Sadly, the first game was a game I picked up during a Steam sale but never got around to installing. I know it's not required to understand and enjoy Original Sin 2, but I admit as much because I don't actually have a lot of tabletop RPG experience (I've dabbled, just never played through an entire campaign, etc), and my past attempts to play pen-and-paper/tabletop inspired videogames generally ends in my frustration and overwhelmed feelings at the huge array of options.
That said, the "pen-and-paper freedom" is something I've always wanted to try and learn, and I'm even further intrigued by the origin stories system and how it promises to really significantly alter how you interact with the world as you go.
Is this game generally pretty good about teaching pen-and-paper-inexperienced types like me the ropes? Is that even the point of pen-and-paper inspired systems? In the past with games like Baldur's Gate, Icewind Dale, and Neverwinter Nights, I often found myself extremely frustrated because I kept going in and desiring to sort of take the superhero approach that I feel I've been conditioned to by other games, and I often found that that approach wouldn't work. No rushing in and dominating enemies, and having to continuously account for the outcomes of one battle significantly impacting my ability to deal with the next, etc... I was basically raised and conditioned more in arcade-inspired videogames, and I never really dabbled in pen and paper until my teens, and even then, never really committed to a full D&D campaign. Games like this feel completely different and beyond my immediate videogame intuition, then, and even watching video reviews and reading through various impressions, I feel like a game this complex is really hard to communicate effectively, and I often feel that a lot of it is directed toward people who have some background in pen and paper.
There's obviously some level of responsibility on my own behalf to pick up the knowledge and skill to build an intuition for these types of games, but do the various praises for this game include some level of accessibility? I understand there's a lot of "freedom," but does this game do a good job educating players on those freedoms?