Well something tells me this is going to end up being brink 2.
Brink 2? Ouch lol.
Well something tells me this is going to end up being brink 2.
Shouldn't killing everyone make it last longer? I mean, if enemies are no threat then stealth would be unecessary. Stealth is good in Thief because of how dangerous enemies can be (even though after you learn the game inside out you can probably kill some enemy types quite effectively, on the first playthrough few could). If it's easy to kill them then failing a stealth run you'd just kill everyone who was alerted and proceed rather than die horribly and restart. I'll be very disappointed if you can save yourself like that all the time and challenge only comes from forcing yourself to avoid using available features and options or something. So yeah, trying to save impressions by saying some "noob COD kid" finished it fast is making it sound worse.
Well something tells me this is going to end up being brink 2.
Hell no.4-5 hours is a perfectly acceptable amount of time if multiple playthroughs are fun and encouraged.
Hell no.
Paying £20+ for a 4 hour game is ridiculous. I'm not a fan of replaying things though so that factors into it.
Well something tells me this is going to end up being brink 2.
4-5 hours is a perfectly acceptable amount of time if multiple playthroughs are fun and encouraged. I don't really see a problem with it if all of the levels are tightly designed and there's a lot of branching decisions that make say, three full runs of the game fun.
I'll hold on my decision until reviews are released.Then don't buy the game. I'm perfectly fine with a 4 hour game if it's fun three times over for 60 dollars.
I'm not saying the game will be worth it for sure, just that it's ridiculous to dismiss a game built around large amounts of branching gameplay off of a timestamp.
4-5 hours is a perfectly acceptable amount of time if multiple playthroughs are fun and encouraged. I don't really see a problem with it if all of the levels are tightly designed and there's a lot of branching decisions that make say, three full runs of the game fun.
Yeah, that's seriously awful then, if it's also possible in higher difficulties for more skilled twitch gamers. Again, stealth is good and makes games last longer when it's necessary, if you can be as effective by just playing it like Doom or something then the whole point of stealth beyond challenging yourself because the game itself cannot is lost. And I'm not one to challenge myself by putting arbitrary restrictions like, don't kill anyone, at least not on the first play through. For similar reasons I didn't enjoy Conviction...No, if you watch the gameplay walktbroughs of the glolden cat, you can clearly see that its takes the developers much longer to get inside the golden cat and kill their two targets via undetectable means but it took a fraction of that to violently kill everyone by the direct approach.
4-5 hours is a perfectly acceptable amount of time if multiple playthroughs are fun and encouraged.
That's just a psychological distinction though. You see the least time spent as the most effective, that's not objectively the case. Someone could just as easily see as killing the fewest innocents as being the most effective.Yeah, that's seriously awful then, if it's also possible in higher difficulties for more skilled twitch gamers. Again, stealth is good and makes games last longer when it's necessary, if you can be as effective by just playing it like Doom or something then the whole point of stealth beyond challenging yourself because the game itself cannot is lost. And I'm not one to challenge myself by putting arbitrary restrictions like, don't kill anyone, at least not on the first play through. For similar reasons I didn't enjoy Conviction...
Do you realize how little 4-5 hours is? Start playing the game at 8am and you've finished by lunch time.
It's really not acceptable for any AAA game to be 4-5 hours under any circumstances.
.It's really not acceptable for any AAA game to be 4-5 hours under any circumstances.
It's really not acceptable for any AAA game to be 4-5 hours under any circumstances.
It's really not acceptable for any AAA game to be 4-5 hours under any circumstances.
Games do not abide by some magical law of "MUST BE X LENGTH TO BE FUN". I think everyone should wait and see if multiple playthroughs are important and well executed. If they aren't, then the complaints are well deserved.
who said it was 4-5 hours long?
Effective as in, I can complete the game, see much of the content, all the primary targets, etc. Even if the ending is different. If some people are truly innocents then do it like Thief, where in some missions you fail if you kill any guard, forcing stealth further in those. Anyway, I was just speaking for myself. I could perhaps do a personal challenge ghost run but only if I seriously love the game on the first run, I wouldn't care to invest more time in it if it's flawed in those ways.That's just a psychological distinction though. You see the least time spent as the most effective, that's not objectively the case. Someone could just as easily see as killing the fewest innocents as being the most effective.
It's really not acceptable for any AAA game to be 4-5 hours under any circumstances.
I think you are generally right that the length shouldnt matter if the game was designed around it, but if the game could be designed about the same aspects while having twice the length, not many would complain.
The problem I see here is that they need something to sell the player on, and a 4-5 hour campaign sounds rather unappealing for most players I guess.
Another bloated 10 hour game huh.
Tell me how you feel about 100 hour epic rpgs.
It's not enough time to really get immersed into the world in a single play through, and that is what worries me. Oh well, I am locked in with my PSN pre-order, so I am just going to take my time and go from there. But at least it is looking highly redeemable in terms of replay value. If it ends up being too short of an affair, maybe at least we will have that.
I probably didn't explain myself well, but my point was to see all the content makes perfect sense, but to do it in the shortest possible time is not. You might well have that as your personal approach to games, but that's not inherently true. Maybe people like to spend lots of time in games, would like to poke around with various game systems, and approach certain types of games with a specific focus.Effective as in, I can complete the game, see much of the content, all the primary targets, etc. Even if the ending is different. If some people are truly innocents then do it like Thief, where in some missions you fail if you kill any guard, forcing stealth further in those. Anyway, I was just speaking for myself. I could perhaps do a persnal challenge ghost run but only if I seriously love the game on the first run, I wouldn't care to invest more time in it if it's flawed in those ways.
Deus Ex is my favorite game of all time. I felt completely immersed and I never once felt like "shoot I think I'm getting close to the end". I naturally took my time and explored where appropriate and in the end I set down the controller feeling incredibly satisfied probably over 20 hours.
Thats all I want from this. And everyone saying 4-5 hours is plenty, you are seriously out of your damn minds. This isn't a PSN download. Its not Journey for god sakes. This isn't a 150 page novel.
The experience needs to last.
That's fine, but I'd like to play a well designed game that can challenge me on its own without me saying I won't use skill x or weapon y for a more aggressive approach. I'd probably use it anyway when facing failure/game over if it's there (which is why mods disabling it altogether could help) purely instinctively. Not to mention I won't know all of what's overpowered (and at the same time not required anywhere, or where exactly it is so, so that I wouldn't run around trying to get past a given part without using those with that being impossible) before finishing the game once anyway, or reading about it in much more depth, which I won't before playing. Or at least playing it for a few hours. Which apparently can be one and the same. I could be expecting it to ramp up in difficulty any minute now, making it challenging, making stealth more necessary, etc, and discover I'm already done.I probably didn't explain myself well, but my point was to see all the content makes perfect sense, but to do it in the shortest possible time is not. You might well have that as your personal approach to games, but that's not inherently true. Maybe people like to spend lots of time in games, would like to poke around with various game systems, and approach certain types of games with a specific focus.
I don't believe for a second this game is a good combat game, no one has got even close to first person sword play well, this looks no different. If I brute forced through the whole game killing everyone, I'm sure it wouldn't be at all fun, so I wouldn't, even if it means I get to the end slower. And in fact, I don't want to get to the end of a game in five hours, so all the better.
WTF with the length bitching. You all are doing nothing but hurting a game you have never played.
Why does it need to last? Would it be better if they added a bunch of filler and needless content in order to reach that wonderful bulletpoint of 20 hours of gameplay?
Why does it need to last? Would it be better if they added a bunch of filler and needless content in order to reach that wonderful bulletpoint of 20 hours of gameplay?
Tell me how you feel about 100 hour epic rpgs.
I finished RAGE the other day. Like 6-7 hours to complete, and those driving sequences added nothing but annoyance. Side missions and a few main missions took place backtracking the same areas.Yeah, I think its rather hard to make a good 10 hour game feel bloated. Even the Army of Two games were fun for a while and 10 hours isnt really that much game time.
Another bloated 10 hour game huh.
Tell me how you feel about 100 hour epic rpgs.
Also, as far as stealth goes: stealth should be included in a game because of the challenge and the mechanics it gives to the game, not simply to inflate the length of the game.
Name one RPG that has 100 hours of content.
A livestreamer who played a leaked copy.
4 hours if you blast your way through but a lot more (20-25) if you explore and try to be a ghost.
I think it's reasonable.
Hell no.
Paying £20+ for a 4 hour game is ridiculous. I'm not a fan of replaying things though so that factors into it.
Xenoblade Chronicles.
Some JRPGs are that long, DQVII for example.Name one RPG that has 100 hours of content. The biggest I can think of is Morrowind, and you'll complete that game in half that time if you find the combat interesting enough.
5-6 hours is pretty really short for a game like this. There's always replayability, but you'd hope there would be more than a couple movies worth of content to replay in the first place.
Name one RPG that has 100 hours of content. The biggest I can think of is Morrowind, and you'll complete that game in half that time if you find the combat interesting enough.
So many developers can't make a solid 8 to 10 hours. Why would you want more?