LOL. I've been complaining that I can't stand the "Mass Effect 2" approach they've taken with the game. It effectively neuters many skills so much that they're essentially pointless. CC might have been really powerful in the previous two iterations of D:OS, but in this game it may as well not even exist. The enemies that really need to be put on ice or taunted can't until you pretty much don't need them to be either, and the best way to take care of most enemies is through massive physical damage, or using summons as blockers. Spell damage combos can work, but they don't really come online until level 6+ and by then your physical damage dealers are even stronger anyway. As I said previously, the best spells are those that don't have an armor stipulation, and for those, any build can put them to good use. My MVP "spell" was the teleport spell that you get for free at the start. My "tank" (doesn't exist in this game) was using it too.
There's a huge gap in enemy armor and player armor. There's also a huge gap in "fairness" in this game compared to the previous. Too many of the encounters are ambush fights where the enemies are invisible until the fight starts and they are perfectly situated. There are also fights where even when you can get the first strike, your initial damage has no effect on the target (WTF?). The game felt punishing from levels 1-2, and it gets easier from there, but the balance still feels quite off to me anyway.
Also, has anyone been having connection issues to the Larian server? I've been getting this message since the game went live, and it causes the game to take an additonal 60s to even launch: