A compass would be nice + a Thief-style hand-drawn map.
There are maps in many of the levels though. You just can't take them with you.
Hmmm.. of the 10 powers you can acquire - just 3 of them are geared towards combat with a 4th (Devouring Swarm) can be used for stealth/death.Just spent 90 missions on the second mission doing all the side missions and finding the hidden stuff. So much fun to explore. I had to kill 2 guards though Bah! I took the non-lethal approach at the end which was cool. Not as brutal as I hoped, though...
One thing that's a bit of a bummer is all of the upgrades seem to be for people who want to do lethal combat etc. As a pure stealth player there's not much there for me. Ditto with the shop at the bar, which is pretty much a place to stock up on sleeping darts and improve one or two bits of gear. I wish there was more stealth things to upgrade (that didn't make the game too easy, like the ability to see through walls etc which I don't want).
Just spent 90 missions on the second mission doing all the side missions and finding the hidden stuff. So much fun to explore. I had to kill 2 guards though Bah! I took the non-lethal approach at the end which was cool. Not as brutal as I hoped, though...
One thing that's a bit of a bummer is all of the upgrades seem to be for people who want to do lethal combat etc. As a pure stealth player there's not much there for me. Ditto with the shop at the bar, which is pretty much a place to stock up on sleeping darts and improve one or two bits of gear. I wish there was more stealth things to upgrade (that didn't make the game too easy, like the ability to see through walls etc which I don't want).
The heart is my favorite thing about this game.. I just cant stop right clicking on anything and everything
Just spent 90 missions on the second mission doing all the side missions and finding the hidden stuff. So much fun to explore. I had to kill 2 guards though Bah! I took the non-lethal approach at the end which was cool. Not as brutal as I hoped, though...
One thing that's a bit of a bummer is all of the upgrades seem to be for people who want to do lethal combat etc. As a pure stealth player there's not much there for me. Ditto with the shop at the bar, which is pretty much a place to stock up on sleeping darts and improve one or two bits of gear. I wish there was more stealth things to upgrade (that didn't make the game too easy, like the ability to see through walls etc which I don't want).
The level design is nice and layered (if not a bit too loose, blink solves most issues), but I have a hard time seeing what is special about the stealth. More serviceable than amazing. That isn't to say swiftly and meticulously slaughtering a group of enemies with an ambush isn't very appealing. It is the stuff besides.
The level design is nice and layered (if not a bit too loose, blink solves most issues), but I have a hard time seeing what is special about the stealth. More serviceable than amazing. That isn't to say swiftly and meticulously slaughtering a group of enemies with an ambush isn't very appealing. It is the stuff besides.
Agreed. The stealth is well-executed, but exactly in line with expectations for a first person stealth game.
No it's not. Stealth in Thief did it best. In shadows, you were hidden enough to have people walk right next to you. There's a great tension in that. The eye letting you know your level of being hidden was nice. That touch here in their own form would have been a cool addition to mechanics. It's nice that they have more realistic sight, but shadows could and should play a part, imo.
Shadows do play a part, but only at a distance. You can put off candles after all.
That's fine, and the system we have here, while different than I'm used to works pretty well. But deep darks to hide in like SC or Thief is my preference. To be able to literally slip by these guys would add that much more tension.
Of course, not saying you're wrong for liking one more than the other. Just saying the shadows do matter.
Okay, so, somebody tell me if I've gone insane, or if there's a bug preventing me from getting a no-kills run without doing ALL the sidequests.
I'm in thelevel, andFlooded DistrictI've tried finishing the level four times -- the WHOLE thing, start to finish -- without killing anyone, and the game keeps saying I've killed 1 Hostile. Now, either I'm accidentally killing someone *consistently* in a way I haven't noticed -- and I've been carefully placing bodies so they won't go falling into the water, when I bother to fight instead of teleporting past -- or there's a glitch going on. And I think I have an idea.
I never talked to Granny Rags in the first mission. I did the sidequests for Slackjaw since those ended up being how you get the non-lethal option in the second mission. I've seen a bunch of walkthroughs that say that the sewer gate in the last area of the Flooded City is locked and that you have to go down a tunnel and deal with Granny Rags & Slackjaw and so on... but that's not the case for me. The gate's unlocked, and the passageway to visit Rags & Jaw is barred up. No way through.
So the only thing I can think of is that not saving Slackjaw somehow counts as a kill for me. That, or, again, I'm fucking up something else.
Any ideas?
aw emily drew a picture of me without my mask
and withdaddy written on it
welp
I took an apple right in front of a guard andhe went: "My apple! Who do you think you are!
DAMMIT WHY DID I LOOK!
Truthfully I was 99.9% sure from the get-go but DAMN WHY DID I LOOK!
Yeah. On my non-lethal playthrough, I avoided 90% of the upgrades and about half the powers. Now that I'm doing a high chaos run, I'm using everything, and it's crazy fun.
I like that, though. In order to get the good ending, you have to restrain yourself.
Are we absolutely sure of that, though? Are we sure it just isn't artificial line cut off for them after a certain distance? I've been far enough away outside and a guy is looking in my direction and did nothing. Similarly half the distance in a shadow indoors would get an alert immediately. I ask because there is no indicator, so how are you sure?
As an aside, and this is only tangentially related to Dishonored:
When I turned on the faucet in Dishonored, a thought occurred to me... how come so many games have a thing with letting characters interact with faucets/sinks and toilets? It can be in a game where absolutely nothing else is able to be interacted with, but if there's a sink, you'll be able to turn it on and see a few seconds of water spilling out of it. It always seemed an odd thing for a developer to even waste 30 minutes of development time on
I guess it's for the sake of adding small details. Also, there is abone charm which allows sinks, water fountains, etc., to heal you if you drink from them.
Oh, heh, didn't know that about the bone charm.
But I mean, if it was just for the sake of detail, there's so many other things they could add little inconsequential details too, but as I said so often even with games with nothing else to interact with, sinks and toilets get precedence. I'm not criticizing it, I just find it amusing for some reason
Blink seems to nullify most of the level design and that's the default ability.
Blink seems to nullify most of the level design and that's the default ability.
Just played through past the first real mission.
I got into the meeting chamber with no kills, no detections, and only one knockout when I was releasing the guy from the shackles. Choked the Overseer while he was taking a piss!
Then I jumped down and switched the poisons. After the guy dies, I immediately shot the captain full of sleep poison, took the blackmail book and carried him to a dumpster somewhere.
The thing I loved most about Deus Ex, Thief, Hitman, etc. was not actually carrying out the plans, it was how the levels were designed so you could always feel the ripples of different paths along the way. You can actually see the branching tree of options you have laid before you.
Blink seems to nullify most of the level design and that's the default ability.
I don't think it nullifies it - that is the level design, they intend for it to be exploited with a default ability. Which is how you know at it's core the game is just a power fantasy when it should be the opposite.
A better game (or a better designer) would have implemented some downside or tradeoff to using it, maybe having to choose between blink or something else like possession, but you can't have both. Of course that kind of game design is long gone.
Spoiler for that scene in particular, so NOBODY LOOK
I'm pretty sure thatEmily looks up to Corvo like a father figure; he's not necessarily her biological father. Think Little Sisters and Big Daddies.
What the hell was the Flood doing in this game? Yeah, hated that section too.Beat the game last night, loved it. The one thing I hated about it though was the encounter with the sick/zombieish people.