Indiana Jones is selling more on PS5 than Xbox/Steam

Threw it into some AI and told it to factor in location, length of development, industry norms etc and your 40 is below range. Range given was 42-80million USD. (42 being base labour cost in house)

I would have thought 100m+ so I'm surprised it came in so low tbh. It isn't exactly a low budget no talent (referring to actors) studio.

edit: forced it to do some sanity checks against other titles and then against Machine Games projects and basically it arrived at 'yes that range is still about right' but probably the higher end.
I also low balled game pass revenue it must have made.

So, in the end, not outlandish it must be close to breaking even.
 
I'm glad the game is getting sales. Should have never been a staggered release in the first place. The days of Xbox selling hardware through exclusives is over. Their hardware pitch now needs to be power and convenience.
I'm not a professional at watching these numbers but I'm pretty confident that staggered releases kill sales on the system that gets the game second. Anecdotally, my hype dies a bit when a game launches and is out there for weeks or months before I'm able to play it.
 
the last 2 movies were not that good. they should have done one where indy goes to a fantastical uncharted land like st martins land or the land of thule or shangri la. the sequel to this game should be a modern remake of fate of atlantis
 
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People playing it on gamepass must have paid to play it, no?

They did raised their prices before COD launched. Its not as lucrative to stack it either. They are making some money on gamepass for sure.
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Todd had a boomer moment thinking the 18-35 demographic that games target was going to care about an Indiana Jones game. It's such a boring and generic IP.
 
Imagine the day when Halo comes out for PS and it sells more than the Xbox version
 
PC players benefit from Game Pass on PC, meaning there's little interest in purchasing the game in Steam, so Game Pass titles will tend to sell less on Steam than on PS5
  1. Game Pass is not big at all on PC. So most PC players still buy games. Only a tiny, tiny fraction of PC players would be playing games via GP.
  2. We've been through all this. There are many, many games that launched on Game Pass and still performed exceptionally better than Indiana Jones or Avowed or other GP games. Claire Obscure: Expedition 33 is the most recent example. It has already performed 10x better than Indiana Jones on Steam, despite both games releasing on Game Pass day one.
If Expedition 33 performed well on Steam and Indiana Jones did not, it only means that gamers aren't interested enough in the Indiana Jones game. Both games launched on Game Pass, so that's obviously not a factor.
 
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Todd had a boomer moment thinking the 18-35 demographic that games target was going to care about an Indiana Jones game. It's such a boring and generic IP.
Yup. Cut off is roughly mid-millennial. It's a good concept but Naught Dog had the right idea to spice it up rather than dust it off. Machine Games being really fucking good at making games might be the only thing that allows it to break even. Paying money to license this IP should be a fireable offense for whoever signed off on it.
 
Yup. Cut off is roughly mid-millennial. It's a good concept but Naught Dog had the right idea to spice it up rather than dust it off. Machine Games being really fucking good at making games might be the only thing that allows it to break even. Paying money to license this IP should be a fireable offense for whoever signed off on it.
In the end, I am glad the franchise died on a high note and it was a videogame of all things.
 
PC is one demographic though, imo, which is part of the Xbox eco-system since people like you always like to point out that MS always supported PC.
MS tried to fuck over PC gamers so bad that over a decade later people still haven't forgiven them for it.
 
GamePass is not a thing on PS5.

Nobody bought it on Xbox either, they rented it for $1 instead.
Stop that $1 shit. Not everybody pays $1 for gamepass. Most people just pay the normal price and let the subscription activated.

Mine has only 7days left, but with all those titles in the last months I may add a few months.


Also with a subscription service, revenue is generated over time not in the first few days/month.

Would not be surprised if sales on Xbox are lower because of gamepass. But sales are still there and not near zero.
 
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Most people just pay the normal price and let the subscription activated.

I don't know if I agree with "most".

It isn't just the $1 promotions. It's also people who used the Gold to Game Pass conversion loophole (before they reduced it) and people who buy their keys from gray market sellers.

Almost all of my Xbox-only friends/family who have GPU have done one of the three things listed above, then bragged about NOT paying "full price".

It's been my experience from threads here and around other places — including very Xbox friendly communities — that most people have looked for/used any way to purposely avoid paying "normal price".
 
I don't know if I agree with "most".

It isn't just the $1 promotions. It's also people who used the Gold to Game Pass conversion loophole (before they reduced it) and people who buy their keys from gray market sellers.

Almost all of my Xbox-only friends/family who have GPU have done one of the three things listed above, then bragged about NOT paying "full price".

It's been my experience from threads here and around other places — including very Xbox friendly communities — that most people have looked for/used any way to purposely avoid paying "normal price".
Most people just don't post in online forums ;), just a minority of people is active in online forums. A loud minority but still minority.
 
Astro Bot is a glorified tech demo. 🤷🏾‍♂️
You mean Astro's Playroom right? Anyways, even that game is actually quite a little gem. Really fun to platinum too. I would not call it a glorified tech demo, feels unfair.

Now, there are other HW walkthroughs that seem a lot less of a game and cost $10 vs that being free.
 
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You mean Astro's Playroom right? Anyways, even that game is actually quite a little gem. Really fun to platinum too. I would not call it a glorified tech demo, feels unfair.

Now, there are other HW walkthroughs that seem a lot less of a game and cost $10 vs that being free.
It wasn't a typo.

And yes, Astro's Playroom is cool and I'll bet Astro Bot is as well.

The fact that a glorified tech demo does so well is testament to the quality that Team Asobi has delivered.
 
Yeah. They limited themselves by going with a Dev that only does fp games. It's still a relevant and viable ip. In the right hands it should and could have been made to rival tomb raider and uncharted. Instead, the games it inspired are still the best in the genre.
Thing is that if you give it time and you try not to rush your way out of the game, you will see first and third person are actually mixed in fairly decently and first person does a lot for immersion in small confined space too. Boxing, shooting, exploring. It is very immersive and as a whole package it is one of the best Indiana Jones movies we never got at the cinema.

My main gripes with the game are technical with some of the LOD / lighting pop-in and RTGI and shadows being lower than PC lowest on XSX and especially PS5 Pro.
 
It wasn't a typo.
Then I do not get you, Astro Bot is Not a glorified tech demo as much as Super Mario Odyssey or Super Mario Sunshine are not just glorified tech demos.
And yes, Astro's Playroom is cool and I'll bet Astro Bot is as well.
Ah, so you have not played Astro Bot… well, do. You are missing out ;).

quality that Team Asobi has delivered.
Oh there is no doubt in my mind that they did!
 
Ah, so you have not played Astro Bot… well, do. You are missing out ;).
Great Circle (objectively among the best licensed games of all time) Concord-quality and Astro Bot (objectively among the best platformers of all time) a tech demo like Playroom.

This is what happens when discussing things with no first hand experience, and a fair dose of self-entitlement.
 
  1. Game Pass is not big at all on PC. So most PC players still buy games. Only a tiny, tiny fraction of PC players would be playing games via GP.
  2. We've been through all this. There are many, many games that launched on Game Pass and still performed exceptionally better than Indiana Jones or Avowed or other GP games. Claire Obscure: Expedition 33 is the most recent example. It has already performed 10x better than Indiana Jones on Steam, despite both games releasing on Game Pass day one.
If Expedition 33 performed well on Steam and Indiana Jones did not, it only means that gamers aren't interested enough in the Indiana Jones game. Both games launched on Game Pass, so that's obviously not a factor.
I don't think it is quite as simple as that.

I think the higher profile the game - Indiana Jones is an expensive licensed IP and the other isn't - and being on Gamepass, and first on Gamepass/Xbox/PC erodes perceived value disproportionately.

Microsoft's Xbox One digital strategy always being below the surface to make a comeback, and them not even putting a full game on the disc reinforces this point and just provides a litany of pitfalls for would be customers that damage the game sales when people are already taking a punt on a publisher of mixed track record for delivering good games worth the AA/AAA prices.

It also doesn't help when games like Indiana release and the first articles are always from DF with how it can generically look better on a $/£ 5,000 PC, which again tends to target high profile games more in early sales than say a lower profile sleeper hit that DF do that to after the popularity of the game.
 
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Is this what people think I'm really thinking when I support exclusivity?

Jesus christ
Not necessarily. I'm just describing the thought process behind those who get more enjoyment out of a game being exclusive to their platform of choice. At the end of the day, it's FOMO. Bear in mind that the majority of gamers start out as children. Children whose parents aren't going to buy them three different consoles and a gaming PC. They have to pick something. And up until more recent years, every platform had its exclusives. In choosing which one to buy, you were risking FOMO. A game you might greatly desire may decide to skip your chosen platform and there was little you could do about it.

As people get older, FOMO has a lot less hold on them in most cases. And their disposable income in most cases also tends to grow, reducing their chance of missing out on a game they really want to as they may not be locked to a single platform and ecosystem any longer.
 
Quite a hot take, but I guess as it was with Persona, ReFantazio, Clair Obscur and many more games avaliable on Xbox/GPU, some genres simply don't gel with the current leftover Xbox audience.

Cinematic adventure games like Indiana are prime example of a PS5-first releases and there's nothing wrong with it. It's a shame that MS decided to keep the original release date and did not move it to accomodate simultaneous PS5 release but I hope MG will ar least recoup the budget to produce Wolf 3.
 
Indiana Jones is about to fall off the first page on the PSN store in the US... it has no legs at all. I don't think anyone on any platform had serious interest in this game being a first person game. Its ceiling was always going to be super limited.
 
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Indiana Jones is about to fall off the first page on the PSN store in the US... it has no legs at all. I don't think anyone on any platform had serious interest in this game being a first person game. Its ceiling was always going to be super limited.
This was obvious from the reveal, but people just got mad when someone said it out loud.
 
Indiana Jones is about to fall off the first page on the PSN store in the US... it has no legs at all. I don't think anyone on any platform had serious interest in this game being a first person game. Its ceiling was always going to be super limited.
Was played by 5 million players on gamepass.

*no serious interest at all.
 
Indiana Jones is about to fall off the first page on the PSN store in the US... it has no legs at all. I don't think anyone on any platform had serious interest in this game being a first person game. Its ceiling was always going to be super limited.
It's a great game, their loss, especially for people who like "cinematic Sony games" and didn't get one in 2024.
 
Was played by 5 million players on gamepass.

*no serious interest at all.

People playing a game they didn't buy doesn't equate to serious interest. I've seen plenty of shows and movies on streaming services that I wasn't super interested in and certainly wouldn't have bought outside of the subscription.

Also, I'd love to see what percentage of people on GamePass even bother to finish games.
 
Indiana Jones is about to fall off the first page on the PSN store in the US... it has no legs at all. I don't think anyone on any platform had serious interest in this game being a first person game. Its ceiling was always going to be super limited.

I think it's just a sad reality that the franchise doesnt hold much weight anymore. Sure making it third person may have helped with sales, but I personally like that they did something different.
 
Was played by 5 million players on gamepass.

*no serious interest at all.
  1. And how many people bought it? You know, parted ways from their hard-earned money only so they could play Indiana Jones?
  2. "5 million players" mean ~31 million players chose to not even start the game once? Seems like "no serious interest" to me.
 
I think it's just a sad reality that the franchise doesnt hold much weight anymore. Sure making it third person may have helped with sales, but I personally like that they did something different.

I think pretty much any franchise that once was popular can become popular again. The potential is always there. It's why I don't understand why companies totally give up on IP. Yeah, sure sometimes you want to give them a rest, but make a plan to make it relevant again.

Look at Top Gun Maverick... the first movie came out in 1986 and Top Gun Maverick came out in 2022... we're talking about 36 years later and this movie grossed over a billion dollars... a 40 year old sequel to a one movie franchise...

Look at things like Tomb Raider and how they were able to make it far more relevant taking a lot out of the pages of Uncharted, a game inspired by... Tomb Raider... Making an Indiana Jones game in the same vein could have done gangbusters.

The first mistake for this franchise was casting Harrison Ford as Indiana Jones in the latest movie. He had his shot with IJ4 and it was trash. There was an obvious choice they could have made by casting Chris Pratt to replace him and rebooting the franchise. Making a now niche franchise a first person adventure game is really limiting its potential and the only reason they "did something different" is because the studio doesn't have expertise in making 3rd person action games...

Cyberpunk did really well even despite the launch, but it's not like it did 50 million units... again this could have been accomplished if the game supported 3rd person. You're cutting off an entire marketbase. They could have made Cyberpunk the next GTA franchise.
 
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People playing a game they didn't buy doesn't equate to serious interest. I've seen plenty of shows and movies on streaming services that I wasn't super interested in and certainly wouldn't have bought outside of the subscription.

Also, I'd love to see what percentage of people on GamePass even bother to finish games.
If it wasn't on gamepass, typically Im Sim titles sell 2-3 million.

Seems in line with its market potential.

How does that hold up against Oblivion and Expedition 33?

Why should it be compared to those two?

One is TES title, it will always do well on steam.

Other is JRPG style game, steam dudes might not even know its on gamepass. For an xbox / MS title they are more aware about availability via gamepass.
 
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