Hefollows you on the boat to act 3 if you complete his quests
Well damn.
Hefollows you on the boat to act 3 if you complete his quests
My party must suck balls because no matter how I set up or placement these level 6 enemies wipe my lvl 7 party.
It is the witch fight.
I have a different save but magical and its boring because nothing is a challenge. Then I have this which isn't that interesting because doing different things is equaling same results, which is a wipe.
act 4 has been pretty good so far except for
I figured out how to get to kemms god king room on my own, but had to look up how to find arhu OTZ
That's NOTHING compared to Act 2.
Still in Act 1! There is so much content packed in the first location.
That's NOTHING compared to Act 2.
Not even just in term of quantity, but of variety as well.
Thanks. Ymwv on act 4 then, depending on earlier choices?
Guys is the easy mode in this game easy? Weird question but I'm really not into the combat but fancy playing through the story and making choices. Thanks.
That's crazy, and then there is act 3 and 4 also? I think it's gonna take me over 200 hours.
Hefollows you on the boat to act 3 if you complete his quests
So, I'm playing as Sebille andback when you meet the wolf guy in the Fort Joy marsh I couldn't persuade him so I had to fight him. But instead of running I played keep away with him and killed him ... then I went to an old save cause I didn't know if that was bad or not.
But then I left fort joy without ever meeting him in this file and now in act 2 IDK what to do with her story.
Am I screwed? Or can I jump start her story without talking to him now by leap froggin it and finding another wolf guy?
I love that she can'tAct 4 is not as shallow as it looks. I'm loving the dungeons inside the city and various ways to reach places and tackle my quests.
Also, cheese vendor is in the game!
He never did for me, and I finished both of his requests.
There was supposed to be a dialogue option too where you ask him to go to the ship, but after finishing his two tasks, the only dialogue that's left is about him going to Arx (end).
Not really sure what you're talking about, but it sounds like you fought Ifran, who is a potential companion. There's no other Ifran but Ifran.
I love that she can'tbring herself to finish the line
You know the game is good when you start buildcrafting under the shower
Act 2 is the most packed. It dials down after. But its REALLY packed.
Took me ~15 hours to clear act 1, 13 hours in act 2 and im barely at the half from the looks of it lol
He never did for me, and I finished both of his requests.
There was supposed to be a dialogue option too where you ask him to go to the ship, but after finishing his two tasks, the only dialogue that's left is about him going to Arx (end).
Not really sure what you're talking about, but it sounds like you fought Ifran, who is a potential companion. There's no other Ifran but Ifran.
Larian said that act 2 is double the size the act 1.
not that lineLol really? I didn't really pay the attention to that line.
I buildcraft on the road.
Don't do that though. Seriously don't.
i think i just ruined the game for myself by playing optimally
have a full phys dps party with 2h warrior, rogue, 2 rangers (didnt spec them into warfare on purpose)
but even without broken archers every fight in act 3 right now is super trivial as everyone dies in 1-2 turns:
-teleport all enemies together (each character has nether swap+teleport learned)
-cast arrow storm 1-2 times
everyone is dead
story progresses SO slowly it pains me. a bit of dialogue here and there and endless amounts of fighting and walking wear me down. bugged quests only add to annoyance. maybe i should take a break.
i dont remember feeling so massively overpowered in the first game. it felt somewhat challenging until the very end. here....combat is so one-dimensional its not even fun. strip armor - use battle stomp - everyone is dead
armor is irrelevant, success in combat is only measured by damage you deal. no new skills since act 2...
just stat increases from act 3 onwards and i dont like that at all
I'm nearing the end of the game in act 4, but I'm having an issue with the, I don't understand how it's supposed to work? I just used it once, and now I can't use it anymoresource amulet
Will classic mode be too easy for a fan of the CRPG genre who has played baldur's gate, fallout and pillars?
If you inspect it you'll see it has a certain number of charges. If you equip it,
go around and use the vampirism power on dead bodies to charge it up to full. You can then use it in the path of blood.
edit:
If you played on the harder difficulties of those games, maybe? Classic is no joke even as a veteran of those games myself. I haven't put much time into tactician mode though so I can't comment how much harder it gets.
I just found out that you can put pouches with usable items inside on your hotbar, such as magic arrows, bombs scrolls and potions. Click the pouch on your hotbar and voila! This saves you from a lot of hotbar clutter. (Credit goes to dpacm123 on the divinity subreddit.)
This is gonna make my inventory/hotbar management so much easier, and actually give me room for skillbooks on said hotbars. Thought I'd share.
Will classic mode be too easy for a fan of the CRPG genre who has played baldur's gate, fallout and pillars?
rangers are capable of doing so much damage on their own that stacking any other role on them just makes it worseI'm about to start my play - i played a little in the Early Access period, but now I'm starting for real.
Reading the thread, it seems like Ranger and Summoner is a great way to go, but do I combine those on my main character? Thinking to pick Lohse, and go with Ranger preset. Do I then focus on ranger and put summoning on someone else?
Story/Journal definitely goes to crap. Dead characters are frequently referenced as being alive and vice versa. Quests seem to break all on their own and progress non-sensically. Fights will 'start' in conversation but the NPCs wont go hostile until you attack them. It's definitely rough around the edges.
rangers are capable of doing so much damage on their own that stacking any other role on them just makes it worse
And when the 'initiative' stat doesn't really seem to do anything but maybe give you one preparatory salvo, before the group of 5-8 enemies gets to CC you to death on classic and up, it feels less like I'm roleplaying, and more like I'm either puzzle-solving and/or am expected to be doing soft resets even when I meet level criteria.
you max warfare first (only put levels in huntsman for using skills), then you max huntsman, then max ranged.Thank you!
I can see Ranger preset comes with +1 Pyro, is it better to go warfare, or something else perhaps?
you max warfare first (only put levels in huntsman for using skills), then you max huntsman, then max ranged.
1 point in support schools for removing debuffs is fine (1 hydro for magic armor, 1 pyro for clear mind. i'd recommend also getting aero 2 on all characters for nether swap+teleport)
Done with act 2, and definitely had some thoughts on 'difficulty' being set up around how many opponents (and how level-gated overcoming them can be) is a definite downer.
That one level difference, even if somewhat ethereal, really does make a huge difference.
And when the 'initiative' stat doesn't really seem to do anything but maybe give you one preparatory salvo, before the group of 5-8 enemies gets to CC you to death on classic and up, it feels less like I'm roleplaying, and more like I'm either puzzle-solving and/or am expected to be doing soft resets even when I meet level criteria.
I get that CC is important, but the enemies all seem to overall have the same (if not better) shields than any of my rare+epic kitted characters, and when there's 6+ of them in a battle, even the 'ignore armor' cc's like Teleport can only go so far.
Also, rangers are so much better than rogues it's not even funny - were it not for role-playing Sebille as an assassin rogue type, I would have definitely re-rolled. Huntsman is too big of a damage boost to ignore, and that's even before ranged keeping you somewhat less in the fray.
Don't get me wrong, I like the game muuuuuch better than D:OS1, but I am curious on the enemy 'scaling'.
Gonna put things on hold until the patch tho, I've definitely got some buggy quests sitting in the act 2 journal that need tidying up.
why wont you change from 2h warrior to magic dealer instead?Hey guys... a bit of a disappointing scenario.
I'm playing with my wife, she's Pyro/Geo Wizard and I'm a 2H Warfare Fighter.
We have just about finished the starter island and she is feeling inadequate in battles compared to me. I can destroy targets in a single turn and she constantly has trouble removing magic armour to allow her spells to even do anything (apply burns, poison, etc).
It's not her fault, her character is built properly and using the spells that she can acquire. I've googled casters being a bit underpowered and it seems to be a problem in the game unless you spam Source spells, which doesn't sound fun at all.
She wants to still use spells because she likes casters but doesn't like feeling like she's a useless buff machine in battle.
Is there a combination of magic ability trees that you recommend? We have read that Summoner/Geo is good, but she's not too keen on controlling many summons. Should she just go Ranger or Rogue?
I feel like there's a great game here somewhere, but I'm struggling to find it.
I'm currently at Fort Joy, just managed to. I had to turn down the difficulty from Classic to Explorer. There were two encounters that were literally impossible to beat for me, as I did nearly no damage and took way too much. Anyway, the game is at least playable on Explorer, even though it's way too easy. They should add a tier of difficulty somewhere in between the two.release the caged elf
The story is OK, but the journal is making it really hard for me to get invested in anything. I dread having to navigate that thing. The characters I have so far are OK, but I struggle to get a hang of the various magic abilities. I'm playing with a controller, maybe that's part of it. Maybe a MB+K setup would feel better for this game.
I can't really explain it, but I feel like every single thing about this game is very close to clicking with me, yet nothing is. Should I press on or do a refund?
For reference I absolutely love the old D&D crpg classics, as well as more modern stuff like New Vegas or Pillars.
Hey guys... a bit of a disappointing scenario.
I'm playing with my wife, she's Pyro/Geo Wizard and I'm a 2H Warfare Fighter.
We have just about finished the starter island and she is feeling inadequate in battles compared to me. I can destroy targets in a single turn and she constantly has trouble removing magic armour to allow her spells to even do anything (apply burns, poison, etc).
It's not her fault, her character is built properly and using the spells that she can acquire. I've googled casters being a bit underpowered and it seems to be a problem in the game unless you spam Source spells, which doesn't sound fun at all.
She wants to still use spells because she likes casters but doesn't like feeling like she's a useless buff machine in battle.
Is there a combination of magic ability trees that you recommend? We have read that Summoner/Geo is good, but she's not too keen on controlling many summons. Should she just go Ranger or Rogue?
Hey guys... a bit of a disappointing scenario.
I'm playing with my wife, she's Pyro/Geo Wizard and I'm a 2H Warfare Fighter.
We have just about finished the starter island and she is feeling inadequate in battles compared to me. I can destroy targets in a single turn and she constantly has trouble removing magic armour to allow her spells to even do anything (apply burns, poison, etc).
It's not her fault, her character is built properly and using the spells that she can acquire. I've googled casters being a bit underpowered and it seems to be a problem in the game unless you spam Source spells, which doesn't sound fun at all.
She wants to still use spells because she likes casters but doesn't like feeling like she's a useless buff machine in battle.
Is there a combination of magic ability trees that you recommend? We have read that Summoner/Geo is good, but she's not too keen on controlling many summons. Should she just go Ranger or Rogue?
Hey guys... a bit of a disappointing scenario.
I'm playing with my wife, she's Pyro/Geo Wizard and I'm a 2H Warfare Fighter.
We have just about finished the starter island and she is feeling inadequate in battles compared to me. I can destroy targets in a single turn and she constantly has trouble removing magic armour to allow her spells to even do anything (apply burns, poison, etc).
It's not her fault, her character is built properly and using the spells that she can acquire. I've googled casters being a bit underpowered and it seems to be a problem in the game unless you spam Source spells, which doesn't sound fun at all.
She wants to still use spells because she likes casters but doesn't like feeling like she's a useless buff machine in battle.
Is there a combination of magic ability trees that you recommend? We have read that Summoner/Geo is good, but she's not too keen on controlling many summons. Should she just go Ranger or Rogue?