I won't be able to participate, but I want to urge on the GAFfers who will the necessity of stressing to the developers the idea to ditch randomized loot in favor of hand-placed, pre-designed items for their next game.
More Baldur's Gate II and less Diablo when it comes to itemization, please.
Understandable, I'm really bashing my head against the wall though, as a fellow developer I had a half-finished draft mail for you talking about the random loot (with a simplish approach) and the non-invetory UI stuff, but with being just stuffed with things to do for our own game I totally forgot it was already and missed itI'll check if they can spend some time on that issue, since it has been a recurring request. Talking to a dev here though, it was mostly done this way because of time constraints. It's just a lot more work to manually place every item than to have it done randomly. And time was something we didn't have too much of.
Understandable, I'm really bashing my head against the wall though, as a fellow developer I had a half-finished draft mail for you talking about the random loot (with a simplish approach) and the non-invetory UI stuff, but with being just stuffed with things to do for our own game I totally forgot it was already and missed it
I'm really enjoying the Devline though, and I sincerely hope you continue doing it every now and then
I hope you didn't miss the part where they extensively talked about the randomized loot then, because there was a big discussion on it. You can always watch it again as all our streams are recorded and available to watch.
As for DevLine, it was a moderate success and we're definitely thinking of doing another episode. I'll make sure to announce it here too if we do.
I'm on the Larian's Twitch channel right now but the video doesn't seem to be there.
Am I missing something?
I'm watching it as well and I have to say I don't think JesseCox was a very healthy contribute to this "open dialogue"; not hating on the guy but he talks a lot, rambling enthusiastically but with very few clear ideas on how to improve design, beside constantly advocating for "casualization" in some form.Man watching this video... That 15 year old kid they brought in is a harrowing glimpse into our future, jesus christ.
Yeah, I only missed the start and got the chance watch it later on. I really liked it and there were definitely some of the same suggestions that I would have had, but yeah it's a great concept and I hope you do make another episode eventually.I hope you didn't miss the part where they extensively talked about the randomized loot then, because there was a big discussion on it. You can always watch it again as all our streams are recorded and available to watch.
As for DevLine, it was a moderate success and we're definitely thinking of doing another episode. I'll make sure to announce it here too if we do.
Man watching this video... That 15 year old kid they brought in is a harrowing glimpse into our future, jesus christ.
Is the game playable with just a laptop track pad and keyboard? or is a mouse/keyboard or joystick required?
Ive looked every where for information on controller layout and if the mac air trackpad is all I would need. Thanks for the help!
*click*No need for a pad or mouse, you can easily play with kb and trackpad.
Is the game playable with just a laptop track pad and keyboard? or is a mouse/keyboard or joystick required?
Ive looked every where for information on controller layout and if the mac air trackpad is all I would need. Thanks for the help!
I'm watching it as well and I have to say I don't think JesseCox was a very healthy contribute to this "open dialogue"; not hating on the guy but he talks a lot, rambling enthusiastically but with very few clear ideas on how to improve design, beside constantly advocating for "casualization" in some form.
Even his take on random loot was essentially a lot of vague stuff like "I want the cool stuff the cool enemy is wearing" without much of an insight on how fixed items could (or couldn't) make the game better in terms of balance, pacing, etc.
EDIT: I also have to say that I really don't like this recurring assumption that "giving freedom to the player" should equate to "going in every direction should be equally easy and you shouldn't cross enemies that are too strong".
On the other side of the coin, I'm absolutely with the Codex guy in preferring a morel imited growth in power for chracters rather than an exponential escalation.
Quoting myself to what I wrote to Josh Sawyer once:
<<The leveling systems I like the most are the ones where you get a clear sense of getting stronger over time through a a series of marginal improvements, but *without* experiencing an exponential growth.
I love stuff like "You start with 50 HP and you end with 90 and a lot more good to parry or avoid damage" and I despise stuff like "You start with 30 HP and you end with 9999".
I also like when dangerous enemies keep being dangerous even when you level up and become more confident facing them.
I don't find particularly enjoyable going through the whole "I'm going to one-shot stuff that was killing me in one blow barely a couple of levels ago". >>
One thing I always loved about the D&D bestiary is how certain monsters weren't even level-based, they just had a fixed set of stats/abilities. So that facing -say- a Worg was a consistent experience. There weren't level 5 and level 10 Worgs. Just Worgs, and you knew what you were facing when you fought the next one.
The short answer is no.Guys, one thing still isn't clear to me. Should I put points in Two-Handed for my mages with staffs? Will this make my (attacking) spells better? Leveling Two-Handed does show me an increase in damage, but it doesn't seem like I'm getting any damage increase when using spells.
I do already know that spells benefit with leveling Intelligence.
The short answer is no.
Thanks.
One more: Is it useful to level Crafting and Blacksmithing past level 5?
No, they cap at 5.
You can go higher then 5 with gear and it does scale to better quality stuff.
Is leveling skills to lvl5 a waste? Investing in a skill gets more expensive for every level. However, you can also get skillpoints from equipment and sometimes talents and traits. Should I only level my skills to lvl3 and get to lvl5 or lvl6 with equipment? Or is it worth it to raise it all the way to lvl5?
Is leveling attributes to lvl15 a waste? Same as above.
Is putting points in weapon skills a waste? I read that once you get access to tenebrium weapons, your investment in swords/bows/crossbows is useless. Is it viable to skip these skills entirely, or is it advised to still put a level or to into it just to help you through the earlygame (or maybe even midgame, I don't know when tenebrium gear becomes available)?
Hey guys, I got this game last steam sale. I got a couple of hours into it; did the tutorial dungeon, explored the first town, met the available companions. Now I want to restart the game with the (few) things I learned and want to build my party around the companions I'm going to bring along (Jahan and Bairdotr). Before I start though, I have a few questions I was hoping to get some help with:
Is leveling skills to lvl5 a waste? Investing in a skill gets more expensive for every level. However, you can also get skillpoints from equipment and sometimes talents and traits. Should I only level my skills to lvl3 and get to lvl5 or lvl6 with equipment? Or is it worth it to raise it all the way to lvl5?
I just started playing this, and I was wondering if anyone could explain my framerate issues. I have a GTX 670 and an i5 3570k. At max settings at 1080p I get around 40 fps. At lowest settings possible at 1080p I get around 45 fps..
It seems like I should be able to reach 60 by turning a few things down, but it barely goes up at all. Furthermore, whatever my settings, either max or min, my fps is always 60fps when I enter a conversation. Can anyone explain this? x_x It feels way too sluggish to slog through at 40 fps, really detracts from my enjoyment.
is there any way to split stacks in your inventory(ie to transfer some of something to another party member but not all of it) other than selling some of them and buying them back with the other character? I can't find one wondering if there's something i'm missing
https://www.youtube.com/watch?v=r62o6rLxbWU
New vid from Larian just put up, scenes from the development, a conspicous eyewink or two at D:OS's future (hint: controller implementation is coming along swimmingly) and general thank yous to the fans. Awww bless. Been a big year for them.
Good choice.Gamespot named D:OS as their PC Game of the Year!
http://www.gamespot.com/articles/divinity-original-sin-pc-game-of-the-year/1100-6423910/
Gamespot named D:OS as their PC Game of the Year!
http://www.gamespot.com/articles/divinity-original-sin-pc-game-of-the-year/1100-6423910/
Gamespot named D:OS as their PC Game of the Year!
http://www.gamespot.com/articles/divinity-original-sin-pc-game-of-the-year/1100-6423910/
I'm happy that they're sticking with the same engine. They have a great base to make more games with. Original Sin isn't perfect, but damn it's really good.Swen posted a blog entry about Larian's plans going into 2015/2016. It's fairly awesome.
http://www.lar.net/2014/12/18/leaked-the-larian-plans-for-20152016-and-beyond/
After D:OS, they're on my "instabuy" list.
I'm happy that they're sticking with the same engine. They have a great base to make more games with. Original Sin isn't perfect, but damn it's really good.
Swen posted a blog entry about Larian's plans going into 2015/2016. It's fairly awesome.
http://www.lar.net/2014/12/18/leaked-the-larian-plans-for-20152016-and-beyond/
After D:OS, they're on my "instabuy" list.