His Majesty
Banned
Hey guys... a bit of a disappointing scenario.
I'm playing with my wife, she's Pyro/Geo Wizard and I'm a 2H Warfare Fighter.
We have just about finished the starter island and she is feeling inadequate in battles compared to me. I can destroy targets in a single turn and she constantly has trouble removing magic armour to allow her spells to even do anything (apply burns, poison, etc).
It's not her fault, her character is built properly and using the spells that she can acquire. I've googled casters being a bit underpowered and it seems to be a problem in the game unless you spam Source spells, which doesn't sound fun at all.
She wants to still use spells because she likes casters but doesn't like feeling like she's a useless buff machine in battle.
Is there a combination of magic ability trees that you recommend? We have read that Summoner/Geo is good, but she's not too keen on controlling many summons. Should she just go Ranger or Rogue?
In my experience casters won't come close to the damage of rangers or warriors. But pyro/geo is a great combination for the amount of buffs it can provide: haste, peace of mind, fortify, mend metal. And setting the entire battlefield on fire is super satisfying of course. Pyro also has some good damage attacks with laser and fireball and geo can provide CC both for magical armour (petrify) and physical armour (earthquake, impalement).