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Dissidia 012 [duodecim] Final Fantasy |OT| - better than your fanfiction

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Title ~ Dissidia 012 [duodecim] Final Fantasy
Publisher/Developer ~ Square Enix / Square Enix 1st Production Department
Genre ~ Dramatic Progressive Action (Fighting)
Platform ~ Playstation Portable
MSRP ~ $29.99(USD) £ ?(Euros)
Release Date ~ Mar. 22 2011 (US), Mar. 25 2011 (Europe)
Ratings ~ PEGI: 12+, ESRB: T(Teen), CERO: C


Story Synopsis:

Cosmos, the goddess of harmony. Chaos, the god of discord. Reigning from distant realms, the two gods had gathered warriors from all lands to lead them in savage war. Cosmos and Chaos were of equal strength. It was believed the conflict would last forever...This tale tells of the previous war that preceded the first game with notable changes among the heroes and ranks of villains.

General:

Dissidia Final Fantasy (DFF) was originally a commemorative title for the Final Fantasy series anniversary that brings forth arguably the best of what the series has offered over 20 + years. The game is best described as a dream...err I mean fantasy match crossover featuring protagonists and antagonist of the main line FF series. The heroes do battle to bring forth balance in the name of Cosmos with the crystals (a series staple of importance). While simultaneously, those in the service of Chaos seek to stop them and usher in disaster. DFF012 now features heroes and villains from 13 games of the series. With a full single player story mode for each hero backed by years of narrative, you will find it difficult to say this fighter has no real story.

What does Dissidia mean?

Dissidia is Latin for conflict" or "disagreement" and given the context of the game is makes sense because there a whole lot scrapping going on.

What does duodecim mean?

Again with a fondness of the Latin language, this translates to twelve. This represents the current war that takes place in the game.

Preorder bonuses:

Amazon
Tifa costume
Gamestop Cloud Kingdom Hearts 1 outfit

Limited editions (Europe only)

Europe ~

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Via siliconera: "This collector’s pack opens up with artwork with the Cosmos and Chaos characters, special cover art for the PSP game, six lithograph prints of new Cosmos characters, a discount code for Final Fantasy on PSN, and a code to get two downloadable costumes. "

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Limited edition soundtrack

Via play-asia: Features remixes, original pieces, & fan favorite tunes and a promo clip of the game.

Reviews:

IGN: 9.0 - "Playing Dissidia Duodecim Final Fantasy is like learning a foreign language. It's intimidating and difficult at first, but the end result is always worth the effort"

1UP: A-

"Obviously, Dissidia's mash-up of genres is still a bit of an acquired taste, but I've thoroughly enjoyed its weird mix of fighting game and RPG mechanics"

Gamespot: 8.0

"This sequel is slow to show off its best features, but once it does, you won't want to stop playing."


Official sites: *click on the euro & japanese ones*

NA, Europe, Japan
 
CHARACTER ROSTER!

*note* VA & character info is provided from the FF wiki, if there are errors please inform me

~New fighters/New hotness!!!~

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Kain Highwind
Voice Actor: Liam O'Brien
Concept: Tactical Striker
Description: He fights using attacks that let him dash and leap through the air with ease. His melee Bravery attacks cause him to dash towards the opponent quickly, allowing him to continue his assault. Kain can also choose the orientation of where the final blow of his aerial attacks will send the opponent.

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Tifa Lockhart
Voice actor: Rachael Leigh Cook
Concept: Feint Brawler
Description: While attacking Tifa will can cancel her current attack and move behind the enemy, allowing her to attack them again by surprise. Each attack has a different timing for inputting the feint, and feinting when far away will cause Tifa to dash toward the opponent instead.

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Laguna Loire
Voice actor: A. V. Kennedy
Concept: Tactical Gunner
Description: He uses several mid-range and long-range attacks. He uses a variety of weapons to fight, including his trademark machine gun, rocket launchers, and grenades.
His playstyle is more akin to that of both the Emperor or Kefka
Returning combatants

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Yuna
Voice actor: Hedy Burress
Concept: Grand summoner
Description: Yuna is described as a Grand Summoner and her attacks involve her summoning her Aeons to fight for her, including Valefor, Ifrit, Ixion, Shiva and Bahamut.

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Vaan
Voice actor: Bobby Edner
Concept: Resourceful(adroit) Attacker
Description: He wields a variety of weapons, including Swords, Greatswords, Shields, Katanas, Guns, Crossbows, Axes, Staves and Spears. When attacking he automatically switches weapons, and that weapon remains equipped until he changes it again.

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Lightning
Voice actor: Ali Hillis
Concept: Paradigm Commando
Description: Using her Paradigm Shift abilities from Final Fantasy XIII to shift between Commando, Ravager and Medic roles. Each role has its own moveset, allowing Lightning to change her fighting style completely. As a Commando, Lightning uses primarily melee attacks, as a Ravager she casts magic, and as a Medic she uses Cure spells to recover her Brave without attacking. She's also the cover star of the game given the fact she's the newest FF protagonist.

Returning Combatants!!!

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Warrior of Light
Voice actor: Grant George
Concept: All around balance type
Description: A fighter whom has no real weakness at any range, his balance allows him to be well suited for any battle situations. More of legend character never really featured in FF1, he is also the unofficial Cosmos team captain and original hero.

Garland
Voice actor: Christopher Sabat
Concept: Reverse Standard
Description: All villains considered he is the most standardized in terms of style. One of the powerful attacking characters, his attacks adjust accordingly based on player button pressure input. The first prominent villain of FF lore, he is recognized as a noble knight that fell from grace in pursuit of power.

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Firion
Voice actor: Johnny Yong Bosch
Concept: Weapon Specialist
Description: Just as the game he hails from suggests this man is a true jack-of-all-trades when it comes to weaponry. His bevy of weapons gives him choices that allow him to mix up on the fly against any given foe.

The Emperor
Voice actor: Christopher Corey Smith
Concept: Trap Maker
Description: An evil tactician character who makes use of the battle grounds against opposing using mines and targeted magic attacks. A mistake in one's footing will may begin a series spells to his victory.

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Onion Knight
Voice actor: Aaron Spann
Concept: Magic or Sword
Description: Both melee attacks and magic attacks are at this fighter's disposal; players have the choice of either or both for a deadly combination. Despite being the youngest hero(or combatant period), he is also the fastest character in the Cosmos side.

Cloud of Darkness
Voice actor: Laura Bailey
Concept: Beam Master
Description: Her movements are like a cloud dancing in the sky, and tentacles from her body reach forth to attack enemies. Her mastery is in using long range particle beams to keep her opponents at bay. Long range is the name of the game.

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Cecil Harvey
Voice actor: Yuri Lowenthal
Concept: Style Change
Description: Of all the heroes, Cecil is a being with 2 powerful styles at his call. His Dark Knight form is a slower but strong offensive character fit for ground combat. His Paladin form is a mid-air specialist who is best suited in both agility and defense. Frankly, you can take charge in both the air and the ground.

Golbez
Voice actor: Peter Beckman
Concept: Double Attack
Description: An interesting character with mind games up his sleeve. Every attack he executes is actually a set of two, each with a different range. True, he wears seemingly heavy armor but do not be deceived, his movements are hardly restricted.

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Bartz Klauser
Voice actor: Jason Spisak
Concept: Utility Player
Description: As homage to his game, his mimic job class has him using attacks and skills borrowed from all the other heroes along with their weapons. With Bartz it's in your hands to create combos not normally possible with any other hero.

Exdeath
Voice actor: Gerald C. Rivers
Concept: Guard Counter
Description: The sequential defense person in a fighting game, his play style involves abilities and actions based on guarding. If and or when he successfully guards an attack, the following counter blow will be brutal. This makes him arguably the most powerful SNES era FF villains in DFF. His movement is unusually slow due to his defensive nature.

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Terra Branford
Voice actor: Natalie Lander
Concept: Magic Master
Description: This young woman is the most balanced among all practitioners of magic within the game. Unlike her male comrades she has the benefit of both ranged and melee magic attacks in her arsenal. She can also follow up her spells with combos at a moments notice. In this war she's now a representative of Chaos.

Kefka Palazzo
Voice actor: Dave Wittenberg
Concept: Trickster
Description: Although mainly a magic user, his attacks often confuses has the opponent guessing. His spells can home in on the enemy, and his play style relies on taunting the opponent into making foolish mistakes. Among series fans, he is as a true villain among villains...with more than a few screws loose.

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Cloud Strife
Voice actor: Steve Burton
Concept: Smash and Blow
Description: His play favors sending opponents flying with strong attacks. By slamming enemies against and through the environment, players have additional damage on top of the initial heavy strike. He also has various aerial attacks to follow up on enemies in mid- air. Matched by his very popularity his strength makes him a powerhouse. This time around our hero isn't being very heroic.

Sephiroth
Voice actor: George Newbern
Concept: Blade Master
Description: It should not be a surprise that one the most recognized villains possess great strength as well. A sword master who strikes at foes with attacks at light speed; you will not know what hit you. With his set of attacks, any player should be able to find comfort in his skill.

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Squall Leonhart
Voice actor: Doug Erholtz
Concept: Combo Master
Description: Like in the original game he comes from, his moves consists of a good number of follow-ups. His abilities will be in favor of combo purists in how well they can keep the enemy trapped in a series attacks. He keeps going and going....

Ultimecia
Voice actor: Tasia Valenza
Concept: Magic Shooter
Description: She is mainly a long ranged spell spammer, and by rapidly pressing the buttons, she can continuously string together a set of spell combos. Her attacks also allow her to hold down a button to charge for stronger magic attacks. She brings forth almost a shump like element to the roster.

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Zidane Tribal
Voice actor: Bryce Papenbrook
Concept: Air Master
Description: Just as his design suggests he is a fast and agile character, for who the air is his playground. When transformed in his Trance mode, his mobility and speed are even greater. Air juggles is this prehensile tailed hero's game

Kuja
Voice actor: JD Cullum
Concept: Free Range
Description: Able to fly freely in the air without a care in the world, he is also able to easily change directions and break out of attacks in the middle of combat. Not one restrained by gravity or normal physics, the range and distance between him and his opponent is largely meaningless.

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Tidus
Voice actor: James Arnold Taylor
Concept: Dodge Attacker
Description: A high mobility character that specializes on dodging the attacks of the opponent, and following up with a series of fast and deadly counter attacks. His skill set includes the Overdrives from his original game. In battle, it is almost as if he is swimming in water. This time around he's not a hero and is in service of Chaos....

Jecht
Voice actor: Gregg Berger
Concept: Ultimate Infighter
Description: Representing that pure fighting spirit in a sense; is Jecht. The strongest and most focused melee character in the line up, he has extremely high attack power and dominates in close range combat. He fights solely with pure melee attacks with no magic in sight. He has many dynamic abilities and attacks, like the True Jecht Shot that where he kicks a meteor at the opponent. Just as a few, he stands around the top tier of strength within DFF. Like his son he's switched sides and is now in the service of Cosmos.

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Shantotto
Voice actor: Candi Milo
Concept: Chainspeller
Description: Her HP attacks are unique in that they change in power depending on her Bravery, each tier having higher power and larger areas of effect. Shantotto is able to chain up to three of her HP attacks, increasing the Bravery damage dealt before damaging the opponent's HP.

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Gabranth
Voice actor:
Concept: EXecutioner (teehee)
Description: In his normal form his attacks and moves are slow. ALso he has no HP attacks at all, only able to inflict HP damage during Chase, which none of his Bravery attacks can initiate. Once in his EX Mode, Gabranth gains an entirely different skill set: he moves and attacks much faster, pummeling opponents with powerful sword combos, and even his melee blows have considerable range.

secret/extra characters?

Of course what fighter doesn't have them? They are considered as spoiler material, so I'll keep it as bare minimum as possible

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Gligamesh
Voice actor: Keith Szarabajka
Concept: Scramble Fighter,
Description: He picks a weapon at random when attacking. This makes the strength and effects of his attacks unpredictable.

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Prishe
Voice actor: Julie Nathanson
Concept: Combo Maker
Description: She makes use of magic and weapon skills from Final Fantasy XI, and can freely combine Bravery moves and chain them together, resulting in Skillchains that deal additional damage.

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Feral Chaos
Voice actor: Keith David(!)
Concept: Master of Bedlam
Description: In battle he fights with long, powerful fire and earth-themed combos that do massive damage. Due to his sheer size, even his melee strikes have considerable range.
 
~New Features/ New Tweaks~

Assists

One of the main new gameplay features is the Assist system, which allows characters to call an ally into battle to attack, allowing new combos to be created by chaining the two characters' moves in different fashions. The Assist system acts as a counterbalance mechanic to the EX Mode system, as landing an Assist attack can deplete the opponent's EX gauge. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the opponent's Bravery points to the player

The EX gauge can also be utilized to execute a new technique titled "EX Revenge," which will slow down the opponent's movement for several seconds at the cost of consuming the EX gauge without entering EX Mode.


Labyrinth Mode :

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"Labyrinth Mode is a new mode that can be thought of as an updated version of the Colosseum Mode from the first Dissidia. Making use of cards, you work your way through a dungeon, fighting battles and obtaining items and equipment. You'll find multiple exits in the labyrinth. If you go in further, you'll have access to rarer items but will have to face off against more powerful enemies. You can't save while you're in the labyrinth, and if you die you lose all your items." - andriasang.com



Single player mode:

Dissidia 012 will feature a story structure similar to the original game's Destiny Odysseys, and will include the ability to play as the warriors of Chaos as well.[7] The story mode utilizes a different method of storyline gameplay than the original Dissidia; a world map is used rather than tiled boards, and players are able to form parties and wander the world freely. However, when the player enters a dungeon, the gameplay is reverted to that of the board of the first Dissidia.

Tweaks:

The extra damage dealt by Wall Rush has been reduced to 25% of the base damage from the original 50%. Chase Sequences are much faster and absorb the EX force around when entering chase or continuing the chase. Critical Hits now do twice the normal damage instead of quintuple. The EX gauge can also be utilized to execute a new technique titled "EX Revenge," which will slow down the opponent's movement for several seconds at the cost of consuming the EX gauge without entering EX Mode. Several characters have gained new attacks since the original Dissidia, and several returning moves have had their properties changed. Firion, Kefka and Shantotto in particular have been stated to be heavily rebalanced.

GAME SYSTEM: As of writing this maybe subject to change once newer features are discovered.

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~Brave Attacks and HP Attacks~

Unlike regular action and fighting games, Dissidia uses a unique system of Brave and HP attacks to deal damage in battles. Each character in battle have two sets of points - Hitpoints and Brave Points. Like in any fighting game, the objective is to reduce the opponent's hitpoints to zero, but unlike a traditional fighting, Brave attacks do not reduce the HP of the opponent. Instead it drains the opponent's Brave Points and adds them to your own. If you reduce the opponent's Brave Points to zero, the character will enter a Break state and you will gain all the Brave Points that are in the pool that is indicated between the two lifebars on the screen. HP attacks on the other hand, will reduce the opponent's hitpoints by the exact amount of Brave the character has at the moment of the attack, after which the character's Brave Points are reduced to zero before slowly resetting to the initial base amount.

~Ex-Mode and Ex-Burst~

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As a character deals damage to the opponent, tiny balls of light will materialize. By absorbing these balls, the Ex-Bar will fill up. Occasionally in a small bell-shaped Ex-Core will appear, and when attained it fills up a significant portion of the Ex-Bar. When a character's Ex-Bar is full, a transformation into the Ex-Mode is available. The Ex-Mode differs from character to character, but will generally enhance the character's fighting abilities in line with that character's unique style. When in Ex-Mode, a successful combo against the opponent can be finished off with an Ex-Burst - this is a special attack that each character has and is usually an extremely damaging series of Brave Attacks followed up by a deadly HP Attack finisher. When an Ex-Burst is being used against you, there is a vertical defense bar with an indicator that can be balanced by rapidly tapping the button to raise it up or slowing down the tapping to allow it to drop. Balancing the indicator at the ideal spot will reduce the damage from the Ex-Burst by the indicated amount. Its say to say if you did go into ex mode and the other guy did hard time are a coming.

~Summons~

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Summons in Dissidia act as support skills that influence the Brave Points during a battle. Each Summon has a unique skill, but only a single Summon can be equipped for a battle at any one time. The skills that the Summons provide can vary from copying the Brave Points of the opponent as your own, to draining away your opponent's Brave Points. There are also skills that have certain on-going effects on the Brave Points of either the player or the opponent for a limited amount of time. The game will feature over 50 summons that can be acquired throughout the Story Mode.

~Character Customization~

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As Dissidia is based on the Final Fantasy series, it would not be proper to not have an in-depth character customization system to give the game a role-playing flavor. Each character in the game starts at Level 1, but gains experience points during and after battles. Like in any RPG, these characters can level up and improve their attributes. There are six different attributes - HP (Hitpoints), CP (Capacity Points), BRV (Brave), LUK (Luck), ATK (Attack), and DEF (Defense). HP determines the amount of hitpoints the character has in battles, CP determines what skills and abilities can be equipped on the character at the same time, BRV determines the initial Brave Points a character has in a battle, LUK influences the item drop rate, ATK influences the amount of Brave that is stolen with each Brave Attack, and DEF influences the amount of Brave that is stolen when you are hit with a Brave Attack.

As characters level up they will also gain new skills and abilities, but while there are limited slots for attacks and passive abilities, each skill and ability also comes with a CP cost. Stronger skills will cost more CP to equip, and if there isn't enough left for other skills, sacrifices will have to be made. The game also features a variety of equipment that accessories that can be found in the game. Each character can equip a main weapon, an off-hand shield, a helm and a piece of armor. These equipment are not visually represented in battle, but they influence the character's attribute points and could also carry with them extra benefits. Accessories are unique equipment that provide certain battle benefits, but only when requirements at met in battle. These requirements could be related to performance or statistics within the battle. Often they will provide aid when a character is in an unfavorable or dire situation. Gil gained from battles can be used in the shop within the game to purchase new equipment and accessories.


~Battle Raise and Missions~

Each time certain general conditions in a battle are met, there's a small chance of gaining accessory components in that battle. These conditions can be viewed in the Customization Menu. By raising enough accessory components, these components can then be exchanged for rare items in the shop. Missions on the other hand, are specific achievements that are gained over the course of the entire play history. When a mission condition is completed, rewards will be given in the form of items, and more missions will be available. Available missions can be viewed in the Customization Menu as well.

~Replay System~

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At the end of each battle, the player can save the replay data of the battle, but it doesn't end there. The game features an extensive replay editor mode where replays can be customized and edited in many ways. The editor has control over zoom, panning and camera rotation options throughout the entire timeline of the replay. User Displays can also be completely turned off for a more cinematic presentation. Quick screenshots can also be saved via jpg format within the editor at any time, and when the user is satisfied with how the replay looks, it can be saved into an avi for uploading on video sharing sites.


~Command Battle System~

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For long time fans of the series that aren't particularly good at action games, Dissidia also offers a Command Battle Mode to play the game in. When using the Command Battle Mode, players do not have to control the movements of the character themselves. Instead the general action is controlled by the AI, while there is a classic FF style menu presenting the player with combat options like Attack (Brave Attack), Strike (HP Attack), Defend, Summon, Run, etc. As the actual action is totally automated the player would only need to select commands and watch the commands being executed - similar to playing a standard Final Fantasy battle on Active Mode.

~Data Install~

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Dissidia supports data installation for players who have enough space on their memory sticks. By installing the game on the memory stick, load times will be reduced and result in a better playing experience. There are three types of installations available: the 491 meg installation will install just the Battle data, the 570meg installation will install the Battle and Story data, while the full installation will take up 810meg.

WARNING as varified by Lucky Number Seven Force, the 810 meg install takes 90 minutes.


While the game installs on the memory stick, a homage to the Final Fantasy VI introduction will be displayed.

Gameplay modes


~Quick Battle~

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Select any available character and play a quick battle against a computer opponent. Character stats, levels and equipment carry over between modes, so you can train up characters using Quick Battle to improve their abilities in preparation for use in other modes.


~Arcade mode~

Players are able to jump right into 3D environment battles with whatever character they like. The characters don’t level and customization is limited, but players are able to control all Cosmos and Chaos characters from the start. You can also choose between the normal and hard difficulty modes, and each character has unique customization content.

~Wireless Mode~

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Over ad-hoc players can challenge each other using characters they have trained and customized. Players can exchange Friend Cards containing their statistics and Ghost data, and there are several different rule sets to choose from when engaging in a battle. There are hundreds of unlockable avatars to choose from to use in your Friend Card as well. There are also Artifact Items that evolve as they change hands between players. An Artifact is a basic item that can be renamed. As its name changes, it may gain special properties, and as the item changes hands from player to player and it will evolve with each renaming into a stronger and more unique weapon.

~PP Catalog~

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Winning battles in Dissidia will earn the player PP points. These points are used in the PP Catalog to purchase unlockables. There are various things that can be bought from the PP Catalog including Chaos characters, additional BGM for use in battles, extra costumes for characters, and avatar icons.

~Museum~

The Museum in the game is where the player can access all the media and data content that has been unlocked thus far. Movies that have been unlocked in the Story Mode will be visible here, along with all the music that has been purchased off the PP Catalog. Also available will be data sheets for the various characters and summons that have been unlocked during the game. The data sheets will provide information on the history of the characters and beasts relating to their appearances throughout the Final Fantasy series. The individual statistics for the playable characters can also be viewed here, showing how much distance the characters have covered over the course of use, how many battles they have fought, and other bits of info. Its HUGE! Now its scary how much content is in this game!
 
DLC extras: coming soon

Impressions and etc.


duckroll: "I dunno, it's a pretty solid follow up to Dissidia, but it's very clearly pandering only to the fanbase that liked everything about the original. It doesn't really feel like any criticisms about the content or material of Dissidia have been addressed, but everything that was good has been improved further. Seems like the team built this game with the mindset that everything in the original was good, and hence they should go further in the same direction with every aspect of the game."

Bepbo: "I got my copy today and played a few hours. Game is leagues better than the first.

-Combat is better and deeper because of balance tuning and because assists really change up the gameplay.
-New characters rock
-The world map is pretty cool. Very nice to run around. Chaining battles in dungeons is fun and makes things quicker.
-Lots of loot like the first game.
-Tons of music. I didn't realize the soundtrack was going to contain the entire ost of both Dissidia games. So that's like 100+ tunes. Although surprisingly I've gotten One Winged Angel like 5 times already >_<
-The cutscene direction feels improved from the first game. I remember the cutscenes being boring and a let down in the original, here they're pretty good so far."

Thread Spark Notes version:

Ok so you just read the thread, reviews, and watched many videos still wonder what is this game like?

Like before its best described as a FF based arcade fighter. Much like Super Smash Bros. and or Power Stone if you will.

I like fighting games but do I have to be a series fan to full enjoy this?

No not all really. The game is set in its own universe and their games serve as back stories to the battle royal before you. This game really is an overall abridged version of what the series provides with TONS of fighting.

Hmm....really?

Indeed, I am not very familiar with the series outside a few titles and find the game tons of fun.

So if this is a fighting game is it difficult and or deep?

No & yes. You can get the hang of the game in 5 minutes or less. At the same if you want to fully take charge of a character and wreck people's faces its going to take time. Basically you have to keep in mind of the dichotomy the game presents at all times, the RPG like customization and its unique fighting mechanics.

Ok so what is it about this game that should have me excited; RPG and or fighting fan?

Well the level of content of which you can find is ridiculously huge and I am not even mentioning equipment and fighter's moves and abilities. Rewards lie in wait for almost everything you do even playing on specific days out of the week! You also get that satisfaction of working on a fighter getting stronger over time for your efforts. More importantly if flying through the sky just to kick someone's butt is wrong then I don't want to be right.

......ok how about the fact that this game is essentially the most content heavy RPG fighter on handhelds to date? Nomura promises 60 hours of story....I'll take it!

And the Tier list?

coming soon folks

Like the first thread these are not welcomed...please:

*No Nomura's art bashing. Belts, zippers and all manner of buckles jokes aren't welcomed.

*Taking the time to troll the game's concept and those interested will also be a no, no.

*Filling up the thread with "said FF game being better than said FF" has no place here. With that said, characters in DFF can be argued though within context of the game.

If you've played the import like myself you'll notice I decidedly left certain details out. These should be experience with no spoiling for others. So please spoiler tag story related matters and other things.

Help? Need help?:

Of course we'll try to share as much as we can in terms of info as to how mechanics and such work. We of course only know so much however you can visit this forum http://dissidiaforums.com/. This is essentially the shoryuken like forum for Dissidia. Everything you need; gameplay tips, exhaustive info & frame data(yes frame data!) can be found here. These are good folks at work


Thank yous:

First of all and foremost to the individual that made the wallpaper, I wish I knew but it isn't mine. Also big thanks to the FF wiki of which I used to compile this thread. Shoutouts to Duckroll for giving me the chance to do this. Alot of the assets he used in his DFF import thread went into here. Last but not least Nirolak for helping keep this in order.

Bruce LeeRoy for those tips on making a better thread for others to read and enjoy.
 

Nirolak

Mrgrgr
I'll just move these two here.
Shadow780 said:
What's the bestbuy pre-order bonus?

Oops sorry if I taken up a post, please delete this.
APZonerunner said:
I have been playing this game for a couple of weeks now (PAL version) and have been enjoying it as an expansion to Dissidia quite a bit. You know what to expect, basically. It's the "Super" version of Dissidia.

The intro is hilariously lazily put together though :( New CGI mixed with clips from the Dissidia 1 intro with no sound effects. WHat happened there?
 

Nirolak

Mrgrgr
Urban Scholar said:
Thank you I'll address these right now
Oh, no, they were just in the middle of your OP so I deleted them, but didn't want to lose the contents.

I didn't mean to imply you had to answer them.
 

Volcynika

Member
Didn't end up playing the original too long, but might impulse buy this if I'm feeling especially crazy. Nice OP though.
 

Magnus

Member
Dramatic Progressive Action sounds just as ridiculous as Square's game titles lately, haha. Did they seriously coin that term?
 
LiK said:
Nice OP but it needs more overly fancy graphics for a Square-Enix game. :p

Trust me it has them it just that screen shots don't do this game much justice.

Nirolak said:
Oh, no, they were just in the middle of your OP so I deleted them, but didn't want to lose the contents.
I didn't mean to imply you had to answer them.

Ah, I still found their questions to be valid though, thanks again.
 

daffy

Banned
Is there any difficulty higher than hard in the final game?

Oh btw fantastic OP, subscribed and ready for impressions :D
 

Silh

Member
Just in time for spring break, woohoo. Gotta cram in Prologus before tomorrow.

Could've sworn Amazon had a discount going for this. Guess it was just a weekend thing.
 
Ellis Kim said:
OP is missing Prishe and Gilgamesh :<

Those two fall under post game unlockables which can be considered spoiler material so that was intentional. If people voice the need enough I can place them there.

Lucky Number Seven Force said:
Also, although it's a minor deatil, the data installation sequence pays homage to the FFVI intro this time around.

vlpc006515.jpg

Thanks will update.
 
Fantastic OP! Great job :)

Really looking forward to this as a huge fan of the original. Got the UK SE pre-ordered and should arrive on Thursday. I hope to spend a lot of time with it on that day as the next few days after that will be dedicated to the 3DS :p

I'm ready for you, Tifa! <3
 

Ellis Kim

Banned
Urban Scholar said:
Those two fall under post game unlockables which can be considered spoiler material so that was intentional. If people voice the need enough I can place them there.



Thanks will update.
Well, at least Prishe was in the CG trailer :< But come on, that's like not listing Seth as a playable character, or Mr. Game and Watch, or Akuma.
 

randomkid

Member
Magnus said:
Dramatic Progressive Action sounds just as ridiculous as Square's game titles lately, haha. Did they seriously coin that term?

Sounds like a good idea for another generator! Something like, Proactive Repellance Tactics maybe?

I enjoyed the first Dissidia but I think I've had my fill. Might pick it up for cheap when I've got the time just for the music/art.
 

Netto-kun

Member
Lucky Number Seven Force said:
Also, although it's a minor deatil, the data installation sequence pays homage to the FFVI intro this time around.

http://up3.viploader.net/pc/src/vlpc006515.jpg/QUOTE]
The install screen also plays Tina/Terra's Theme on loop. I am sure he'll update more of the info, since he didn't add info regarding new battle features such as EX Break and Revenge. The installs have also increased from the first game. 491 MB, 570 MB and 810 MB (almost 2 hours to do the full install :lol).

Ellis Kim said:
OP is missing Prishe and Gilgamesh :<
And Desperado Chaos. :eek:
 

ezekial45

Banned
Lucky Number Seven Force said:
Also, although it's a minor deatil, the data installation sequence pays homage to the FFVI intro this time around.

vlpc006515.jpg

I seem to recall that the last game had a button input you could enter during the install that would do "something cool". I never did it though.

Do they have something like that for this one?
 
Silh said:
Just in time for spring break, woohoo. Gotta cram in Prologus before tomorrow.

Could've sworn Amazon had a discount going for this. Guess it was just a weekend thing.
They did, I'm getting it for $25 with a $1 shipping fee.
 

rataven

Member
So ready for this! Hard to believe I spent upwards of 250 hours on the original and still can't wait for more. But, Tifa!!!

Did they do away with the Duel Colosseum?? Don't see it in the OP. Will be disappointing if they did. Was my favorite mode.
 
Netto-kun said:
I am sure he'll update more of the info, since he didn't add info regarding new battle features such as EX Break and Revenge. The installs have also increased from the first game. 491 MB, 570 MB and 810 MB (almost 2 hours to do the full install :lol).


And Desperado Chaos. :eek:

These are mentioned but not in exhaustive detail. As for the extra characters I thought some people would like the surprise but I will now add them to the roster. I'll also add the new install info.
 

Netto-kun

Member
Urban Scholar said:
These are mentioned but not in exhaustive detail. As for the extra characters I thought some people would like the surprise but I will now add them to the roster. I'll also add the new install info.
Oh, my bad. I should've done a Ctrl+F on "revenge" and "break". :lol Keep in mind that the installs are taken from the Japanese version of the game (which I am playing), so the English version might be slightly different.
 
ezekial45 said:
I seem to recall that the last game had a button input you could enter during the install that would do "something cool". I never did it though.

Do they have something like that for this one?
I'm not sure, as I've never done it myself. (I remember hearing of it, though.) Wouldn't be surprised if they did.

rataven said:
Did they do away with the Duel Colosseum?? Don't see it in the OP. Will be disappointing if they did. Was my favorite mode.

Duel Colosseum has been replaced with Labyrinth mode, which from most impressions so far, seems pretty similar to DC.
 

rataven

Member
Lucky Number Seven Force said:
Duel Colosseum has been replaced with Labyrinth mode, which from most impressions so far, seems pretty similar to DC.
Awesome, thanks. I remember hearing about it now. Just did a quick google search and it does sound similar to DC, though a bit more fleshed out. Here's a link if anyone wants more info on it here. Maybe add to OP?
 
Netto-kun said:
And Desperado Chaos. :eek:
Apparently they've localized that form into Feral Chaos for International release. Personally I prefer the change because Desperado Chaos makes me think of Antonio Banderas with horns and an extra pair of arms and guns in each hand. I'm sure that would have been a different form and maybe a better game, but hey, that might be a different subject altogether.

I've completed Prologus and I've got about 14(?) Characters at level 100 from the original Dissidia, so I'm hyped for this. I preordered from both Amazon and Gamestop for both costume DLCs, now I just gotta wonder what to do with that extra copy since I'll be getting the PSN version to not worry about loading or disc spinning adversely affecting battery life.
 
Upon request, extra characters have been added to roster section and labyrinth mode details have been added.

Edit: any further ideas, information & etc will be addressed when I get myself through some university...work...tomorrow night.
 
warpaint said:
still not to sure about this i hope there is a demo for this as i know i'll need to try before i buy on this

Why not just plunk down $3 for the Dissidia Dueodecidim Prologus from PSN, which is pretty much a demo. Quite a lot of gameplay to be had for $3.

I am so excited about this game. It took a while before I really enjoyed the original, but I am so glad I stuck with it. It just got deeper and deeper. Seeing as I am on a media blackout for this game I just scanned through the OP (which looked awesome BTW). Going in fresh, and extremely hyped. Dissidia is an FF fans dream come true.
 
warpaint said:
still not to sure about this i hope there is a demo for this as i know i'll need to try before i buy on this
If you don't feel down for paying for the Prologus, then the original Dissidia's demo would suffice even now, I'd say. Only things missing in that demo that are in 012 are the new characters, Assists and various attack and EX tweaks.
 

Adam Prime

hates soccer, is Mexican
Great, can't wait for this release!

Quick question: this Friend Code thing, you share your Ghost and statistics... how does that work? That means you can play another user's AI against the CPU...? Or how exactly does that work, do you have to be in the same room or just exchange the number code and it downloads the information from the net or something?
 

The End

Member
ShinoguTakeruKoeru said:
If you don't feel down for paying for the Prologus, then the original Dissidia's demo would suffice even now, I'd say. Only things missing in that demo that are in 012 are the new characters, Assists and various attack and EX tweaks.

After playing the demo for the first one and a bit of prologus, it really makes sense to just get 012, it's only $10 more and it includes the entire original game.
 

Dark Schala

Eloquent Princess
Ugh, what should I do? Apparently my EB isn't getting it until next week, which means waiting an extra week and playing Prologus repeatedly (and it's actually a lot of game for $3). I'm wondering if I should just cancel the EB preorder, put the money down on my 3DS and then get it from Amazon instead.

In other news, my LE OST shipped! :D
 

The End

Member
Dark Schala said:
Ugh, what should I do? Apparently my EB isn't getting it until next week, which means waiting an extra week and playing Prologus repeatedly (and it's actually a lot of game for $3). I'm wondering if I should just cancel the EB preorder, put the money down on my 3DS and then get it from Amazon instead.

In other news, my LE OST shipped! :D

Get it off of PSN?

Really, from this point forward, if the price is close, the ability to play PSP-PSN games on future hardware easily tips the scales.
 
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