shit with the gangs and overseers.So, was the Jindosh Riddle supposed to be hard? Took 5 minutes using a dry-erase board and I skipped all of the Dust district? The hell!?
Did the same but apparently we missed out on some cool shit with the gangs and overseers.So, was the Jindosh Riddle supposed to be hard? Took 5 minutes using a dry-erase board and I skipped all of the Dust district? The hell!?
Bug isn't 100% occurring as in not everyone experience it and it's only tied to NPC's within Observatory. If you have save in early stages of that part of M05 you are good to go and try workaround.
The two witches in the side alley can affect it too. I wound up rounding up every witch in the stage to figure out who were being killed by the bug, and they were the ones that counted
The PS4 controls feel awful.
So should I play the first one before this one?
jesus, how well hidden is stuff. Not even exaggerating, I spent 4 hours going around level 2 exploring and am still missing 500 some coins. Really trying to get the achievement for 60% of all loot, shits ridiculous
Really? Why?
Yes, and the two great DLC expansions.
I'm surprised by how much I miss every level. I feel like I'm thorough, then I see my states and I've missed 3000 coins.
So in the first game do i play dlc first or after i beat the game?
I believe they do, considering how weepers counted as a kill in the first gameDo thecount as a kill?blood fly zombie guys
Did the same but apparently we missed out on some cool shit with the gangs and overseers.
I got the achievement in mission 8, and I missed about 1000 coins per level. Felt I was pretty thorough too; a bunch of stuff seems to be very well hidden.jesus, how well hidden is stuff. Not even exaggerating, I spent 4 hours going around level 2 exploring and am still missing 500 some coins. Really trying to get the achievement for 60% of all loot, shits ridiculous
Really? Why?
The PS4 controls feel awful.
not sure if his complaints are the same as mine but there feels like there is heavy input lag
Just did what is shown in this video during the first mission heh. A quick way to get the ghostly achievement.![]()
What side alley? You mean the two you run into before getting near the conservatory?
If these two are the witches you are talking about, I brought them both to the machine, unconscious, then dead, after pulling the lever, this is a possble repeatable bug.
Guess I'm done with the game to see if they bother patching it.
Looking through my saves, besides the save I do at the beginning of a level, all my saves are inside the conservatory. Earliest save among those has 3 witches and 1 dog conscious/still alive, still ended up 2 credited kills.
Nonlethal action results in deaths of random witches. It's meant to knock them out, but in some cases when too many of them are already knocked out game just kills them and gives credit to player. Workaround I found helped several people to bypass this bug.
I wonder where I even can report this officially.
It's an acceleration issue I believe. When the acceleration kicks in the aim wants to keep accelerating even after you stop the stick. It's as if the value doesn't drop to 0 instantly and instead has a minus value applied so it "slows down" creating a swimmy aim feel with momentum.I don't think it's input lag so much as it is a certain "weight" that follows through from your actions. Either way, it's definitely something that is noticeable.
I'm really not enjoying this. The performance on PS4 (standard) is atrocious, and I'm getting tired of the psychic AI (especially the civilians). Maybe it's because the first real level is in broad daylight, but enemies seem to be spotting me and going on instant alert from all the way across the map. Combined with the swimmy controls and long load and pause times (seriously what is the deal with the laggy menus in this game) I'm getting incredibly frustrated.
Started playing on Hard because I really liked the first game, but I might have to drop it down to power through.
I'm really not enjoying this. The performance on PS4 (standard) is atrocious, and I'm getting tired of the psychic AI (especially the civilians). Maybe it's because the first real level is in broad daylight, but enemies seem to be spotting me and going on instant alert from all the way across the map. Combined with the swimmy controls and long load and pause times (seriously what is the deal with the laggy menus in this game) I'm getting incredibly frustrated.
Started playing on Hard because I really liked the first game, but I might have to drop it down to power through.
I'm going to play the Dishonored DLC while waiting for some patches I think. Never got around to playing them and they sound rather essential to the story.
Use rewire tool.How do you take out the clockwork machine soldiers silently and without entering combat?
Use rewire tool.
Use rewire tool.
If you're aiming for stealth, then yes, sneaking by is the best option to avoid them.Is that the only option? I have only 2 and the Jindosh mansion appears to be full of them. Are you supposed to sneak by most of them if you want to stealth?
If you're aiming for stealth, then yes, sneaking by is the best option to avoid them.
I'm really not enjoying this. The performance on PS4 (standard) is atrocious, and I'm getting tired of the psychic AI (especially the civilians). Maybe it's because the first real level is in broad daylight, but enemies seem to be spotting me and going on instant alert from all the way across the map. Combined with the swimmy controls and long load and pause times (seriously what is the deal with the laggy menus in this game) I'm getting incredibly frustrated.
Started playing on Hard because I really liked the first game, but I might have to drop it down to power through.
Can you tell me more about the level design? I was turned off because all the videos and impressions I saw led me to believe the spaces were closer to a series a linear stealth challenges, rather than a proper Thief/Dishonored-style open-ended environment.
It's actually a lot like Dishonored in that the levels are generally very wide corridors that intertwine and face an abundance of routes and obstacles and options. It's a much more "proper" stealth game than Dishonored which is why I think it's a much more "faithful" or pure love letter to Thief. It's aaaaall about the stealth because you don't have the tools or the power as a small goblin to take on even two guys.
While I think it's somewhat a spoiler the best way to really pitch the level design is that they'reas dense and difficult and still just as traversable and quality levels forwards *and* backwards.
It's kind of a nebulous and ephemeral feeling, but Styx never made me get to my objective, see one small vent that circumvents all the obstacles that was obscured a ways back, and make me "D'oh!". I get that feeling a lot in Dishonored. While that's fine I think it's kinda weak to have very obvious easy routes like that.
Instead, that vent shortcut in Styx is its own winding path through the level that crosses the other multitude of paths and options for traversal. There's never like an easy bee line path, which I think is stronger level design. There are just a dozen+ different options that all have their ups and downs (literally).
To top it off I'd say Styx has just as much, if not more, verticality to its levels.
While Styx doesn't have the breadth of tools, mobility, and finesse that Corvo or Emily have, the game isn't really about that. You're weak relatively but you make due with the few tools you have and the levels give you plenty and plenty and plenty of options to do so.
Bummer that you're not enjoying the game. The level design is sublime and deserves to be savored. If the game can draw you in, it'll almost certainly be one of your favorite experiences of the year. That said, though I have nothing but praise for Dishonored 2, I feel that I'm lucky for not only being able to play on PC at a stable 60fps, but also for being the kind of player who doesn't give a rat's ass about stealth. Seems like a lot of problems people have with the game come from it being a bit wonky in its implementation of stealth, but since literally no npcs lived in my playthrough with Emily, I never felt the problem.
My suggestion #1 is to stick with it, Dishonored 2 is one of the best games of the year. Suggestion #2 is to drop the stealth and embrace your inner psycho.
It's actually a lot like Dishonored in that the levels are generally very wide corridors that intertwine and face an abundance of routes and obstacles and options. It's a much more "proper" stealth game than Dishonored which is why I think it's a much more "faithful" or pure love letter to Thief. It's aaaaall about the stealth because you don't have the tools or the power as a small goblin to take on even two guys.
While I think it's somewhat a spoiler the best way to really pitch the level design is that they'reas dense and difficult and still just as traversable and quality levels forwards *and* backwards.
It's kind of a nebulous and ephemeral feeling, but Styx never made me get to my objective, see one small vent that circumvents all the obstacles that was obscured a ways back, and make me "D'oh!". I get that feeling a lot in Dishonored. While that's fine I think it's kinda weak to have very obvious easy routes like that.
Instead, that vent shortcut in Styx is its own winding path through the level that crosses the other multitude of paths and options for traversal. There's never like an easy bee line path, which I think is stronger level design. There are just a dozen+ different options that all have their ups and downs (literally).
To top it off I'd say Styx has just as much, if not more, verticality to its levels.
While Styx doesn't have the breadth of tools, mobility, and finesse that Corvo or Emily have, the game isn't really about that. You're weak relatively but you make due with the few tools you have and the levels give you plenty and plenty and plenty of options to do so.
I see, thanks!
That is a bummer ... It is so satisfying to go 100% non-lethal takedowns. Leaving active enemies strolling around feels wrong. It is the same mechanics as with the walkers in the last game, though ...
The PS4 controls feel awful.
So should I play the first one before this one?
Has the performance patch arrived yet on PC?