Problem is, I have no idea what the party need. Which is always my big problem with crpg. It's so open, that it seems easy to make a wrong party or character build, or play them the wrong way. Which make everything more difficult. And once I got stuck with difficult battle, Im left wondering not sure where I go wrong. Is it my party setup, or my character build, or I simply play wrong strategy etc.
Any recomendation for the basic and easy to play party? One that is more straight forward.
Sure --
Custom Character (Main) - Start as an Inquisitor. Spec him in Two-handers, Warrior, and Necromancer. Cracking armor and applying Knock Down with Battering Ram and Battle Stomp should be his goal. Use Necromancer skills like Blood Sucker and Mosquito Swarm to keep his health up. You can add points in Geomancer or Hydrosophist down the line to supplement his survivability with Fortify or Frost Armor/Healing, respectively.
Sebille - Keeping her as a rogue and focused on Scoundrel is fine. Put a point in Polymorph for Chicken Claw and Chameleon Cloak, and maybe another one down the line for Heart of Steel/Spread Your Wings/Medusa Head/Spider Legs. Get her 2 points in Aerotheurge for Teleport, Uncanny Dodge, and Nether Swap. Make sure that she has The Pawn trait. My Sebille rarely does incredible damage, but with the Scoundrel/Poly skillset, she has fantastic mobility and great utility. And once you get it, hoo boy, Chicken Claw/Rupture Tendons is the shit.
Red Prince - He's the summoner. 1 point in Hydro for healing/magic armor support, and dump the rest into Summoning to hit 10 as fast as you can. No need for weapon skills, he'll be summoning and supporting. Put a shield on him instead, because if he dies, all his summons die as well. Get as much +Summoning gear on him as you can find to speed the process up. Once you're at 10 in Summoning, branch him out everywhere and anywhere you want. 2 points in Aerotheurge for Teleport/Uncanny Dodge/Netherswap (it's much better for Sebille if she's not wasting AP casting these things on herself), at least a point in Geo for Fortify, an extra point in Hydro can nab you some more healing and damage, etc. Summons don't scale with Intelligence, only Summoning, so you can feasibly go just about anywhere with him. I just found he fit best being a rock solid support after getting the Incarnate out.
Lohse - Could be a Ranger or a Wizard. Rangers generally do physical damage, which is good because everyone else on your team is capable of great physical damage (even summoner Red Price with the generic wood totem/incarnate), but it does leave you occasionally looking for a bit more magic damage. You can compensate a bit with special arrows (which are fantastic), but it's not the same thing as real deal magic. Making her a wizard would give you a more balanced party, but that has ups and downs. You'll have a better capacity to take out magic armor when it's option, but be less effective at chewing through physical armor when that's the better option. It does open up a lot of opportunities for magic armor-resisted status effects that you'd be unlikely to be able to hit with a ranger in the party. Can't go wrong with either, they're just different. If you're going ranger, get points in polymorph to go along with huntsman, and if you're going wizard, focus pyrokinetic and supplement it with aerotheurge and hydrosophist. Put 2 in aerotheurge to get teleport either way.
Oh yeah, and Thievery and Lucky Charm are absolutely invaluable for money and gear.