Indiana Jones is selling more on PS5 than Xbox/Steam

If it wasn't on gamepass, typically Im Sim titles sell 2-3 million.

Seems in line with its market potential.



Why should it be compared to those two?

One is TES title, it will always do well on steam.

Other is JRPG style game, steam dudes might not even know its on gamepass. For an xbox / MS title they are more aware about availability via gamepass.

Dude, it's weird that you make excuses for everything.

The cost of development of this title and the use of the license, they are definitely looking for more than the equivalent of 2-3 million units sold.

Why can't we have discussions where basic facts can be established?

Even Insomniac's development costs for Spider-Man Miles Morales which was basically just an expansion shows us how expensive these games are to develop and how much the licensing costs.
 
Dude, it's weird that you make excuses for everything.

The cost of development of this title and the use of the license, they are definitely looking for more than the equivalent of 2-3 million units sold.

Why can't we have discussions where basic facts can be established?

Even Insomniac's development costs for Spider-Man Miles Morales which was basically just an expansion shows us how expensive these games are to develop and how much the licensing costs.
Feel free to stop making outlandish claims so I won't have to reply to them in first place.

Make up your mind. Is Indiana Jones ip dead or not? Why will it cost as much as Spiderman.

Also, the marketing is usually a clear sign of how much something cost to make. It was non existent for this title. They didn't even showcase all features it was going to release with.
 
Why should it be compared to those two?

One is TES title, it will always do well on steam.

Other is JRPG style game, steam dudes might not even know its on gamepass. For an xbox / MS title they are more aware about availability via gamepass.
Man, the spinning never stops, does it? 😄

Now, suddenly, people don't even know where one of the hottest current games is available? 😂

A no-name studio with a no-name IP - which also launched on Game Pass - beat a Microsoft-funded Indiana Jones games built by a renowned developer, MachineGames with decades of experience, and yet the excuses never stop.
 
Man, the spinning never stops, does it? 😄

Now, suddenly, people don't even know where one of the hottest current games is available? 😂

A no-name studio with a no-name IP - which also launched on Game Pass - beat a Microsoft-funded Indiana Jones games built by a renowned developer, MachineGames with decades of experience, and yet the excuses never stop.
Machine Games might be renowned but their games sell in this range only.

CO Exp 33, again due to its word of mouth might top out at similar nos of players, 5 million.

It did sold higher on steam cause many steam players might be unaware of its availability on GP. Not entire gaming world checks gaf or look at gaming conferences.

Might be anecdotal, but one of my relatives who is a pro player and is steam user, regularly asks me for upcoming releases on gamepass.
 
So... It flopped?

Happy Lionel Richie GIF by American Idol
 
Indiana Jones is absolutely not doing well on PS5. On PSN it's already fallen behind TLOUP2 in active revenue as well as Split Fiction.

I think the message has been sent pretty clearly on this.

  • The game absolutely should have been 3rd person
  • There's way too much competition on PS5 to put less than stellar ports out
    • Microsoft is going to have to decide whether they're going to take the PR hit for having games play better on PS5 or take a PR hit for having games on PS5 but having no one buy them
Forza is already showing signs of serious slippage.
 
Indiana Jones is absolutely not doing well on PS5. On PSN it's already fallen behind TLOUP2 in active revenue as well as Split Fiction.

I think the message has been sent pretty clearly on this.

  • The game absolutely should have been 3rd person
  • There's way too much competition on PS5 to put less than stellar ports out
    • Microsoft is going to have to decide whether they're going to take the PR hit for having games play better on PS5 or take a PR hit for having games on PS5 but having no one buy them
Forza is already showing signs of serious slippage.
I wonder where all the people are who called folks "fanboys" when they criticized the decision of making the game first-person.
 
I wonder where all the people are who called folks "fanboys" when they criticized the decision of making the game first-person.

Honestly, a truly baffling decision to make in 2024. Like this was a throwback to Goldeneye....

There is no such sizeable group of gamers who prefer 1st person adventure games over 3rd person. It's well established at this point. It's one thing to make a 1st person shooter with a campaign, but this isn't really that.

I'm surprised that it wasn't a bigger problem in Cyberpunk to be honest, but at least there they were going for like a futuristic skyrim.

That there wasn't even a toggle just goes to show that they didn't want to do the heavy work to animate the character. So much goes into having a 3rd person game... all the animations need to be perfect and all of that has an impact on frame performance as well.
 
Indiana Jones is about to fall off the first page on the PSN store in the US... it has no legs at all. I don't think anyone on any platform had serious interest in this game being a first person game. Its ceiling was always going to be super limited.
Having played parts of it via gamepass on TV, it is worth <15 GBP to me. I will buy it on the PS5 if it drops to that price. It also does not look good aesthetically, especially compared to Sony 1st party games. It might be a technically proficient game with accurate shadows and reflections, fake shadows and reflections never bothered me in games. The gameplay is also boring not enough shooting for an FPS, was never a fan of Imsims. Not a surprise that the wider market has rejected it.
 
Having played parts of it via gamepass on TV, it is worth <15 GBP to me. I will buy it on the PS5 if it drops to that price. It also does not look good aesthetically, especially compared to Sony 1st party games. It might be a technically proficient game with accurate shadows and reflections, fake shadows and reflections never bothered me in games. The gameplay is also boring not enough shooting for an FPS, was never a fan of Imsims. Not a surprise that the wider market has rejected it.
I think the game can look VERY good, especially on high-end systems. But the biggest problem was the boring gameplay for me.

I know some people enjoyed the gameplay, but for me it was too slow and boring because the ratio of inactivity-to-action was too damn low for a, supposedly, "action-adventure game."
 
So not only has Indiana Jones fallen behind TLOUP2 and Split Fiction in active revenue on PSN, but Forza Horizon has fallen behind MLB The Show 25...

The idea that Forza was going to find this massive userbase on PlayStation when there are so many existing racing games was just a bit unbelievable. I think it probably performed okay, but certainly not this huge seller.

Microsoft should probably think carefully about how they port Gears Reloaded. There are just way too many games on the market to be putting anything half assed out.
 
Indiana Jones is absolutely not doing well on PS5. On PSN it's already fallen behind TLOUP2 in active revenue as well as Split Fiction.

I think the message has been sent pretty clearly on this.

  • The game absolutely should have been 3rd person
  • There's way too much competition on PS5 to put less than stellar ports out
    • Microsoft is going to have to decide whether they're going to take the PR hit for having games play better on PS5 or take a PR hit for having games on PS5 but having no one buy them
Forza is already showing signs of serious slippage.

How is Forza and Indy doing compared to titles like astro bot?
 
Last edited:
How is Forza and Indy doing compared to titles like astro bot?

Currently, they're above Astro Bot, but Astro Bot had legs for months.

Among paid games above 40 USD (active revenue)

Forza is currently 5th
Indy is 19th
Astro is 30th

Note that when I'm saying active revenue, that PSN refreshes I believe twice daily, and I don't know how long it considered revenue for, whether it is daily revenue, weekly revenue, monthly revenue, or some other cadence. My guess would be weekly revenue given how quickly games can rise but also somewhat quickly how much they can fall. I think there would be more movement if it were daily. It could also be a completely different cadence like biweekly or even 10 days. In short, it's not clear.
 
So not only has Indiana Jones fallen behind TLOUP2 and Split Fiction in active revenue on PSN, but Forza Horizon has fallen behind MLB The Show 25...

The idea that Forza was going to find this massive userbase on PlayStation when there are so many existing racing games was just a bit unbelievable. I think it probably performed okay, but certainly not this huge seller.

Microsoft should probably think carefully about how they port Gears Reloaded. There are just way too many games on the market to be putting anything half assed out.
Forza Horizon 5 is an almost four year old game sold at full price and you don't even get the expansions in the base version. There IS definitely room for racing games other than Gran Turismo. In fact a lot of other studios were trying to copy Horizon's ideas over the years and bring them to PS for easy profits, but probably only Crew Motorfest succeeded in that.

Forza Horizon 6 will sell huge if it launches day1 on PS5.
 
Last edited:
Currently, they're above Astro Bot, but Astro Bot had legs for months.

Among paid games above 40 USD (active revenue)

Forza is currently 5th
Indy is 19th
Astro is 30th

Note that when I'm saying active revenue, that PSN refreshes I believe twice daily, and I don't know how long it considered revenue for, whether it is daily revenue, weekly revenue, monthly revenue, or some other cadence. My guess would be weekly revenue given how quickly games can rise but also somewhat quickly how much they can fall. I think there would be more movement if it were daily. It could also be a completely different cadence like biweekly or even 10 days. In short, it's not clear.
I wonder how Doom will be doing?

The game officially released yesterday and it has been awfully quiet.

Could it be because so far Doom has only a ~31K CCU on Steam?
That's not much better than Indy, even though it's a bit over double the CCU.
 
Last edited:
Forza Horizon 5 is an almost four year old game sold at full price and you don't even get the expansions in the base version. There IS definitely room for racing games other than Gran Turismo. In fact a lot of other studios were trying to copy Horizon's ideas over the years and bring them to PS for easy profits, but probably only Crew Motorfest succeeded in that.

Forza Horizon 6 will sell huge if it launches day1 on PS5.

  • TLOUP2 is 5 years old
  • There are more racing games on PS5 than just Gran Turismo
  • How many racing games do you think people buy over the course of a generation?

I wonder how Doom will be doing?

The game officially released yesterday and it has been awfully quiet.

Could it be because so far Doom has only a ~31K CCU on Steam?
That's not much better than Indy, even though it's a bit over double the CCU.

Not great. It's below NBA 2K25 in revenue and even though revenue is elevated during the playoffs, the game has been out for months. You can launch below seasonal sports games and be doing huge numbers. It's also below CoD, months after CoD launched. Within a week or two it'll probably drop out of the top 12 in revenue.

On PC it is below CS2, which is never a great sign for a game that has just launched.

People often point to Hogwarts Legacy on UK charts for example. I call this the mendoza line in gaming. CS2 has consistent revenue, but it's not like it's generating the equivalent of selling millions of copies every week, so to not be above in on launch means that unless you have really good legs, you're not really a hit game.

85k followers on Steam isn't great for a brand new AAA game. It also doesn't do much for my argument that there's a larger audience out there interested in single player campaign FPS.

It's also kind of a weird time to release. Especially as a 70 dollar game.
 
  • TLOUP2 is 5 years old
  • There are more racing games on PS5 than just Gran Turismo
  • How many racing games do you think people buy over the course of a generation?



Not great. It's below NBA 2K25 in revenue and even though revenue is elevated during the playoffs, the game has been out for months. You can launch below seasonal sports games and be doing huge numbers. It's also below CoD, months after CoD launched. Within a week or two it'll probably drop out of the top 12 in revenue.

On PC it is below CS2, which is never a great sign for a game that has just launched.

People often point to Hogwarts Legacy on UK charts for example. I call this the mendoza line in gaming. CS2 has consistent revenue, but it's not like it's generating the equivalent of selling millions of copies every week, so to not be above in on launch means that unless you have really good legs, you're not really a hit game.

85k followers on Steam isn't great for a brand new AAA game. It also doesn't do much for my argument that there's a larger audience out there interested in single player campaign FPS.

It's also kind of a weird time to release. Especially as a 70 dollar game.
MS really has a problem.

That's Indy, Avowed, SoM and Doom being major flops, back to back.
The only redeeming factor would be Playstation sales (Indy in this case) and even those will be underwhelming.
 
MS really has a problem.

That's Indy, Avowed, SoM and Doom being major flops, back to back.
The only redeeming factor would be Playstation sales (Indy in this case) and even those will be underwhelming.

I want to be careful calling Doom a major flop at this point as it is still early days and you never know what gains traction. Certainly unperforming, but I'm not sure I'd categorize it with Indy, let alone Avowed and South of Midnight.

I think 70 dollars for Doom that wasn't significantly better than or even universally better than Doom Eternal is ending up a bridge too far for most people.

Zenimax has been doing a less than stellar job with their PS Ports. We'll see how the Gears Reloaded port turns out.
 
Currently, they're above Astro Bot, but Astro Bot had legs for months.

Among paid games above 40 USD (active revenue)

Forza is currently 5th

Care to list the 4 games above FH5? I expect Expedition 33 to be one of them.

5th is also well above 30th…


The idea that Forza was going to find this massive userbase on PlayStation when there are so many existing racing games was just a bit unbelievable. I think it probably performed okay, but certainly not this huge seller.

it certainly found a massive audience on Steam where there are even more racing games than any other platform.

It's a port of a 4 year old game, and it's still doing very well.
 
I want to be careful calling Doom a major flop at this point as it is still early days and you never know what gains traction. Certainly unperforming, but I'm not sure I'd categorize it with Indy, let alone Avowed and South of Midnight.
Fair enough.
Guess it depends on expectations. Doom might end up selling decently at best thanks to PS5.
Though I'd be surprised if it passes 1M sales on PS at launch.
I think 70 dollars for Doom that wasn't significantly better than or even universally better than Doom Eternal is ending up a bridge too far for most people.

Zenimax has been doing a less than stellar job with their PS Ports. We'll see how the Gears Reloaded port turns out.
I don't think pricing really matters all that much, tbh.

MS main issue is that their output isn't compelling outside of the core fanbases.
And even then, their strategy seems to be mid effort, mid results mainly due to GP. Hence why Obsidian said as much at GDC.

Honestly, I don't see Gears Reloaded doing better than Forza.
Decent, but underwhelming.
 
Care to list the 4 games above FH5? I expect Expedition 33 to be one of them.

5th is also well above 30th…


Don't be dense. One game just came out a couple weeks ago while the other has been out since September...


#1 NBA 2K25
#2 CoD
#3 Doom
#4 MLB The Show 25
#5 Forza
#6 EA FC
#7 Expedition 33
#8 GTA5
#9 Minecraft
#10 Madden 25

it certainly found a massive audience on Steam where there are even more racing games than any other platform.

It's a port of a 4 year old game, and it's still doing very well.

Gran Turismo is the biggest racing game on the planet. It's not on Steam...
 
Don't be dense. One game just came out a couple weeks ago while the other has been out since September...

There was really no point in you making that statement comparing the two of them.

#1 NBA 2K25
#2 CoD
#3 Doom
#4 MLB The Show 25
#5 Forza
#6 EA FC
#7 Expedition 33
#8 GTA5
#9 Minecraft
#10 Madden 25

How is 5th position here 'showing signs of serious slippage'?
NBA 2K25 and COD are GaaS heavyweights, Doom just released.

Gran Turismo is the biggest racing game on the planet. It's not on Steam...

You started the discussion talking about the number of racing game options on the platform, though. This counts as one.
 
  • TLOUP2 is 5 years old
  • There are more racing games on PS5 than just Gran Turismo
  • How many racing games do you think people buy over the course of a generation?
But that's just it, there are no other BIG racing series for PlayStation players other than Gran Turismo and Crew Motorfest. Sure some people will play the same game for years, but others will want something new. Sony has killed Driveclub, Wipeout, Motorstorm, Twisted Metal and all other first party racing/driving IP's. All other multiplatform games have become more or less liche, either because they're lower budget or focused around actual motorsport disciplines and not that friendly towards the casual market. NfS is dead for the time being.

Many people (myself included) kept saying over the years that there's an empty spot for Sony to compete with Forza Horizon, ignoring its rising popularity. Now that spot has been filled, BUT I wouldn't rate the success of PS Horizon just yet because of the mentioned pricing and age reasons. Let Forza Horizon 6 be released on both platforms day1 and then we'll see.
 
But that's just it, there are no other BIG racing series for PlayStation players other than Gran Turismo and Crew Motorfest. Sure some people will play the same game for years, but others will want something new. Sony has killed Driveclub, Wipeout, Motorstorm, Twisted Metal and all other first party racing/driving IP's. All other multiplatform games have become more or less liche, either because they're lower budget or focused around actual motorsport disciplines and not that friendly towards the casual market. NfS is dead for the time being.

Many people (myself included) kept saying over the years that there's an empty spot for Sony to compete with Forza Horizon, ignoring its rising popularity. Now that spot has been filled, BUT I wouldn't rate the success of PS Horizon just yet because of the mentioned pricing and age reasons. Let Forza Horizon 6 be released on both platforms day1 and then we'll see.
If they added bikes/quad-bikes to Forza Horizon it would have been Motorstorm in all but name..
 
Other is JRPG style game, steam dudes might not even know its on gamepass. For an xbox / MS title they are more aware about availability via gamepass.

Credibility shattering.

Was played by 5 million players on gamepass.

*no serious interest at all.

But since you're the expert, what are gamepass numbers for games that we have clear consensus are mediocre? I mean, Redfall is another Xbox published game, and for all we know, far in excess of 5 million people tried the game before dismissing it, just because they subbed to Gamepass and there is no downside to trying it out. Maybe, just throwing a random number out there, close to half of subscribers tried it, which is five times the interest of Indy.

Long after Phil has left us he can count on you to carry his torch of counting users and shit.

Edit: I know that you really like the game and were satisfied with the outcome. But I maintain that they completely missed the mark of what would have made a successful product by going first person. License Harrison Ford's likeness for the first officially licensed Uncharted/Tomb Raider/Pitfall, remove him from the screen entirely and change all the rules. It's a symbol of how gaming is mostly run by idiots now.
 
Last edited:
MS really has a problem.

That's Indy, Avowed, SoM and Doom being major flops, back to back.
The only redeeming factor would be Playstation sales (Indy in this case) and even those will be underwhelming.
Doom too ? But it just released, do you have a report somewhere ?
 
But since you're the expert, what are gamepass numbers for games that we have clear consensus are mediocre? I mean, Redfall is another Xbox published game, and for all we know, far in excess of 5 million people tried the game before dismissing it, just because they subbed to Gamepass and there is no downside to trying it out. Maybe, just throwing a random number out there, close to half of subscribers tried it, which is five times the interest of Indy.
Even Playstation is going for engagement, and here we have, forum posters still embroiled in nos.

Redfall, say 20 million ppl tried it. But didn't play for more than an hour. How is engagement looking like?

They have metrices to see which game succeeded, which didn't. They dont share it here doesn't mean all games are similarly successful.

Edit: I know that you really like the game and were satisfied with the outcome. But I maintain that they completely missed the mark of what would have made a successful product by going first person. License Harrison Ford's likeness for the first officially licensed Uncharted/Tomb Raider/Pitfall, remove him from the screen entirely and change all the rules. It's a symbol of how gaming is mostly run by idiots now.
So you wanted it in third person?

Its Im sim inspired title. Being a fan of genre, I welcome first person perspective. After playing it, well justified for me.

I don't care about have Harrison Ford in front of camera all the time. I much prefer close look at physics based objects manipulated in first person.

Breath of the Wild would have been so much more immersive in first person.
 
So not only has Indiana Jones fallen behind TLOUP2 and Split Fiction in active revenue on PSN, but Forza Horizon has fallen behind MLB The Show 25...

The idea that Forza was going to find this massive userbase on PlayStation when there are so many existing racing games was just a bit unbelievable. I think it probably performed okay, but certainly not this huge seller.

Microsoft should probably think carefully about how they port Gears Reloaded. There are just way too many games on the market to be putting anything half assed out.
Is this satire?
 
But that's just it, there are no other BIG racing series for PlayStation players other than Gran Turismo and Crew Motorfest. Sure some people will play the same game for years, but others will want something new. Sony has killed Driveclub, Wipeout, Motorstorm, Twisted Metal and all other first party racing/driving IP's. All other multiplatform games have become more or less liche, either because they're lower budget or focused around actual motorsport disciplines and not that friendly towards the casual market. NfS is dead for the time being.

Many people (myself included) kept saying over the years that there's an empty spot for Sony to compete with Forza Horizon, ignoring its rising popularity. Now that spot has been filled, BUT I wouldn't rate the success of PS Horizon just yet because of the mentioned pricing and age reasons. Let Forza Horizon 6 be released on both platforms day1 and then we'll see.
It's not a financially responsible decision to spend on new risky first-party games (talking about the car racing genre here), when you can easily get 30% of revenue for each unit sale of already established IP.

Somebody else is taking all the risk, and you're raking in pure net profits. Now that's smart.
 
Last edited:
Can we stop it with these lazy responses?

If you think something I wrote is inaccurate, specify it or buzz off
Dude which psn store are getting this info from? I highly doubt mlb the show is ranked that high in a European country especially ahead of Forza. Sounds like you looking at the US store rankings.
 
Last edited:
  • TLOUP2 is 5 years old
  • There are more racing games on PS5 than just Gran Turismo
  • How many racing games do you think people buy over the course of a generation?
can you name some of these games? because i literally do not know what you are talking about.

I found this article:

it's a whole lot of flotsam and random small games. I know the sim situation is somewhat deeper specially if you dont mind going back to PS4 like DIRT RALLY 2. But... the arcade racer situation on PS5 is and always has been horrible. FH5 is easily the best one on the system if you're at all interested in this type of game.
 
Dude which psn store are getting this info from? I highly doubt mlb the show is ranked that high in a European country especially ahead of Forza. Sounds like you looking at the US store rankings.

Sounds like you know exactly what I was talking about and still have refuted nothing...

can you name some of these games? because i literally do not know what you are talking about.

I found this article:

it's a whole lot of flotsam and random small games. I know the sim situation is somewhat deeper specially if you dont mind going back to PS4 like DIRT RALLY 2. But... the arcade racer situation on PS5 is and always has been horrible. FH5 is easily the best one on the system if you're at all interested in this type of game.

I'm not talking about quality, quality is subjective (for the most part), I'm talking about sales which are objective. People have been buying racing games on PS5 for years. How many racing games in a generation do you think people (who are interested in racing games or otherwise) buy? It's competitive.
 
I'm not talking about quality, quality is subjective (for the most part), I'm talking about sales which are objective. People have been buying racing games on PS5 for years. How many racing games in a generation do you think people (who are interested in racing games or otherwise) buy? It's competitive.
What are those wildly successful and competitive racing games on PS5.

The only persistent franchise I can think of is F1 and EA is about to shut the studio down. It's like GT7 and then nothing. I dont think The Crew did well.
 
Last edited:
Sounds like you know exactly what I was talking about and still have refuted nothing...
I honestly don't.

Currently top 3 in some countries

UK psn - fc25, fortnite, forza
Canada psn - fortnite, doom, forza
Australia psn - fortnite, fc25, forza
Us psn - fortnite, nba2k25, cod

Every market is different when it comes to which games sell better.
 
Last edited:
Top Bottom