Give em a break, it's a tough beginner's trap man.hilarious watching GiantBomb's quick look for the game and how they somehow have a difficult time with the Griff fight in Act 1
Give em a break, it's a tough beginner's trap man.hilarious watching GiantBomb's quick look for the game and how they somehow have a difficult time with the Griff fight in Act 1
starting to feel a little fatigued. 118 hours, enteringBasically everyone minus the Watcher. Yet game keeps going. Arghthe Academy on Nameless Isle after killing:
Alexandar and his morons
The Shadow Lizard boss
The Sallow Man and his gang
The Mother Tree, with everyone around the elven temple who turned hostile
That one troll
These automatons in the cave
How is it not bugged, when it's not techncially supposed to even do anything until enemies move? Before it was mostly useless and not working as intended. It still seems to not being working as intended, but in an advantageous way now. It was supposed to work like the Overwatch skill from XCOM or Shadowrun. Now it's Overwatch + Alpha Strike.
https://www.reddit.com/r/DivinityOriginalSin/comments/74spuu/reactive_shot_not_working_as_intended/
You need to do it with the person that actually has the lever in their personal inventory.I'm on Bloodmoon Island, doing the sidequests there and I need help.I'm trying to access the vaults where some possessed people are locked. I have the silver lever shaft and I cannot open any of these vaults. When I combine the broken mechanism with the silver lever shaft I get an "?" item and nothing happens. I have spoken to the spirit guardians and even try consuming them using Source Vampirism but nothing happens, I still cannot access the sealed vaults. What am I missing here?
I have a question.
Does DOS2 beats DOS1 in all aspects that if time is limited, there isn't any loss skipping the first game?
I think the first is still more than deserving of being played.I have a question.
Does DOS2 beats DOS1 in all aspects that if time is limited, there isn't any loss skipping the first game?
- In act 4 now. It's not as terrible as somepeople suggested.While Act 2 is clearly the peak of the game in terms of content, I have to say some of the comments in this thread made me expect a lot worse.
I've warned everyone here, Act 4 is not as bad as people make it out to be. It's only in lower quality overall compared to the sublime Act 2, and there were bugged quests here and there, but that's all. I actually loved Act 2 with the hidden dungeons scattered around the area. Also, some of the encounters there are pretty fun and challenging.
I've killed the same people. Add to that the BR guys. Nothing lives, except the one you mentioned and a few animals.
^ you monsters..
- I spent the last two weeks going back and forth about the new armor system, and while I've grown used to it and I know how to "move around it", I finally decided I don't like it that much. I can see what they were aiming for in terms of crowd controls and disables, but I think there were better ways around it. It's also a system that makes a certain amount of tools I loved to use in the first (grenades, elemental arrows, etc) borderline useless at times.
- Loot is still the weakest part of the overall game balance. Things can swing way too wildly by merely changing a couple of items at any level up to have a firm grasp on median values. The randomization of itemization doesn't help the game at all, there's too much potential equipment available to check at any given time, stat inflation is WAY too pronounced, etc, etc. I wish more RPGs could take Baldur's Gate 2 (and D&D) as a role model when it comes to items, both in terms of hand-placed unique items and in terms of power range.
Ignorant people love to blab endlessly about how D&D is an "obsolete system", but it grasped something important about itemization: the idea of putting a very limited range of power increase on items, going from newbie to demigod. The difference going from a random generic sword and a +5 ultimate weapon relied more on secondary abilities than stats and it was impactful without completely "snowballing" on the latter.
- In act 4 now. It's not as terrible as somepeople suggested.While Act 2 is clearly the peak of the game in terms of content, I have to say some of the comments in this thread made me expect a lot worse.
starting to feel a little fatigued. 118 hours, enteringBasically everyone minus the Watcher. Yet game keeps going. Arghthe Academy on Nameless Isle after killing:
Alexandar and his morons
The Shadow Lizard boss
The Sallow Man and his gang
The Mother Tree, with everyone around the elven temple who turned hostile
That one troll
These automatons in the cave
No, it didn't.It worked in the first game so there's no reason it won't work here as well.
how are you getting destroyed and where
and a even lesser important party set up?
Not really much to go on here, but some general tips:
you'll want to fight enemies the same level as you, first and foremost. It makes a big difference. And early on, when first starting the game, you'll want to scavenge any equipment you can, too; craft, trade, or steal for it. Then it's a matter of using what you have to your advantage (skill synergies, like fire and oil, water and electricity, plus many more) and eliminating the enemy's advantages (ambush enemies, reposition to higher ground before fighting, lay down environmental effects beforehand, etc) to achieve victory.
And of course, recruit a full party. Only lone wolves are crazy enough to try anything different.
if you're still in act 1, get any and all equipment to fill your slots up. start fights going backwards if you have limited amount of range in your set up and create choke points. this will get you over the tutorial that is the entire Act 1
- In act 4 now. It's not as terrible as somepeople suggested.While Act 2 is clearly the peak of the game in terms of content, I have to say some of the comments in this thread made me expect a lot worse.
How do you get off the lady vengeance if you TP to it? Is it bugged since there arent any fucking fast travel point on it you can click or such.
Dont want to reload a save and replay shit.
How do you get off the lady vengeance if you TP to it? Is it bugged since there arent any fucking fast travel point on it you can click or such.
Dont want to reload a save and replay shit.
Which is why I said it's bugged. -_-
Yup pretty much. Feels significantly improved all around. DOS1 is great, this is better.
Looks like my mistake was barely using shields, not only because of the boost to defensive stats but because Shield Up seems pretty essential early on, at least for a noob lol. Game feels way easier now.
Finished the game today. I feel it is far more flawed an experience than what the consensus seems to be so far. End spoilers.
Final battle bugged out on me after defeating everything. Super frustrating since that battle is itself so frustrating and a major departure mechanically than the rest of the game. My main character was charmed and the game didn't cycle out of it to let me complete a dialogue needed to finish the rest.
The game really does peak sometime in Act 2. I think Act 1 is by far the strongest part. I was pretty checked out from the story by Act 3 and 4 didn't do much for me either. I think this game is arguably too big. Tightening up Act 2 in some way may have helped as it takes forever to get through that map.
The armor system in the game encourages maxing either physical or magic damage. The fact that most physical damage won't also accidentally kill your party makes it too strong in my eyes. I went with 4 physical damage dealers and blew through the fights until the final battle, until I figured out to burn down certain enemies. Rangers are too good with their ability to jump away from fights then dish out massive bonus damage. This also eliminates the need to use scrolls or bombs or arrows or potions for most of the game, which feels like a waste of a lot of the crafting and inventory system. Same with stat builds. Other than your main damage attribute you need only have enough constitution to survive. The other skills can be ignored, which is too bad. Yes I understand you can build how you like for fun, but I found many archetypes to feel very under-powered compared to the power of physical damage.
My most major complaint is how absolutely static the whole world feels. The previous game had a similar problem, along with many other similar games, and I am not sure how to fix it. What the game could had done much much better is account for actions in the game. I made a decision early on to kill all magisters on sight. The fact that town folk and others would not react in any meaningful way or at all to those actions was a real buzz kill. There are plenty of other examples where there is little to no consequence or response for killing certain NPCs where there really should be. Case in point I somehow got in a fight with the Dwarf guarding the door in Act 2 and there seemed to be no consequence other than the fact that I missed out on being able to buy rogue skills for a while. It is also far to easy to accidentally get into fights with people, especially when you should be their ally based on your actions. How Alexander is handled is just bad in my view. You kill but don't kill him then happen upon him in Act 3, where he proceeds to die again very quickly allowing you to bypass most of that act rather quickly. Something felt off about that arc.
I feel this game could use a more active quest guide. I understand than appeal to many of having the journal fill in as you adventure naturally but it felt messy and unclear a lot of the time where and what your should be doing and who for.
I managed it in the end (it took me four attempts to make it without anyone in my party dying), but yeah, that has been the closest thing to "unfair bullshit" I experienced in the entire game so far.Man that Act 2 area bossfightis SUCH BULLSHIT.in the minesThis boss gets 3 attacks, summons like 10 weak dogs who hit for tons of damage overwhelming you with numbers and can fly.
Man that Act 2 area bossfightis SUCH BULLSHIT.in the minesAll of this at the same level as me!This boss gets 3 attacks, summons like 10 weak dogs who hit for tons of damage overwhelming you with numbers and can fly.
Also...meeting thewhilst controlling Red Prince was.....interesting. Miu Iruma approves.Red Princess
Finished the game today. I feel it is far more flawed an experience than what the consensus seems to be so far. End spoilers.
Final battle bugged out on me after defeating everything. Super frustrating since that battle is itself so frustrating and a major departure mechanically than the rest of the game. My main character was charmed and the game didn't cycle out of it to let me complete a dialogue needed to finish the rest.
The game really does peak sometime in Act 2. I think Act 1 is by far the strongest part. I was pretty checked out from the story by Act 3 and 4 didn't do much for me either. I think this game is arguably too big. Tightening up Act 2 in some way may have helped as it takes forever to get through that map.
The armor system in the game encourages maxing either physical or magic damage. The fact that most physical damage won't also accidentally kill your party makes it too strong in my eyes. I went with 4 physical damage dealers and blew through the fights until the final battle, until I figured out to burn down certain enemies. Rangers are too good with their ability to jump away from fights then dish out massive bonus damage. This also eliminates the need to use scrolls or bombs or arrows or potions for most of the game, which feels like a waste of a lot of the crafting and inventory system. Same with stat builds. Other than your main damage attribute you need only have enough constitution to survive. The other skills can be ignored, which is too bad. Yes I understand you can build how you like for fun, but I found many archetypes to feel very under-powered compared to the power of physical damage.
My most major complaint is how absolutely static the whole world feels. The previous game had a similar problem, along with many other similar games, and I am not sure how to fix it. What the game could had done much much better is account for actions in the game. I made a decision early on to kill all magisters on sight. The fact that town folk and others would not react in any meaningful way or at all to those actions was a real buzz kill. There are plenty of other examples where there is little to no consequence or response for killing certain NPCs where there really should be. Case in point I somehow got in a fight with the Dwarf guarding the door in Act 2 and there seemed to be no consequence other than the fact that I missed out on being able to buy rogue skills for a while. It is also far to easy to accidentally get into fights with people, especially when you should be their ally based on your actions. How Alexander is handled is just bad in my view. You kill but don't kill him then happen upon him in Act 3, where he proceeds to die again very quickly allowing you to bypass most of that act rather quickly. Something felt off about that arc.
I feel this game could use a more active quest guide. I understand than appeal to many of having the journal fill in as you adventure naturally but it felt messy and unclear a lot of the time where and what your should be doing and who for.
Have yet to try this final fight everyone is moaning about, though.
After that it was known in act 2 that shit happened in Fort Joy about two people escaping with extreme violence but I believe magisters were looking for sourcerers with a necklace on ... which is surely why it felt inconsequential to your eyes. you got it removed so they wouldn't react at all, but think again about what happened in act 1 if you had a necklace. I believe that if you reach act 2 with one of your dudes wearing a necklace, stuff should be different
[/SPOILER]
Yeah I eventually just went there last and curbstomped her with one source ability. Those wolves are such bs there's no reason for her to summon more.
spoiler because reasons
That's impossible because Malady removes them as soon as you get on the boat if you haven't gotten it removed by earlier means.
I honestly didn't have much trouble with her at level 15 on my first attempt. Didn't lose anyone doing it blind, but then ended up losing a character when I did it on my next playthrough at 13, and then not a problem at 14 on the one after that.
I've also watched a few Youtube videos after to see how other people are doing it, since many have stated how much of a horror show that fight can be, and it seems to be totally based around where you initially have your group when the fight begins as well as team composition.
Starting at the bottom seems to produce much better results than trying to cheese her from the top. But it's all spacing dependent.
Does she summon more than the two adds at the very start of the fight though? The whole reinforcements/invisible bullshit backup mechanic should no longer be a shock by that point since it happened so much previously.
New and improved to last only a single hit now, even with skills! Seemed kind of stupid though anyway that before the patch the only time it broke was with normal attacks. You kind of forgot about mentioning how "Lone Wolf solves everything" though. A LW duo makes the game far easier than a normal four person group.
Shields are great on casters for at least half of the game, but especially early on. Staves are poopy, and you also don't get much benefit from an early game wands in your off-hand. Off-hand wands are almost exclusvely stat sticks, because the damage you deal with them is inconsequential compared to the bonuses you get from a shield. Off-hand wands start looking better once they have 10% crit, Int or some skills on them, but before that they aren't very good. On other characters though? Not really any point, especially melee.
I honestly didn't have much trouble with her at level 15 on my first attempt. Didn't lose anyone doing it blind, but then ended up losing a character when I did it on my next playthrough at 13, and then not a problem at 14 on the one after that.
I've also watched a few Youtube videos after to see how other people are doing it, since many have stated how much of a horror show that fight can be, and it seems to be totally based around where you initially have your group when the fight begins as well as team composition.
Starting at the bottom seems to produce much better results than trying to cheese her from the top. But it's all spacing dependent.
Does she summon more than the two adds at the very start of the fight though? The whole reinforcements/invisible bullshit backup mechanic should no longer be a shock by that point since it happened so much previously.
New and improved to last only a single hit now, even with skills! Seemed kind of stupid though anyway that before the patch the only time it broke was with normal attacks. You kind of forgot about mentioning how "Lone Wolf solves everything" though. A LW duo makes the game far easier than a normal four person group.
Honestly I'd skip the first game and go straight to the second if you have the chance to do that.
Man, in Act 4 finally killed the. Wasn't that hard after all, just took a while. After leaving the house, the spirit ofDoctor Demon, but it's really bad. Damage goes from 1800 to 600, more or less. It has piercing damage. Am I missing something?the tree from Act 2 arrived and gave me a 2H mace
Piercing damage ignores shields?
Hmm, i guess that is pretty good, but damage is still way, way low.
Anybody else have thoughts on this for someone who hasn't played the first?
The game is on its way to reach 1 mill sold before the end of the year
743,284 ±25,252
+ 100k on GOG (maybe)
Amazing