Dog Problems
Banned
Does having NPC's killer Weepers count against you? I've been leading them to guards so I could save sleep darts.
Does having NPC's killer Weepers count against you? I've been leading them to guards so I could save sleep darts.
Sounds good - that's what I'm rolling. Focus highlight makes objects glow, so definitely keep it off.For someone doing a playthrough that actually requires skill and encourages freedom but isn't impossible, how does this sound:
Hard
Objective Popups Off
Focus Highlight Off (I'm not too sure what this is exactly as I haven't started yet, but I'd like to get rid of the hints.)
So.. at the beginning..
When the Empress is assassinated, does it matter if you kill the three attackers? It said kill or defend (nonlethal), so I didn't know if I was just supposed to block their attacks or what...
Only matters if you are going for a non-lethal run.
I think a lot of people are confusing the Overseer mission for the first mission. I made the same mistake. The prison escape is the first mission(since that's the first time you get the results screen).Okay, I'm gonna be the one to say it. You're taking too damn long.
Oh, uh, yeah. That's what I mean by first mission. Easy to get this mixed up when talking about it, it's the first "mission" I've been given in the plot.I think a lot of people are confusing the Overseer mission for the first mission. I made the same mistake. The prison escape is the first mission(since that's the first time you get the results screen).
I think a lot of people are confusing the Overseer mission for the first mission. I made the same mistake. The prison escape is the first mission(since that's the first time you get the results screen).
So if he's talking about the Overseer mission then 3 hours logged isn't a lot. It's about where I'm at too. I'm playing stealth in very hard difficulty.
Sneaking in Dishonored feels very clumsy and counter intuitive. I'm finding it really frustrating.
Also: I hate the lean mechanic. I hate lean mechanics in ALL games, though. Why can't I just manually peek out like normal? :-|
So mana recharges after your first Blink but nothing else?
So mana recharges after your first Blink but nothing else?
Sneaking in Dishonored feels very clumsy and counter intuitive. I'm finding it really frustrating.
Also: I hate the lean mechanic. I hate lean mechanics in ALL games, though. Why can't I just manually peek out like normal? :-|
Kind of annoyed at the game right now. Been playing for 3 hours, first assassination target down.
During that first assassination mission, you're requested to spare the life of someone specific. I did. I put him to sleep with a tranq dart & moved him to a safe place. When I came back from that mission, the requester is pissed at me for not saving his life. I DID! And because Corvo is silent, I can't protest.
Ulgh. Completion glitches like this really undermine my desire to play more, especially this early in the game. Otherwise, I'm enjoying the game, too.
I wish there were more games like this *sigh* .
Kind of annoyed at the game right now. Been playing for 3 hours, first assassination target down.
During that first assassination mission, you're requested to spare the life of someone specific. I did. I put him to sleep with a tranq dart & moved him to a safe place. When I came back from that mission, the requester is pissed at me for not saving his life. I DID! And because Corvo is silent, I can't protest.
Ulgh. Completion glitches like this really undermine my desire to play more, especially this early in the game. Otherwise, I'm enjoying the game, too.
The objective actually says to move the targets unconscious body to a safe place, so knocking him out should be fine. I just ran into the same issue, not sure where I was supposed to leave him.You were supposed to free him and let him escape. You knocking him out could presumably have gotten him caught again.
Only matters if you are going for a non-lethal run.
You were supposed to free him and let him escape. You knocking him out could presumably have gotten him caught again.
The objective actually says to move the targets unconscious body to a safe place, so knocking him out should be fine. I just ran into the same issue, not sure where I was supposed to leave him.
But what's the point of it? What does it do that I can't already do by just peeking past cover with the sticks? It doesn't somehow define the stealth genre. :lolWow, you hate peaking mechanics in a stealth game? Maybe it's time to switch to a new game.
But what's the point of it? What does it do that I can't already do by just peeking past cover with the sticks? It doesn't somehow define the stealth genre. :lol
Are you talking about Martin? I don't recall it saying to render him unconscious
Hint: you can do the things in your hands.But what's the point of it? What does it do that I can't already do by just peeking past cover with the sticks? It doesn't somehow define the stealth genre. :lol
You were supposed to free him and let him escape. You knocking him out could presumably have gotten him caught again.
but you're forced to kill them
If that's true, then I can stop my excessive save/load complex and just enjoy the game.
But what's the point of it? What does it do that I can't already do by just peeking past cover with the sticks? It doesn't somehow define the stealth genre. :lol
Hint: you can do the things in your hands.
I want a corvo mask on my mole
man im saborating this game like a fine meal. Gonna take me a while
But why does the game use a lean mechanic for that, rather than just allowing the player to use the normal controls to look around corners, etc.? It's not the end of the world or anything, and I've liked plenty of games that use lean mechanics, but I don't think I've ever played one where it felt purposeful.It allows you to peak without being seen.
What do you mean?Hint: you can do the things in your hands.
But why does the game use a lean mechanic for that, rather than just allowing the player to use the normal controls to look around corners, etc.? It's not the end of the world or anything, and I've liked plenty of games that use lean mechanics, but I don't think I've ever played one where it felt purposeful.
Yes, this is the one. Just tried completing the mission after putting him in the dumpster mentioned above, didn't work either (figured it was worth a shot). No clue where else to tryNope. Talking about Cordow(?), the City Watch Captain, Callista's uncle.
The art style is so gorgeous.
Loving this game so far. I'm not even a big stealth fan.
Yes, this is the one. Just tried completing the mission after putting him in the dumpster mentioned above, didn't work either (figured it was worth a shot). No clue where else to try
Kind of annoyed at the game right now. Been playing for 3 hours, first assassination target down.
During that first assassination mission, you're requested to spare the life of someone specific. I did. I put him to sleep with a tranq dart & moved him to a safe place. When I came back from that mission, the requester is pissed at me for not saving his life. I DID! And because Corvo is silent, I can't protest.
Ulgh. Completion glitches like this really undermine my desire to play more, especially this early in the game. Otherwise, I'm enjoying the game, too.
You were supposed to free him and let him escape. You knocking him out could presumably have gotten him caught again.
Leaning is awesome and more games need a lean. Lean IS your peek.