Has anyone found a good place to get lock picks? I've found maybe 4 in 7 hours of play, and only managed to successfully pick 1 lock.
Go to the second floor of the inn, there's a NPC that sells the rogue skills and lockpicks
Has anyone found a good place to get lock picks? I've found maybe 4 in 7 hours of play, and only managed to successfully pick 1 lock.
It's a spiritual sequel to Ultima 7stealing is way too easy
I currently think Speed is a bit OP as an attribute. In AP based games, the one consistently giving you AP almost always is.sooo, what is everyone's opinion about speed/pserception in combat?
speed gives more action points, perception gives more action points at the start of a combat.
how important is this? for each class?
Also, the shopping system is a bit obtuse. You can't seem to initiate it by talking to the storekeeper and have to pickup an item to start bartering? It's a bit weird.
Yeah, I'm leaning towards this as well. Especially with the dialogue distraction.
Kinda makes you just want to murder the entire town
With some experimentation you might be able to make your own!
I'm not sure how to roleplay two characters when there are two options. You can agree or disagree, that's not very interesting.I really don't understand anyone saying single player dual dialogues are awkward. I'm loving role playing both my characters, it feels refreshing to be able to guide them both and fine tune their relationship.
Instead of having fixed AI, I have two people who can have mood swings and make irrational responses because they're really people and not just set on a certain course.
I currently think Speed is a bit OP as an attribute. In AP based games, the one consistently giving you AP almost always is.
Same here - though 10 hours before reaching the city is very impressive even by my slow-gaming standards!I've been playing more or less since release, roughly 10 hours and have just made it to the city. I spent some time in the character creator though as usual. What I've played so far has me very impressed. My expectation for this game were set very high and so far it has met if not exceeded them. The execution of the humor has been pretty good so far, especially. The level of interaction and how it comes into play with the combat is amazing, and I know I've only just glimpsed at it.Ishmashell
I'm going with just int and speed so far, seems to be working out well enough.How is everyone allocating their attribute points for "Mage-like" characters?
You agree or disagree on lots of different issues though.I'm not sure how to roleplay two characters when there are two options. You can agree or disagree, that's not very interesting.
Nothing makes me sure, otherwise I wouldn't be saying "I currently think"hmm, have you experimenterd a bit with it? what makes you so sure its OP? I dont doubt it, I just want to plan ahead a bit.
Just realized that game doesn't do that "quest maker here, run here, run this way"-thing and oh how I love it!
I'm not sure how to roleplay two characters when there are two options. You can agree or disagree, that's not very interesting.
I'm not sure how to roleplay two characters when there are two options. You can agree or disagree, that's not very interesting.
There's paper in theAlso has anyone figured out how to craft resurrect scrolls? Or are scrolls not craftable?
Just cleared out the lighthouse and that whole rainy area around it. I must say that archers are the devil in this game.
Fortify is an amazing spell btw.
Also has anyone figured out how to craft resurrect scrolls? Or are scrolls not craftable?
hmm, have you experimenterd a bit with it? what makes you so sure its OP? I dont doubt it, I just want to plan ahead a bit.
i just read on the official board that constitution gives +AP, too. and speed only at the start of the battle? that contradicts with the tooltip, though. but that statement might be from the beta. and since main stat decreases AP points I might just as well stick with the main stat.
damn.
Thanks for the detailed information. Is this starting from 0 or from 5?There are three different type of AP gains, raising the max AP, the AP you start with, and the AP you gain per turn.
Keep in mind these are rough estimations, and they may be completely wrong. I'm only including AP gains, these obviously grant other gains as well.
Constitution grants 1 MAX AP per point.
Speed grants 0.5 START AP, and 0.33 TURN AP per point.
Perception grants 0.5 START AP per point.
Thanks for the detailed information. Is this starting from 0 or from 5?
So basically, you should go for 6 or 9 speed.Assuming this is correct, from 0.
There are three different type of AP gains, raising the max AP, the AP you start with, and the AP you gain per turn.
Keep in mind these are rough estimations, and they may be completely wrong. I'm only including AP gains, these obviously grant other gains as well.
Constitution grants 1 MAX AP per point.
Speed grants 0.5 START AP, and 0.33 TURN AP per point.
Perception grants 0.5 START AP per point.
So basically, you should go for 6 or 9 speed.
I just recently went through Baldur's Gate 2 and prefer Original Sin's combat.
*dons flame shield*
I don't think it's all that high, an AP per turn is a pretty huge deal. Especially in a system where unspent AP carry over.
Which main stat? I don't think that is the case for spells (int).yes, but the reasion I asked is because I had a battle yesterday where pretty much all enemies used 2 attacks per round, which seemed pretty odd to me, so 1 AP per round doesnt seem very high.
and since main stat seems to decrease AP cost, I think thats pretty valuable, too, much more than speed probably.
Thanks for working out the AP stuff guys, was going to look into it when I logged on after reading Durante's posts about speed stats (one less thing to worry about!).
Hopefully there will be a a decent amount of gear with varying stats to help with builds.
Can you link?
Also can you put this in simpleton terms? lol
But to clarify spending stat points on Speed isn't a waste correct? Does this game have soft or hard caps on stats?
You get 1 attribute point on even levels and talents every three. Skill points are more frequent.Soft cap on stats and level due to the amount of XP you can earn in game. I think it's: level 20, 40 stat points (ish), and 11 talent points.
Right. So I own two copies of this on two different Steam accounts. I also have it installed on a 3rd computer under one of those accounts.
How do I set it so my wife and I can play? Does she need to log in on her account, with her copy of the game? Do we need to be on the same Steam account?
Does anybody know?
Erm, you need two copies of the game on separate steam accounts. That's it.
Log in, one hosts a game, the other joins the game.
(host make sure to set your game to either public, friends, or invite from the multiplayer menu)
(joining player choose join from the main menu and look for hosts game)
You can join at the character creation screen so you both get to create your own character at the same time.
Make sure to check the customise options for both skills and aesthetics.
Tempted by the game. How are the writting and music so far?
I am going to feel very silly but how do you combine items? Dragging doesn't seem to work. Talking about basic stuff like making juice out of an orange and a glass.
I am going to feel very silly but how do you combine items? Dragging doesn't seem to work. Talking about basic stuff like making juice out of an orange and a glass.