Ryzaki009
Member
Should I drop Fane or Lohse from my party? Running with Red Prince (me, warrior/necro) Sebille and Ifan at the moment.
In later chapters I really wished I had Fane so I'd keep him.
Should I drop Fane or Lohse from my party? Running with Red Prince (me, warrior/necro) Sebille and Ifan at the moment.
Should I drop Fane or Lohse from my party? Running with Red Prince (me, warrior/necro) Sebille and Ifan at the moment.
Why? Don't like their personalities and/or stories, or?
Oh, and a random question. Does Bartering interact with Thievery for stealing? If so, who needs to have bartering? The person talking to the npc, or the thief?
Ifan's damage with his crossbow is too good to pass up and I really like Sebille's personality and mobility.
So that leaves me with two spots for one mage =(
Maybe someone can help me with a camera issue.
I have edge panning enabled, but I have a dual-monitor setup. Even with fullscreen (and I've tried fake fullscreen as well), if I pan to the right I end up on my other monitor. Is there any way to adjust this?
You have already set their roles? You can have them adapt any preset class when hiring them to your squad and in beginning of Act 2 you get access to respec to make them even more efficient in their spec.
Settings => Gameplay => Camera
Toggled that cursor is locked to window when game is active?
Decided to turn fane into a necro/summoner, where can I find a vendor for those in act 2?
So I know highground is making ranged weapons a lot better this time around but do you think it's perfectly fine to do tactician mode without anyone using a bow/crossbow?
Yes. My comp is fighter, rogue, summoner and wizard in tactician and been doing juuust fine.
Casters also get high ground damage benefits to their spells.
About to go to nameless isle but I need to find gareth first. Anyone know where he is?and he's not at the house anymore.I've already done the quest to kill jonathan and showed him the ring
Settings => Gameplay => Camera
Toggled that cursor is locked to window when game is active?
Pretty sure I am picking up the GOG version, but am concerned about not finding community made content easily. Is there a community share site up yet anywhere?
Does Torturer increase the knockdown from 1 to 2 turns? Or does it only apply for debuffs like bleeding?
Break out the cheese, my friend.
1. Main ground entrance to the ruins can be blocked up with crates found in the destroyed camp or where ever. This limits their movement.
2. Approach from the west high ground (where the broken bridge is with the little island with the statue and chest). Don't fight from ground level.
3. Use that chest (with a few casts of the teleport spell and some invsibility or stealth) to block the top of the west ladder where the archer is. If they can't get to you, they can't attack you. Do NOT stand where the archer is or the enemies will rock you with ranged attacks.
4. First thing that needs to die once you've done 1# - #3 is obviously the west archer. You have those teleport gloves? teleport the ass west towards the broken bridge. He's alone, so you can destroy him and heal up afterwards.
5. Now leave the fight and save. Get your shit together. Things can go south from now.
6. Go back in the same way, the idea is to pop someone out to the ledge the archer was on, teleport a lone enemy into your party, then get your someone back OR invisible OR playing dead to avoid retribution. Then kill the dude you teleported out since he's alone.
Rinse and repeat.
7. If the lone enemy is too tough for you, then teleport him/her onto the little island to the west with the statue. Then just shoot them to death with a crossbow. Did that to Alex.
His ability to fight back is very melee based.
8. Now, the worm might appear. If so, hang the fuck back to the west and scatter your party there. Eventually it'll get tired of fucking with the magisters and pop over to your little safe spot. At which point, you can either fight (remove the armor, turn it into a chicken!) or bail everyone but one character who can play dead/turn invisible/use invisibility potions. Why? because then the worm will go back to kicking the magisters around,
and they will kill it for you.
Tedious, but reliable.
So my playthrough maybe over?
So uh... I'm at thefight and it's impossible. There is zero conceivable way to win the fight. They're all a level above me, and even with my characters having good armor and weapons, the guys just tear through us.Bishop Alexandercan break through my main's 100 armor and then down her to half health on one turn.Ghiest
So GG I guess?
Ignore voidwoken bugs and use the ladder to the right of Alexander/Dallis when you are entering the Fort for the 1st time. When I rerolled I've got my companions at level 1 this way. IIRC only Ilfan can't be recruited as level 1 because he's tied to the mini-quest.Is there a way to enter Fort Joy as level 1?
Anybody knows how to claim the kickstarter steam code? I could swear it was only to be released on december but it looks like it's already out.
Can't seem to find anything on my e-mail.
Ignore voidwoken bugs and use the ladder to the right of Alexander/Dallis when you are entering the Fort for the 1st time. When I rerolled I've got my companions at level 1 this way. IIRC only Ilfan can't be recruited as level 1 because he's tied to the mini-quest.
Sadly I did not follow this but I eventually did beat it in sort of a cheesy way.I teleported the archer to my ground and quickly downed him and then funneled some of the characters on the higher ground. I still lost 3 people but Thief was able to get away and revive everyone since they were just far enough away to not get her engaged in combat while the Magisters fought the worm.
In the end got 3 Magisters down, revived everyone, let them kill the worm, and then rengaged and won. Since killing them 4v3 was much easier than 4v6.
Im assuming you dont have a save before the fight?
My only real complaint after 14 hours is for these tougher encounters you'll want to setup the fight in a way that gives you the advantage, unfortunately you end up missing out on a lot of dialogue this way, at least I've found so far.
Started to save often and start these fights 'properly' to see the dialogue and then reload and actually fight.
Don't have it in campaign yet, but it works fine in Arena for me.Nether Swap is broken, right?
Tooltip says you use it to swap location of two characters, even yours (caster). When I try swap my place with any character during combat it doesn't let me target myself (caster).
So it has been my experience that the Magisters don't exactly work for a living. They sit around while I fight evil, sometimes right outside their doorstep. So I had an idea. An idea that soon become a mission:
If the reds won't go to the fight, then the fight will go to the reds.
(mild non-story encounter spoilers from chapter 2)
Not shown: the giant bears I teleported to the town gates, the giant voidspawn I teleported to the other town gates.
.... I now want to see this.
Is there any way to solve Speaking in Forked Tongues quest if?you aren't Red Prince
There's no downside to running 4 origin characters. Make sure to get Fane and Ifan. Ifan in particular is hilarious. I've lost count of the amount of times I've gotten special dialogue from him when dealing with the criminal element. It's usually variations of "Look at my face reeeeeeal careful like, and then say that again.".
Edit: also, charm arrows are in fact made with honey. Who thought that was a good idea? I now have 60.
Ruptured Tendons immediately followed by teleporting the enemy far far away is so scummy but so fun