Eteric Rice said:All this Mickey Mouse history I've been learning through the developer interviews has me wanting a Paper Mario style Mickey game.
Mario & Mickeys Epic Galaxy!
Eteric Rice said:All this Mickey Mouse history I've been learning through the developer interviews has me wanting a Paper Mario style Mickey game.
EmSeta said:Man, I wanna see some proper reviews. I hate this embargo trend.
Willy105 said:Well, it doesn't seem like it, but it's still very early. We still have a week before it comes out in Europe, and half a month before it comes out in North America.
Hiltz said:So what are some of the other Disney characters you guys have seen so far ? I'm mainly referring to classic Disney characters like Capt. Hook and Smee from the 1950s and up.
big_z said:did all the banned posts get removed? i was hoping to read some dumbasses trying to defend themselves from pirating accusations.
Sadist said:I'm atOstown
But I've missed someting completely.I've painted Moody's house and now he's talking about some safe password I can use. Where is this safe? Can't find it
Annoying Old Party Man said:Isn't LE available in Europe?
Sadist said:Wow Mickey Junk Mountain is awesome.
It has thrownaway NES and SNES carts
Hiltz said:Is the player choice stuff living up to expectations and are the paint and thinner gameplay mechanic fun to use in combat ?
In a video I saw of an early area (I don't know if watching streams is ok here?) there was an area in a Eastern-ish Boat area where there were multiple ways of getting to the door and lowering it.Vinterbird said:Paine and thinner is really fun. Removing the floor underneath a Beetleworx is satisfying as all hell. But I'm not seeing much Warren Spector. It's very "redeem" or "kill" in the obvious choices. The rest of the choices boils down to "would you rather do this quest first or this one?", I've only seen a few of the be a dick or be a nice guy ones.
Fuck yeah, Europe! Man, I enjoy playing this game so much.Stumpokapow said:Hey guys -- if you're not in Europe, don't post impressions about how much you're enjoying playing the game. No one imports games from Europe to America to get them 7 days early and we don't allow pre-release impressions from pirated copies.
Legit purchasers, feel free to continue!
Rez said:In a video I saw of an early area (I don't know if watching streams is ok here?) there was an area in a Eastern-ish Boat area where there were multiple ways of getting to the door and lowering it.
None were explicitly pointed out, but it was the type of platformer where getting hit once or twice and bumping yourself around a level can actually push you passed a challenge, there were no invisible walls (which automatically gets me excited, I'm a sucker for throwing myself against both the metaphorical and physical rocks a million times hoping to trigger a ledge-grab or an equivalent in platformers). Then, when he got to the door, he went back and 'did it properly', before going back and 'doing it properly' two other ways, one of which included raising a giant dragon out of the water and walking across it. Some people, perhaps most people, might have never seen that! That seems very Spector. A lot of the choices seem to be very understated, in that yes, while there are some big MAKE A CHOICE things, a lot of the time it just comes down to whether you run one way or the other during a natural progression of a level, be it a more-open environment or the seamless progression into a more linear level.
Granted, I watched about 15 minutes before getting all giddy and 'omg, big-3D platformers like they used to make them with modern sensibilities' and turning it off. I adore the Galaxy games, but it's kind of cool to see a game take the big openish-world 3D platformer concept and really expand on it, while mixing it with the linear sections and the 2D sections. There's so much potential in a design like that, I hope they exploit every last drop of it.
From what Spector was saying it seems like the choice consequences won't really be evident until multiple playthroughs. He was making a big deal of having characters that you save at one point show up at a later point, which you wouldn't notice until you can contrast the different playthroughs.Vinterbird said:If you want that kind of choice, then the game is littered with it. There's so many ways to pull something off. Helping people, ignoring them and running around or just randomly forcing your way through by almost breaking the game (landing on a piece of geometry by luck/mistake and making a double jump to an area you weren't supposed to reach yet).
That kind of choice the game has a lot of, but I'm not really seeing a lot of the choice that has a direct consequence on something in the game, it is mostly very Spector-Ultimate era'ish in terms of brute forcing emergence by giving the player a fuckton of options in terms of getting from A to B, but there isn't a lot of the Deus Ex choice in terms of what you do as a player will ripple effect into a lot of things.
The last part has mostly been in the "redeem or kill" area, where it might have had a very small change in terms of you getting a reward or not.
The_Technomancer said:From what Spector was saying it seems like the choice consequences won't really be evident until multiple playthroughs. He was making a big deal of having characters that you save at one point show up at a later point, which you wouldn't notice until you can contrast the different playthroughs.
"Oh, that guy isn't here this time. I guess its because I didn't help him three hours ago"
Kenka said:Game isn't out yet right ? That would explain the low rate of answers in this topic.
JRW said:Very addicting game IMO.
onken said:ADDICTIVE ahhhhhhhhhhhhhhh
Well,Vinterbird said:The thing is, there hasn't really been any situations where any previous characters has appeared, or I have been in a situation where the above has happened (saving someone or choosing not to).
So far, the consequence stuff hasn't been very obvious or present, but it might chance in the final hours of the game, although I kinda doubt it. It seems like the focus was on letting the player reach the goal of a level in whatever way they want.
LiToKi said:Well,Granted, it's not three hours apart, but I thought it was an example of 'saving' someone.in the very beginning of the game, where Pete has had an accident with his boat in the Gremlin World, you have to find his shiplog to prove his innocence, and when you do, he does show up later to thank you and opens up a treasure room (some chests/random props).
EatChildren said:Hugely disappointed in this so far.
AgentOtaku said:elaboration?
True. I also do hope that the entire paint/thinner thing has a bigger role to play than some stat-bar or temporary alignment. Haven't played it that much yet, I'm about 3 hours in.Vinterbird said:As I said somewhere above, it was one of the very few direct consequence things i saw, but since it still boils down to "reward or no reward" it really doesn't feel like anything more then a sidequest, then an actual choice where the players decision has a consequence on what will happen going forward in terms of story.
Snuggler said:I'm hugely disappointed in your posts, EatChildren.
I so want this to be good. Either way, I plan on playing it for myself, but if I hear much more negativity I might have to hold off on my day one plans.
dang
EatChildren said:I cant much as I have a review copy. Its just really unpolished and unstimulating.
Adjust your expectations. It is not Galaxy 2 level of platforming, it is very much last generation middle of the ground platforming.
Vinterbird said:Adjust your expectations. It is not Galaxy 2 level of platforming, it is very much last generation middle of the ground platforming.
It's hard to pin point why, but I keep playing it, even if it is not amazing in any way, which has me quite puzzled.
SpacePirate Ridley said:How is the music guys?
Have you heared any Disneyland music tributes yet?
EatChildren said:I cant much as I have a review copy. Its just really unpolished and unstimulating.
Vinterbird said:Adjust your expectations. It is not Galaxy 2 level of platforming, it is very much last generation middle of the ground platforming.
It's hard to pin point why, but I keep playing it, even if it is not amazing in any way, which has me quite puzzled.
EatChildren said:My expectations are fine. Every problem I have with the game so far comes down to downright sloppy and unpolished design and fundamental mechanics. It doesn't need to be Galaxy level of platforming, but it does need to be polished. This isn't.
EatChildren said:My expectations are fine. Every problem I have with the game so far comes down to downright sloppy and unpolished design and fundamental mechanics. It doesn't need to be Galaxy level of platforming, but it does need to be polished. This isn't.