If anyone can help with this it would be much appreciated
Also, is it true that if you choose Ifan as your main character, you lose out on his free natural pet pal talent?
Couple of questions if anyone would like to help:
1. Okay, so I've decided to switch my plan up a bit and try to make my main character a Tanky Water/Geo cleric. Heavy Armor, shield using healer. Would this make sense? If so, any suggestions for other skills and stats and talents? Should I just pump Constitution and Memory instead of a damage stat? Or would it make sense to go into either STR or Int?
2. Is Thievery tied to anything specific other than that specific skill? Like is there any reason to necessarily make your dual wielding rogue the thief over anyone else?
3. Are the races all that impactful in terms of what class they should be? Like I want to make one of the characters a dw dagger rogue, but I kind of wanted it to be Ifan or Lohse, but would Sebille make for a much better one?
Does NPC Ifan have three talents, always including Pet Pal? I didn't pay much attention to it, but if that's true then, yeah, you'd lose out on the "third" bonus talent--you can only choose two at character creation.
1. Int will be your key stat on those skill trees, since it will primarily scale off of Int. But you will want some Str and Con to keep yourself tanky in heavy armour, and some Mem for your two skill trees. The Str would also help your default attack, assuming you're using melee weapons (You could use wands or a staff, though). I'd additionally recommend using a shield if you're going melee, because otherwise you'll be pretty fragile--you'll sacrifice a lot of mobility for some good survivability. (Rogue characters only survive without a shield because of their mobility/escape skills.)
For talents, the only one I'd absolutely recommend is Pet Pal. It's a lot of fun and will help you throughout the game.
2. Thievery is tied to stealth because you must be in stealth to pickpocket. But in terms of other stats or skills, no. (The only thing that affects it is some equipment that gives a bonus to it.)
3. No. In terms of combat, race affects innate skills (you can see them during character creation; origins and custom races have different ones) and that's it. They have an impact, but they're not that important. Do whatever you want.
Edit: Whoops, forgot something big: Undead have a racial ability to pick locks (their bony fingers are the best lockpicks--always available!) and lizards can dig with their claws, not needing a shovel. Dunno if there's more, but that would make Undead a natural choice for rogues. Additionally, Undead are healed by poison, and damaged by traditional healing, and immune to some status effects, throwing traditional gameplay on its head. (I can't believe I forgot this...)
Question- I know that Chris Avellone wrote Fane's origin story but what, exactly, does that entail? Pre-release I had thought the game was like DA: Origins and would have a separate playable chapter for each character. But that's not the case. Does that mean that Avellone wrote the entire character quest for Fane?
In one of the last Kickstarter Updates, probably the Undead one, one of the developers mentioned (note that I'm going off memory here) that he gave them a pitch for the character that would become Fane, and Larian themselves adjusted it to fit into the lore/game, and then implemented it themselves. Or at least, that was the impression they gave me; they never said "he wrote it," so much as, "it was his idea."