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Disney says Indiana Jones Xbox exclusivity deal ‘made financial and strategic sense' and leaving out PlayStation didn’t feel “overly exclusionary”

Snake29

Banned
tbh, people still gives a shit about indiana jones?

Both Blade and IJ aren’t the big name games. Kids/casuals won’t care or don’t even know IJ. The movie was so bad, so it sure will be financially ok since it won’t be at the same caliber as Wolverine or Spiderman.
 
As a big fan of Tomb Raider and Uncharted, I want Indy to be good. Knowing Machine Games is on it sounds good at first until you look at all the wokeness in the last 2 Wolfenstein games. Couple that with modern Disney and their previous take on the franchise and we might end up seeing a big steaming pile of shit. I think there is a good chance Indy won't even be the main character in the game.
 

midnightAI

Member
If it is due to the number of players, in fact it can only be positive for the IP that the game is more accessible and has the power to reach more people.
Let's remember (Xbox+PC+Xcloud+ GForce + all other third-party streaming subscriptions).

That said, it is said that MS will not also pay the license owner a percentage of the subscriptions.
So..... I finally get to say it..... Engagement?
 

NickFire

Member
Sounds like they regret it.

Keeping the game off of the most popular platforms (halfway through the gen) doesn’t help improve the state of the IP whatsoever.
This is my impression too. They have been coming up short at box office over and over. Gaming IP has shown it can sell tons of movie tickets when conditions are right. And they limited a floundering IP to the smallest console market. Yes, PC is a large market. But Mario didn’t do a billion at the box office because of PC audience.
 
I don't think the IP is all that important. Tomb Raider and Uncharted are both basically just retreads of Indiana Jones. No one really cares that much about any of the story in any of these series. All the IP does is slightly increase recognizability for casual gamers. Gamers like playing this type of game just fine, as seen in Tomb Raider, Uncharted and many other long running, successful games. No one is going to be playing Indiana Jones hoping for the next movie. They're going to play it if its a good game. Literally all they need is just an excuse to send the player off on an adventure, and then game needs to be good. That's about it. Obviously the studio making this also has experience with Nazi villain stuff, so that fits. It will probably be seen as a Wolfenstein spin-off more than anything.

Hopefully they avoid the movies all together and give us a brand new story (or something based on the books and such that is less well known) in this universe.

That's the beauty of video games, the characters never have to age.
 

Spitfire098

Member
Why would Sony pay for indiana jones when uncharted is way bigger?
oHeKAwV.jpg
9K44YXf.jpg

😱😱😱
 

Punished Miku

Human Rights Subscription Service
Hopefully they avoid the movies all together and give us a brand new story (or something based on the books and such that is less well known) in this universe.

That's the beauty of video games, the characters never have to age.
I have no idea, but I doubt it has anything to do with any of the later movies. Sounds like Howard has wanted to make this game for a long time.
 

Darsxx82

Member
So..... I finally get to say it..... Engagement?
Engagement Is for MS, maybe you are not understanding that here we are discussing the incentive for Disney to allow the exclusivity of Indiana Jones to XBOX....
Disney makes the money from license usage, % game sales for a potential user base of 300 million day one, % subscriptions and, perhaps most importantly, an AAA project that can help drive value of a license developed by a very competent Studio and financed by a 2.8T company.
 

Mr Hyde

Member
Would be nice to see a trailer soon. I hope the game lies closer to the original trilogy than Kingdom of the Crystal skull and Dial CG up to 11.
 

JohnnyFootball

GerAlt-Right. Ciriously.
There hasn't been an Indy game in ages, let's see how this one turns out. It's being developed by a competent developer at least, not a Bloober studios kind of situation.
Agreed. I have loved Machine Games 1st person games. Not sure how they'd handle a 3rd person game, but I have faith in the developer. I just don't trust MS to not ruin it. Contrary to popular belief I am legit rooting for the game to be good.
 

SaucyJack

Member
They obviously haven't researched PlayStation or Nintendo's gaming success in comparison to MS.

Blinded by MS large bank account instead.

Remember Disney approached MS 1st with Spider-Man.


Anyway IF it ends up being good, it could be a nice get for Xbox and PC players.

Source?

Marvel approached both MS and Sony about making games based on Marvel characters (not Spidey specifically) a decade ago believing that the success of Arkham games could be replicated. Xbox declined the opportunity, PlayStation didn't.

Marvel was not owned by Disney when this occurred.
 

damidu

Member
love the "made sense at the time", at the end of sentence lol
already covering his ass for the inevitable
 
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S0ULZB0URNE

Member
Source?

Marvel approached both MS and Sony about making games based on Marvel characters (not Spidey specifically) a decade ago believing that the success of Arkham games could be replicated. Xbox declined the opportunity, PlayStation didn't.

Marvel was not owned by Disney when this occurred.
"Ong approached Microsoft first, saying “We don’t have any big console deals with anyone right now, what would you like to do?“. But Microsoft said that they wanted to focus on their own IPs for the time."

 

Lupin25

Member
This is my impression too. They have been coming up short at box office over and over. Gaming IP has shown it can sell tons of movie tickets when conditions are right. And they limited a floundering IP to the smallest console market. Yes, PC is a large market. But Mario didn’t do a billion at the box office because of PC audience.

I wonder how much MS paid for exclusivity, because if Disney feels this way now, it’s most likely not enough.

The projections they made when the deal was initially contracted differ greatly now I’d say, seeing how the gen has gone.
 

tmlDan

Member
Why does this also feel like, "we need gamepass cause the Indiana Jones IP is dying", to me.

Plus, a huge MS cheque.
 
For people doubting the Indiana Jones franchise, all it takes is a few good writers to make a young Indy story that works.

Honestly I think the same applies to all the franchises we grew up with as the actors get old, and turn into weird Hollywood psychos.
 

hinch7

Member
So they want to limit the audience to an already dead franchise (now even more dead with the recent movie).. Should've just stayed quiet as its clearly just a money hat and MS paid the most for it.
 
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Cyberpunkd

Gold Member
"Todd Howard, who is serving as executive producer on the game, and whose favourite film is Raiders of the Lost Ark, said of its genre last year: “I would just say it’s a mash-up. It is a unique, it isn’t one thing intentionally, so it does a lot of different things”.

Frustrated Head GIF

Corporate speak can just fuck off, you come across as a moron
Dear Stakeholder,

We appreciate and value your candid feedback on our corporate communication. As we strive to continually enhance our messaging strategies, your insights serve as a valuable contribution to our ongoing efforts. We remain committed to fostering open dialogue and appreciate the diversity of opinions within our stakeholder community.

Best regards,

[Your Corporate Name]
 

Godot25

Banned
If it's on gamepass do they really have that many customers? They certainly won't have that many sales.
That's Microsoft's and Disney business. Because of Game Pass factor I expect licensing deal to be more about upfront payment and less about "X dollars per sold copy"

Yeah! An additional potential 50m "purchasers" is absolutely worth nothing! We're good with trying out this devalued brand on a user base who only wants games on Games Pass! That way we make more money!

bruh.....you have to know that MS check was fat.
I mean. You can say same argument about Spider-Man/Wolverine games and every exclusive in existence. I'm sure you are not forgoing any sales by releasing those games on other platforms. It's almost like strategy of having exclusive is games is about forgoing additional sales in exchange towards pushing people into your ecosystem.

/s
Yet that same numerical advantage couldn't even get Starfield to outsell Spiderman.

Truly shocking people can't figure this out. What's even more truly shocking is that you seem to be implying that all 300M PC users will be able to run Indiana Jones.

Truly shocking indeed.
New IP was outsold by sequel using one of the most recognisable superhero on the market.

Trully shocking I know. Nobody could have predicted that.
Also. Isn't Spider-Man 2 on 5 million copies sold (until end of October) vs. 12 million Starfield players?
 
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RoboFu

One of the green rats
Did anyone ask Disney why wolverine is only on PlayStation? 🤷‍♂️

No .. because it’s a dumb question everyone already knows the answer to.
 

HeWhoWalks

Member
That’s how it works. You think Square puts exclusives on PlayStation out of the goodness of their heart?
I don't think that's the point he was trying to make.

In any event, Square also admitted that they liked Sony's offer the most for FF exclusivity (i.e. money). There's always some pretzeling and twisting when it comes to Xbox messaging and that's the point he was making.
 

Tomeru

Member
I mean, it's an established IP with a huge built-in audience and sounds like Todd's passion project. There's a lot of reasons to make the game, and the quality of the game will not be dependent on the last film.

Ah yes, the passion of Todd.

The quality wouldn't depend on any of the films really.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Engagement Is for MS, maybe you are not understanding that here we are discussing the incentive for Disney to allow the exclusivity of Indiana Jones to XBOX....
Disney makes the money from license usage, % game sales for a potential user base of 300 million day one, % subscriptions and, perhaps most importantly, an AAA project that can help drive value of a license developed by a very competent Studio and financed by a 2.8T company.
Potential user base of 300M….can you guys quit throwing out this stupidly huge number as though it is relevant? Incredibly successful games might get 10% of that.
 
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