The other companions post launch was kinda known, they'll be patch later on.
At which level do the first two start? Maybe I can build them into something else.
Thanks. That's almost not doable then considering the wasted starting points on top. Maybe I'll double mage or something. Wanted an archer, but seems that won't happen. Won't take another warrior with me.Both level 3.
Someone gifted it to me during the sales, and I've been waiting for the full release, can anyone help me build up the hype?
Is it worth putting points into telekinesis? It sounds like it could be fun but I haven't spent enough time with the game.
Can someone provide a bit more detail about how coop works in a turn based top down RPG? Are the characters free to move about? Stuck to same screen? How many players? How is progression saved? Etc.
This is REALLY disheartening... No Personality is a HUGE downgrade for the experience. That should have been a BIG, BIG priority. Only two companions (both of which have the most common classes) is also a huge bummer. I'm set on playing Warrior + Mage as my hero pair, but now I'm FORCED to forfeit that plan or make a double 'Lone Wolf' run... If I wouldn't be so hyped, I would wait a few patches, but the wait is already consuming me, so I' play nonetheless. >_< Still, I'm very disappointed by Larian.
There will be two AI personalities: Random and Loyal (which might as well be no personality, since you can just disable the feature from the get go to get the very same effect). There will be two COMPANIONS (that have names, a story, dialogue, a background, quests etc - a knight and a mage) and a few HENCHMEN (which are basically mindless soldiers for hire).I agree on both counts. So just to be clear when the game releases there will be no AI personality choices and only 2 henchmen available?
If that is the case I might wait a week or two before diving in and hope for an update patch. Really really bummed tbh.
I'd bet it'll be really easy to change both companions to a basic rogue or ranger build with a mod. Might not fit their personality, but I'm sure it's possible for gameplay's sake. How would going double Lone Wolf solve that problem anyway? You'd still have just a warrior and a mage. Got something against class redundancy I guess?I'm set on playing Warrior + Mage as my hero pair, but now I'm FORCED to forfeit that plan or make a double 'Lone Wolf' run... If I wouldn't be so hyped, I would wait a few patches, but the wait is already consuming me, so I' play nonetheless. >_< Still, I'm very disappointed by Larian.
Oooo. I want it!
I just keep waiting for word of the official release- sooon!
Can you level up your henchmen or companions? Allocate points etc.?
Can you level up your henchmen or companions? Allocate points etc.?
I posted it in the OT, but just as a reminder, the Kickstarter CE's have not shipped yet. So don't expect them by the 30th.
Can a 750Ti do that?I should be able get a 750ti next week so that I'll run the game in max settings @ 60fps.
Can a 750Ti do that?
Healers house, do the small quest about choosing who to save with the healer's apprentice.
This is one way:
The other way I've found is to do the quest about the murder in Cyseal,when you get to the scene of the murder you'll be teleported to Zixzax.
How many companions are there going to be in the game (June 30th) ?
There will be two AI personalities: Random and Loyal (which might as well be no personality, since you can just disable the feature from the get go to get the very same effect). There will be two COMPANIONS (that have names, a story, dialogue, a background, quests etc - a knight and a mage) and a few HENCHMEN (which are basically mindless soldiers for hire).
Really? I currently have a i5 4670K with a 460ti and the game runs it at between 35fps~45fps. With every at max settings in 1080p. What's your CPU?
If you opted for a non-Steam / DRM free DVD, it might even take a few weeks before you get those.
Gotcha, still disappointing on both counts. I appreciate Larian being up front about it but still not ideal. I guess I will keep an eye on things and see when the scheduled patch to flesh out some of the systems is scheduled to drop.
I usually only play through large RPGs once so I have to wait two weeks to get my ideal experience I'd be willing to do so.
So, if we're only going to get the two companions, those of us who have played and know their classes, dos this effect the classes you're going to choose at the start?
Since the game is classless, not reallySo, if we're only going to get the two companions, those of us who have played and know their classes, dos this effect the classes you're going to choose at the start?
Oh, you're right.Looks like the Steam Achievements are live, which I don't think were there a few hours ago.
C'mon Larian, you know you wanna release it early.
You have solved the puzzle that we call the Mirror Dungeon puzzle.
You pushed this one button we wanted you to push. Congratulations!
So, if we're only going to get the two companions, those of us who have played and know their classes, dos this effect the classes you're going to choose at the start?
So, if we're only going to get the two companions, those of us who have played and know their classes, dos this effect the classes you're going to choose at the start?
You know, before answering the other question, there's something I want to say here which I think is important . A game is not a feature list. I look at D:OS and I can't believe how much we put in there - it's 5X the game we originally planned and I'm very proud of what my team accomplished with the few resources we had. What I'm the proudest of however that each feature that's there has sense, and isn't just something for the back of the box.
Whenever it came to deciding where we'd put our effort, we always prioritised according to what we thought would be the best for the game experience. If an existing area needed an extra iteration to make it more fun, we preferred that than just adding a region for the sake of quantity or feature boxes. It's a lot easier to make large boring areas than fun ones. If it came the improving the quality or importance of certain features in the game(e.g. perception or charisma) we preferred that over adding new things. Obviously that means that resources are used in a more focussed manner, but I think it benefited the game experience tremendously.
That said, we planned on 4 companions - 2 more will be added once we've taken some fresh air. The AI personalities are going to pop up when they're done which I expect to be fairly soon. As for the dungeons, that's really a non issue. The size and especially density of the world and dungeons that are there largely compensate. This was supposed to be a 40 hour game, it easily is a 60 to 100 hour game.
In my case, not really. I planned on a magic and thief combination, especially for my first run. It is probably a disappointment for those who wanted to roll a combination of warrior and magic, picking up a thief later on.
Since the game is classless, not really
for me it does, I'll make one of the mains a rogue, because we get warrior/wizard companions. but it probably wont be such a big deal.
Easily a 100 hour game, that's all I wanted to know.
Question time!
Is it Steam Cloud save?
If I play the beta now, can I continue on that save when they release the game on monday?
So it's more like Demon's Souls or Dark Souls then where you pick what you want to know early on and go with that? Or more like a hybrid of Fallout and the Souls games in that you can pick some unique quirks for characters (haven't poked TOO heavily in the starting customization) but can mostly do whatever else beyond your starting template?Since the game is classless, not really
It's exactly like Dark Souls, in the sense that the initial class decides just your initial distribution of skills and stats, but then you can go anywhere from there.So it's more like Demon's Souls or Dark Souls then where you pick what you want to know early on and go with that? Or more like a hybrid of Fallout and the Souls games in that you can pick some unique quirks for characters (haven't poked TOO heavily in the starting customization) but can mostly do whatever else beyond your starting template?