They've done so in my game.Will poison totems shoot Fane if there are no enemies nearby? Or any undead ally, for that matter.
My single-player avatar is a summoner, and I kinda love just spamming the totems everywhere. The incarnate has been pretty goddamn good too.
It's kind of nuts how I managed to play it all weekend, yet OS2 is still the only thing I seem to be able to think about on Monday lol. Long workday ahead.
Why avoid when you can kill and loot.
Question can you always return to places to finish stuff? I want to do the other content in Fort Joy once I'm stronger.
This is my problem.
Some quests and/or encounters can definitely be tackled without a fight, but in doing so I'll be missing out the exp and loot. There have been at least a couple of occasions where I could bypass a fight with persuasion, but sadly I didn't get exp from going that route so I reloaded and kill them all instead. In some other cRPGs, that's usually the case. You can still get exp (and also loot, probably) from pacifist routes, but the way this game handles exp and loot forces me to go full murder.
As long as you're still in the first act map, yes you can.
I've just arrived at the 2nd map and I haven't find the option to return to Fort Joy.
This is my problem.
Some quests and/or encounters can definitely be tackled without a fight, but in doing so I'll be missing out the exp and loot. There have been at least a couple of occasions where I could bypass a fight with persuasion, but sadly I didn't get exp from going that route so I reloaded and kill them all instead. In some other cRPGs, that's usually the case. You can still get exp (and also loot, probably) from pacifist routes, but the way this game handles exp and loot forces me to go full murder.
Thought it was easy. They nerfed that fight from the EA version.
That was the first fight where I got wiped. My level 3 party got wiped in like 2 turns. Yeah I was probably underleveled when I first fought them lol. Won it eventually when I was level 5 with much better equipment and more skills.
Lucky Charm is almost too much after a certain point
It's lootbox addiction applied to every container in the game
So for sure end of Act 1 Chapter 3/4those companions that are not a part of the fight with Dallis on the Lady Vengeance die no matter what? I've looked everywhere and found nothing definitive and gone back and tried a ton of different stuff, but no matter what the two not in my party always end up dead. Kind of disappointing and killing my mood.
My lucky charm person has multiple equipment pieces with lucky charm boosts. It's so good that I prefer to use those equipment over otherwise better stuff.
So what's up with Emmie?
I found her in the room with a bunch of other source hounds, talked to her and choose all the answers that mentioned Buddy in them. She ends up running out of hte room in the end (I assumed back to Buddy). The other dogs are then passive to me
When I finally get through the castle and back outside I go to buddy and Emmie isn't there, I can't find her anywhere....did I do something wrong?
Question can you always return to places to finish stuff? I want to do the other content in Fort Joy once I'm stronger.
Is the quest log bugged or am I missing something? I'm pretty sure I did everything that could be done in some quest, effectively finishing them, but they don't get the [closed] tag and don't get transferred to the archived tab. This is happening with quests likeandfinding Emmiefor instance.Withermoor's soul
Act 2 help again (haha), I think I missed a piece of the puzzle, but I unlocked the skull-lock with the eye jewel in the Abandoned House in Driftwood but now stuck on this puzzle. Anyone can point me in the right direction?
Yea, I've given up on the quest log some time ago. Half the time there actually IS something to do to further the quest but it's just hidden, but the other half I swear I've even been rewarded and it's still in my log.
The pressure plate puzzle? Use the spirit-seeing skill.
I ended up getting the skill eye jewel way after that. I wonder if I somehow skipped around it.
How the hell are you supposed to steal from traders in Driftwood. There's like 80 things staring at each location.
its M A S S I V EI just played my first 2 hours and felt like I did nothing.
This is one of those games that can just consume your soul, isn't it?
I am thinking about buying this for my girlfriend and I to play in coop. She loves DnD but we barely ever get together with our group so I thought this might be the next best thing.
Is it fun to play in split-screen or tedious? What I worry most about is that we would play it on the tv a couple of meters away so all the text might be too small to possibly read.
Is the quest log bugged or am I missing something? I'm pretty sure I did everything that could be done in some quests, effectively finishing them, but they don't get the [closed] tag and don't get transferred to the archived tab. This is happening with quests likeandfinding Emmiefor instance.Withermoor's soul
How the hell are you supposed to steal from traders in Driftwood. There's like 80 things staring at each location.
Well.
1) Split your party and have them talk to the people who are staring at the merchant. That'll make em face away.
or
2) Use Aero magic to move him. Be careful as it will result in rep loss. I shifted the weapon vendor a bit north east, people got angry but didn't turn violent, and then I robbed him blind.
I just barely started playing. I got to the Fort and met the Red Prince. I seems incredibly annoying and was this close to trying to attack him or something.
Roughly, how many potential party members are there? I know the party is up to 4 members at the same time.
I get the talk to them to distract but even with the other 3 talking to people there was still more than enough to cover them. The Silent Monks don't move at all. I probably just need a point or two in Sneaking but I haven't found any gear with it yet.
I'm getting a little frustrated with some bugs and stuff. Things like not being able to rightly determine if quests are actually finished or not. My brother ran into similar issues of doing quests, talking to the quest giver, it never being logged as completed in the journal then ultimately failing and so on.
Difficulty spikes are fine but kinda brutal early on too.
Overall I'm really loving it, just little things sort of bumming me out.
Okay, some of this just doesn't make sense. This is the beginning of act 2 after the Fort Joy Island.
Right outside Driftwood I see the Meistr I am supposed to meet, Siva, hanging by a noose around her neck and being in the middle of an execution. However, I am only lvl 9 and all the guards and enemies are lvl 12. Meanwhile, other stuff around them and other quests, monsters, enemies are lvl 9.
So I am for some bloody reason supposed to ignore that the very person, who is extremely important, I am supposed to find is found, right at the start, but I can't help her because I am too low lvl to win the ensuuing fight. So I have to walk around, do quests, fight other random monsters while letting her hang around.
How the fuck does that make sense!? That is not sensible design!