catotheyounger
Member
No offense, but Cannata squeals about how much he loves practically everything new and shiny.
He does love loving things, but he HATED his experience with RE6.
No offense, but Cannata squeals about how much he loves practically everything new and shiny.
The devs said at least 12 for going straight through, doing no side quests or exploring and around 24 for doing everything.
Have pity on the poor people in print who still think their medium is relevant.
Is the game really 10 hours long? Ughhh. Just when I was starting to get hyped.
Jeff Cannata on this week's Weekend Confirmed was really positive when VAGUELY speaking about Dishonored and XCOM. Something to the effect that they are perhaps some of the best games he's ever played, this year especially.
12-25 hours.
For one playthrough? 12 hours is where I imagine the very top end would be. Most linear story-driven games last about that long these days.
They exist for control of information and to ensure quality of review, and it stems from two trains of thought. Firstly, embargoes prevent potentially bad reviews souring a game before it has released, and it also curbs misleading and erroneous information, as well as surprises, from being spoiled in media. Secondly, publishers do actually want reviewers to finish and properly review these games. No embargo is essentially saying "first in, best dressed", and it encourages journalists to rush through both the game and their writing to be the first review on the web/print and thus get all the hits. Embargoes put most everybody on equal grounding.
It's especially important for those working in print, who cant compete with digital. Without embargoes they'd be more screwed than they already are.
I'm glad he realizes that was a horrible way to end DX. Didn't DX3 do the same shit though?"I was also the lead designer of Deus Ex, and unfortunately we did the thing where - I mean, I love Deus Ex obviously - where in the final mission make a decision about which of the three or four endgames you wanted to trigger. Dishonored does not work that way."
Oh god, this game sounds too good to be true!
I'm glad he realizes that was a horrible way to end DX. Didn't DX3 do the same shit though?
Since you shouldn't be shooting anyone, no
OK, I'm starting to fear for the PS3 version. Must be someone out there with a copy and can post impressions?
Great OT, Salsa.
I fully expect ~20h for my first semi-violent stealth run. Second or third will be no-kill.
Hasn't it been confirmed multiple times that you can do a completely no kill play through?You have to kill your targets.
Hasn't it been confirmed multiple times that you can do a completely no kill play through?
Oh god, this game sounds too good to be true!
I think it will be like Hitman. You have to kill your target but u can do things so somebody killed him or rats killing him. But in the end you were the one who killed your target. Well you would be a bad Assassin if you kill nobody. Then you would start a mission and could walk away from the first minute.
Nah they've confirmed you can completely ghost the game by completing small sidequests to make targets disappear rather than outright killing them (ex: sending them to the mines).
Didn't one of the previews say that in one mission you could send your target to the slave mines (which he ownes)?
Like inferno said, when they say without killing anyone that just means without killing anyone directly. so you can't go up and stab someone, but you can turn on the steam and lock them in a room so they die. You do have to kill the targets this way, everyone else you can skip.
I'm glad he realizes that was a horrible way to end DX. Didn't DX3 do the same shit though?
What? I thought it was the 9th?October 12th release boo.
What? I thought it was the 9th?
October 12th release boo.
You sure? It's just been moved up to the 9th here (France).
"I was also the lead designer of Deus Ex, and unfortunately we did the thing where - I mean, I love Deus Ex obviously - where in the final mission make a decision about which of the three or four endgames you wanted to trigger. Dishonored does not work that way."
Oh god, this game sounds too good to be true!
Over a 30 minute interview with Harvey Smith.
[/QUOTE] Sweet jesus...I am ... Glass style game since the original Deus Ex.
Which is techically not killing the your target(s). Cool, hope there are some solutions like that.Yes, you can sell the two brothers to a slaver who will wipe their history and put them to work in their own oppressive mines.
so how is the world set up?
level based? like mario
hub based? like demon souls
interconnected? like soul reaver, metroid
or like gta
Hub with missions.
You have to kill your targets.
Thats new to me. And thanks for the information. Sounds really awesome.
Hub with missions.
so how is the world set up?
level based? like mario
hub based? like demon souls
interconnected? like soul reaver, metroid
or like gta
so not much exploration?
Do you mean, can be finished in four hours after having played it, or first time through?Hearing that it can be finished in about 4 hours.
12-25 hours.
What the hell kind of estimate is this?
Hearing that it can be finished in about 4 hours.