When I leveled speed from 6 to 7, I went from 6 AP per turn to 7 per turn. It's easy to see this difference if you equip an item with speed +1. On the other hand, there was no difference when I leveled speed from 5 to 6. Perhaps the break point is at 7 and 10, that is, it starts from 1?So basically, you should go for 6 or 9 speed.
Interesting. I'll have to test this out myself.When I leveled speed from 6 to 7, I went from 6 AP per turn to 7 per turn. It's easy to see this difference if you equip an item with speed +1. On the other hand, there was no difference when I leveled speed from 5 to 6. Perhaps the break point is at 7 and 10, that is, it starts from 1?
There is an option about it.It's funny, back in the beta I could've sworn the right click menu in inventory has always shown as icons, now they are in text only?
Does anybody know how to switch it back to icon mode?
Is crafting better than whatever you can find out in the wild though?
Think I'm just going to drop this to Easy, got that annoying difficulty of just throwing loads of enemies at you.
There is an option about it.
It's called radial menu or something like that.
My biggest pet peeve so far is definitely the ambient NPC voices repeating endlessly when you're in dialogue with someone. Otherwise I'm having a blast.
Think I'm just going to drop this to Easy, got that annoying difficulty of just throwing loads of enemies at you.
The voices will be fixed in the upcoming patch, turn them down for the moment if they're too annoying.
I don't think the game is 'just throwing loads of enemies at you', like the level designer is sitting with his copy/paste tools and going "archer, another archer, another, another... there, now it's difficult".
The encounters all have a considered feel to them. They've felt like puzzles to solve, or hard-won slogs that you had to scrape through. That is to say, they've all felt engaging and challenging and, ultimately, rewarding ('rewarding' in a gameplay/fun sense, not in a sweet loot sense).
Bumping down to Easy is fine - the option is there to be used to serve the player's enjoyment - but If you're getting your shit wrecked on normal difficulty, you're also either in a position to reload and reconsider your combat strategies (enjoyable for some players, not for others I guess) or you're simply in an area that's too high a level for you (quite possible, especially leaving Cyseal early on before you get a feel for what your party can take on).
Thanks. Is that coming relatively soon?
Also, I just noticed global chat is working today. Pretty cool; I hope it doesn't get annoying like general chat in MMOs, though.
Oh hey, you're here now.They're working on it right now. Should be soon enough.
GAF, how many attribute points can I expect per level up? All of this talk about Speed has me wanting to use a few points but it's hard to make an informed decision without knowing attribute caps and the total number of attribute points we'd have at level ~20.
Also, I just noticed global chat is working today. Pretty cool; I hope it doesn't get annoying like general chat in MMOs, though.
I think what I'm most pleasantly surprised by in the game so far is the music. It's really great.
Also, erm... I turned the voices to 0 but I can still hear their echoes or something in the background.
Thanks. Is that coming relatively soon?
Also, I just noticed global chat is working today. Pretty cool; I hope it doesn't get annoying like general chat in MMOs, though.
I think what I'm most pleasantly surprised by in the game so far is the music. It's really great.
Also, erm... I turned the voices to 0 but I can still hear their echoes or something in the background.
How do I turn it on? I dont' see any chat in there and I can't type it in either.
You're probably in Local Chat. There'll be a button/tab on the chat panel that switches to Global.
I saw it and clicked on it but nothing, is it regional? If so...lol
Oh hey, you're here now.
Edit: wait, you've been for a while, I just noticed now.
We're just quiet when you log on. We're messing with your head.
Ok, game so far is great (even though the optimalization could have been better and that repeating VO is fucking annyoing) but could i ask something?.. how can i cook something? ..and when i can't reach something, how can i solve this problem ?
Ok, game so far is great (even though the optimalization could have been better and that repeating VO is fucking annyoing) but could i ask something?.. how can i cook something? ..and when i can't reach something, how can i solve this problem ?
Thanks. Is that coming relatively soon?
Also, I just noticed global chat is working today. Pretty cool; I hope it doesn't get annoying like general chat in MMOs, though.
Here are some cooking combinations if you want to spoil them.
To reach items, perhaps you could move something out of your way...
Some sort of teleport skill or nothing, I think.Well, when that "someting" in my way is a rope with which i can't interact, then what?
Oh now it tells me I am not connected to global server..wonder why?
Ok, game so far is great (even though the optimalization could have been better and that repeating VO is fucking annyoing) but could i ask something?.. how can i cook something? ..and when i can't reach something, how can i solve this problem ?
I think what I'm most pleasantly surprised by in the game so far is the music. It's really great.
Also, erm... I turned the voices to 0 but I can still hear their echoes or something in the background.
I think what I'm most pleasantly surprised by in the game so far is the music. It's really great.
Also, erm... I turned the voices to 0 but I can still hear their echoes or something in the background.
I made my Wizard a super uncharismatic, unlikeable, highly pragmatic asshole who thinks the ends always justify the means. The Ranger is effectively the opposite of him in every way. It is pretty silly since you're basically arguing with yourself as a player, but their argumentative banter can be amusing.
Oh now it tells me I am not connected to global server..wonder why?
The voices are really good, the problem is just the frequency of the background "chatter" and that it's not interrupted by other actions.The music is wonderful, yeah.
I also really like the voice acting, outside of the current looping problem, especially on the protags. I use the Wizard voice with my gruff male Wizard and the Warrior voice on my female Ranger (she isn't a Warrior but I liked how that one sounded).
Also, while I think the current mechanic for the cooperative dialogue in single-player isn't ideal, I am kind of having unexpected fun role-playing it a bit. I made my Wizard a super uncharismatic, unlikeable, highly pragmatic asshole who thinks the ends always justify the means (he also has that one starting Wizard "talent" that basically makes everyone he meets immediately hate him). The Ranger is effectively the opposite of him in every way. It is pretty silly since you're basically arguing with yourself as a player, but their argumentative banter can be amusing.