I'm confused. I got an audiograph offSlackjaw's dead man, but now Slackjaw has completely disappeared and his quest is gone. What is going on?
He decided to head somewhere else.I'm confused. I got an audiograph offSlackjaw's dead man, but now Slackjaw has completely disappeared and his quest is gone. What is going on?
Yeah, the finale(s) for high chaos is a lot more satisfying narratively. I actually kind of feel likeis the most appropriate way to end the game;Emily dies. You also get a bit more closure in high chaos, givenyou play the noble royal protector and fail to save the Empress, then you become a dark assassin and STILL fail to save the Empress. Doubly worse when you factor in the heavy implications he's really the father of Emily, so it's one man succeeding at everything but saving his familyyou witness Martin and Treavor's final moments, rather than just seeing them slumped over a table poisoned as if they needed to be hastely written out.
Are there side quests in this game in addition to the main missions?
Are there side quests in this game in addition to the main missions?
What could they do for DLC though? Corvo didn't have powers before the start of the game, they can't really force anything in the middle considering how fast everything happened in-game (wasn't it only a couple of days?) and the end wraps everything up.Just finished my low chaos no quickload/save/live with the consequences of messing up playthrough. Tried to play as non-lethally as possible, but things certainly got a bit heated once I got discovered during the last two missions. Had to kill a bunch of guys just to clear the level.
Amazing game, and I can't wait for DLC, for once. Usually I just don't care at all but this game has such a great toolset that it would do well with new missions. I just wish there was some editor/mod support so people could make their own missions
What could they do for DLC though? Corvo didn't have powers before the start of the game, they can't really force anything in the middle considering how fast everything happened in-game (wasn't it only a couple of days?) and the end wraps everything up.
What could they do for DLC though? Corvo didn't have powers before the start of the game, they can't really force anything in the middle considering how fast everything happened in-game (wasn't it only a couple of days?) and the end wraps everything up.
Yes. You will often be granted optional side objectives during missions alongside the primarily objective. Most of these will take you to other areas of a map you'd otherwise miss.
Yes. They are mandatory if you want to get the most out of the game.
Are they kind of meaty/interesting quests or are they just "go collect x of these?"
And by side quests I mean just picking up quests from random NPCs not related to the main mission as well.
The game is still mission based, not open world. The way it usually works is you'll start a mission with a primarily objective (eg: Assassinate X), and the relatively non-linear mission structure will require you find a path to your target and a way to dispatch them.
Occasionally you'll stumble across side objectives. Sometimes these are given by NPCs (eg: the first major mission has you meet an old lady who wants help dealing with some thugs). The length and padding of these missions varies, but they're integrated into the game world of each mission none the less. They're not really long, meaty (lololol) side quests because the game isn't really an RPG with a big open world. But the side objectives due usually lead you through areas of a map otherwise unused for the main objective.
Okay so this is more of a "do mission 1, move on to mission 2" kind of game?
I don't think so, they don't count for achievements like no kill runs anyway I believe. However, you COULD try to do the next mission without anyone dying and possibly set it back, if you have Time Bend and know exactly where to go you could easily get that one sorted out fast.Can you lower your chaos rating by replaying missions? I was low until I got to the Flooded District and by the end of that mission I was at high. I just wasn't sure if I would have to replay the entire game to lower it.
As much as I hate to admit it, maybe it'd have been best if the final mission was largely the same for both high/low chaos just like the prior missions.Yeah, I definitely agree. I was sort of annoyed at thenonlethal payoff. Being a "good" guy shouldn't make Corvo exempt from a narrative arc.
Oh, yeah, meant to respond to this.
As much as I hate to admit it, maybe it'd have been best if the final mission was largely the same for both high/low chaos just like the prior missions.Things could feasibly have gone largely the same (unless Treavor and Martin poisoned themselves there was internal strife brewing), the payoff's much better from each character as I outlined, and it'd be interesting to see how low chaos/Emily Dies turns out. I guess Dunwall won't be QUITE as fubar'd, but the situation with Corvo would be the same.
Just started the second assassination mission, it's nice to see my actions from the previous mission having an effect in the game world.
Also -out of nowhere. They were no match for my ghost-like ninja skills though.Assassins
By the way, the sidequest is to go talk toSlackjaw. Does that mean the entire distillery is a non-hostile zone? I ninja'd my way through to Slackjaw, at some point I was sure a guard should have spotted me but nothing happened. Slackjaw himself was all like "hey dude how's it going" even though I pretty much appeared out of nowhere.
Please don't tell me I chocked out all those guys for nothing..
I don't think so, they don't count for achievements like no kill runs anyway I believe. However, you COULD try to do the next mission without anyone dying and possibly set it back, if you have Time Bend and know exactly where to go you could easily get that one sorted out fast.
For the best experience is it recommended to play with the HUD completely off or should I leave certain elements on?
What I mean by that are there any elements of the HUD that are essential to be able play the game properly?
Also, thewas my favorite moment. Incredibly intense.duel against Daud
So is this better than DXHR?
no that gam...<3 I loove this game too, but DXHR was too good... better than most stealth action games.
I justknocked him out, I didn't want to give him the satisfaction, after he spent all that time talking about how he could tell my footsteps and knows I'm there, I wanted to finish that part without him having a god damn clue what is going on
I wanted to knock him out too, so I used Bend Time and used the crossbow on him and the three guards. The guards fainted, but he just said "Nice try, Corvo" and proceeded to attack me.
Still felt amazing, though.
using sweetfx love it I changed some of your settings to mine... what about MLAA... does SFX use SMAA can you have both on...the FXAA in this game doesn't seem to do shit...Sure! Download link:
http://www.mediafire.com/?xoj5ze4wj7togkj
Ha, I like how you can peep into the keyhole wherePiero is looking through to spy on Curwin bathing after you catch him doing it.
Ha, I like how you can peep into the keyhole wherePiero is looking through to spy on Curwin bathing after you catch him doing it.
You really have to hand it to this game for the sword fighting in first person. The way some guards will bob and weave and block is amazing. Then there are the moments when your swords lock and you are glaring at each other face to face... so good.
If you open the door and talk to her you can offer to join her
brb...