How is the game in bite sized sessions? Pretty busy at work these days so I can't afford 2-3 hour sessions per day
Are there any hard counters to mages later in the game? I restarted with dual LW mages for fun and blasted through the first half of act 1 with zero problems. Running pyro/geo and hydro/aero with some overlap between the two, cooldowns are too long to only focus on two schools early in the game. Also having both phys and armor regen spells active on both party members is pretty sweet. I finished most of the fights about 5 times faster than with a 4 man team, it's pretty crazy.
Also, for anyone wondering, I think it might be possible to recruit pretty much everyone in Fort Joy at level 1 (if you want to grab that crucial civil point) - skip the two guards on the ship, don't go downstairs to help, skip the first two mobs on the beach. That should keep the XP low enough to get Ifan too.
I hope they'll remove the stealing limit since you can still stealing multiple times using another character anyway.
Anyway, leveling in this game is kind of a dreadful affair, now more than ever because of how important armors are. Every time I hit a new level I find myself wasting like 1 hour juggling items between inventories. I know it's a series tradition at this point, but I really wish "decent itemization" had been a kickstarter goal.
How is the game in bite sized sessions? Pretty busy at work these days so I can't afford 2-3 hour sessions per day
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.
In Tactician mode, anything goes. No man has as many tactics as the man with many cheeses.For one tough battle in Fort Joy. I sneakily placed crates in a lower elevation portion of the room and trapped half the enemies so they couldn't join the battle to make things easier for me. I love how you can setup the battlefield ahead of time to give you an advantage. With the difficulty of tactician, it is needed at times.
The Polymorpher spiderlegs skill turns entangled into haste. I waited far too long to read that tooltip...
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.
And a random crash after a 20 minute battle. Time to step away for today.
These are a little too easy to make.
These are a little too easy to make.
They're also sold everywhere for dirt cheap. I always have around a dozen of them with me all the time.
Just for curiosity's sake, I'm near the end of act 1 and I have 11000 gold. Is that amount good enough for act 2? I can make more.
For respeccing, does it refund skills? Or will I need to find gold/vendors to buy new skill books?
The Aero + Hydro combo for stun is pretty weak early on and for the first few turns in this game, yes. However, Hydro still can hard CC a single melee unit (sometimes more if you get them bunched up first) with a single spell.
I don't know why you keep focusing on melee knockdowns though and acting like you can reliably do that with a single attack on a fully armored opponent. In most situations, you can't. You're grossly exaggerating the issue. I don't know why you're bothering to mention Cripple though. Impalement Cripples just as easily, and at a farther range. The complaint about burning doesn't make much sense either since how completely easy it is to apply in this game. Stunned is what is the most difficult, but it's not completely useless, especially with Rain or Raining Blood.
Laser is one of the most badass fire spells I have ever seen in a game.
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For respeccing, does it refund skills? Or will I need to find gold/vendors to buy new skill books?
Has anyone tried playing a ranger/summoner yet? Since summoner doesn't require any primary stat it seems like it could be a very successful build since I can still focus on finesse.
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.
This is going to seem like really obvious advice, but... don't kiss strangers.
Trust me on this.
Quick question: can you respec your party members or only yourself?
This is going to seem like really obvious advice, but... don't kiss strangers.
Trust me on this.
Don't tell me how to live my life.
Last time I saw them for sale they were like ~500 each.
Seems a lot cheaper to just use an Empty Honey Jar with a Beehive and get unlimited Honey to combine with Arrow Heads.
There;'s a hydro spell Permafrost that freezes an ally and heals them. Just use that on him since it'll take him out of the fight and he can't get himself killed.
Everybody.
Everybody.
so how are you guys stealing from vendors? whenever i get close they seem to spot me and my sneak fails
so how are you guys stealing from vendors? whenever i get close they seem to spot me and my sneak fails
Does lucky charm effect the whole party when opening chests or just the person with the skill?
Is there no way to prevent items from being auto added to my hotbar?
4 Player Co-Op question, how does it work?
Does 1 person hold the master save and your friend just joins your game?
Me and 3 friends are gonna pick this up because it looks genuinely awesome.
EDIT: Can your friends make their own characters and join? Or do they join as the henchman you hire?
Is there something that triggers the disappearence of all NPCs in Amadia's sanctuary? Everyone is gone after entering the labyrinth for some reason.