It's closer to those but those are still realtime games that allow you to pause at any time and issue new orders. Original Sin is turn-based. You move one character at a time.Thanks for answers! Is it safe to say the combat is similar to kotor and dragonage? I enjoyed those games.
Ah, maybe I didn't try bracers. I did try helmet, boots and chest. What I read though was that those worked on multiple types of gear, not just gloves. Maybe they changed it, or it can't be gear that already has resists?
Thanks for answers! Is it safe to say the combat is similar to kotor and dragonage? I enjoyed those games.
Lol, I am just super terrible at this game!, I am getting annihilated!.
I tried to kill the lighthouse guardian and his cronies at Lvl4, got whooped numerous times, so decided to go the other way, came across a group of archers, priests and swordsman, got whooped.
I am just rubbish!.
The Lighthouse Guardian fight is meant for level 5+. The other fight you mentioned is a pretty hairy ambush. It's the one on the hill, right? That one's rough when you get caught blind.
Best tip I can give for new people is to figure out the game's systems, and utilize them to full effect. That's a very broad piece of advice, but once you know the mechanics/what's possible the game really opens up strategically.
For example, set up your party in a defensive spot, send out one of your characters with a pyramid to trigger the hill ambush, then use the pyramid to teleport back to the rest of your party. Now the ambush has been reversed, and the enemy has to come at you.
On another note, the flee mechanic, hows does that work?, only my main character flees leaving the rest of the party in battle.
you need to use the flee button for every character in your party
Divinity: OS EE |OT2| No, it's not like Diablo
Is there a sure-fire way of spawning that book that the Orc librarian (Victoria) is supposed to sell? Trying to get into Boreas' treasure room, but no luck without that book I guess.
I know the latest PC patch notes mention the issue, but still...
How do status effects applied by clouds/puddles work? So for example, I hit someone with a elemental arrow. They're instantly tagged with the effect for 2 turns and a cloud or puddle is formed. If they don't move out of the cloud/puddle will they keep getting re 'infected'? When is the damage applied, at the beginning or end of the turn?
I've also noticed I take immediate damage if I walk through a puddle/cloud.
I've noticed some weirdness around this. AI is standing in fire, hit them with a poison arrow forming a cloud. Nothing explodes. I then walk into the cloud, and set to burning by the fire puddle and only then does the poison cloud explode!
Nice title, but maybe jumping the gun a bit at page 33?
How do status effects applied by clouds/puddles work? So for example, I hit someone with a elemental arrow. They're instantly tagged with the effect for 2 turns and a cloud or puddle is formed. If they don't move out of the cloud/puddle will they keep getting re 'infected'? When is the damage applied, at the beginning or end of the turn?
I've also noticed I take immediate damage if I walk through a puddle/cloud.
I've noticed some weirdness around this. AI is standing in fire, hit them with a poison arrow forming a cloud. Nothing explodes. I then walk into the cloud, and set to burning by the fire puddle and only then does the poison cloud explode!
The writing and characters in Original Sin are not as good as in Dragon Commander IMHO. That's also a pretty high bar to set though. It's still humorous and in an irreverent style, just not as memorable to me.
(More people should play Dragon Commander. It's a very unique game)
I like Dragon Commander, I just found it to be kind of tedious. I get wrapped up in the RTS shit, and realize it's not as good as it could of been, and a lot of it's out your control. Sometimes I get massively outnumbered for no reason. Everything else is great though. I should give a go again, and actually play the rest of the game.
Any help or suggestions on how to take down Pontus pirate?
I'm currently level 7. I have madora and barbidor in my party with another fighter and wayfarer/water healer. The battles always get off to a bad start getting feared and then poison arrow into the group before I can even really do much.
Any help or suggestions on how to take down Pontus pirate?
I'm currently level 7. I have madora and barbidor in my party with another fighter and wayfarer/water healer. The battles always get off to a bad start getting feared and then poison arrow into the group before I can even really do much.
This is really starting to get good around lvl 7-8. Have useful skills and spells now and more AP.
I will say melee chars really suck, you almost need 2 mages, 1 range and 1 tank.
This is really starting to get good around lvl 7-8. Have useful skills and spells now and more AP.
I will say melee chars really suck, you almost need 2 mages, 1 range and 1 tank.
This is really starting to get good around lvl 7-8. Have useful skills and spells now and more AP.
I will say melee chars really suck, you almost need 2 mages, 1 range and 1 tank.
Playing on Tactician using 2 melee fighters, one melee rogue and one mage. Doing just fine.
I'm pretty sure I could solo Cyceal in Tactician mode with a Ranger/Scoundrel hybrid, knowing what I know about improvised explosives now. Just blew up the skeleton pirate boss. Combat didn't even initiate.
I'm pretty sure I could solo Cyceal in Tactician mode with a Ranger/Scoundrel hybrid, knowing what I know about improvised explosives now. Just blew up the skeleton pirate boss. Combat didn't even initiate.
Yeah, I was thinking this too.
I'm about to start another game where I'll leave one of the character on the beach at the beginning and just go on solo.
You should make some videos! I've been messing around w/ sneaking and moving barrels, but haven't quite hit my stride yet...
Is anybody else having a ridiculously hard time with the level 12 goblins in Luculla forest, kinda sorta close to the troll cave? The fight with a goblin ranger, armored goblin sentinels, and a goblin mystic. I'm level 11, and I've usually been able to fight enemies 1 level above me without any problems, but these guys have a ton of health, no real weaknesses, and way too much AP for their own good.
Is anybody else having a ridiculously hard time with the level 12 goblins in Luculla forest, kinda sorta close to the troll cave? The fight with a goblin ranger, armored goblin sentinels, and a goblin mystic. I'm level 11, and I've usually been able to fight enemies 1 level above me without any problems, but these guys have a ton of health, no real weaknesses, and way too much AP for their own good.
Is anybody else having a ridiculously hard time with the level 12 goblins in Luculla forest, kinda sorta close to the troll cave? The fight with a goblin ranger, armored goblin sentinels, and a goblin mystic. I'm level 11, and I've usually been able to fight enemies 1 level above me without any problems, but these guys have a ton of health, no real weaknesses, and way too much AP for their own good.
Any help or suggestions on how to take down Pontus pirate?
I'm currently level 7. I have madora and barbidor in my party with another fighter and wayfarer/water healer. The battles always get off to a bad start getting feared and then poison arrow into the group before I can even really do much.
I used smoke to split the ranged and melee, killed the melee and then Battering Rammed right into their backline after.
Charm arrows and grenades.
What kind of group are you using? Most of them can burn or get poisoned, and freezing spells (Ice Wall especially) or charms work wonders.
your party level?
On the subject of party members, what is (considered) the best party for a new (i.e. crap) Divinity player?
I've never messed w/ smokescreens before, so I might give this a shot.
Charm arrows, rapture, and most of my status ailments I've tried on them don't work because their saving throws are too damn good for my crappy party.
It's an oddly difficult fight, at least for me.
I've never messed w/ smokescreens before, so I might give this a shot.
Charm arrows, rapture, and most of my status ailments I've tried on them don't work because their saving throws are too damn good for my crappy party.
It's an oddly difficult fight, at least for me.
Damn. Maybe just try setting everything on fire. Fireball scrolls, explosive arrows, the works. Let them run through the smoke and burning fields.
Is it possible to have more than two characters using one controller? If so how?
Is it possible to have more than two characters using one controller? If so how?
I'm playing on PS4
1. Cornerstone of the strategy is Shadow Walk. 5 rounds of invisibility let's you get away with murder. In this case, dropping and picking up items.
2. Gather every oil and poison barrel you can. Don't explode ones you find in the wild unless absolutely necessary. Use 1 point of Telekinesis for this.
3. Your oil barrels are your initial explosion. You set them off with fireball scrolls (a really common thing sold by many vendors).
4. Toxic grenades (poison) can be made by the dozens with materials that respawn at almost every vendor. Every toxic grenade you drop (pile of 1) near an oil barrel will explode when the barrel explodes. Dropping around 10 of these around a single oil barrel and then detonating it will kill half of the bosses in Cyceal on tactical mode.
5. Amplify your explosions with other grenade types. Nailbombs, armor shredders, molotovs, tremor and stun grenades all make the explosion more fierce. Problem is, these are hard to create in large quantities so: save them.
6. A few bosses are fire immune. This greatly fucks with your ability to blow them up, unless you stack special grenades (grenades that don't do fire damage) around your oil barrel. The beach boss, for example, is fire immune. Dropping nail bomb/tremor/armor shredder grenades around an oil barrel to kill him.
7. The idea is a 1 round kill. So you explode bosses before they can buff or summon other monsters. Do it right, and they don't.
8. You can form a chain of grenades on the ground if the grenades set off other grenades when they explode. So toxic grenades are out. I use molotovs. You can create a 'fuse' this way by laying a line of grenades leading to your main cluster of explosives. Setting off the tail of the line means that you're nowhere near the boss when the cluster goes off, so combat isn't initiated. Now sit back and watch the boss bleed/poison/burn to death.
https://imgur.com/gallery/EXqVm
You mean in co-op? I don't think so. Each player is re limited to two characters plus anything they summon.
In single-player, you have to recruit one of the four NPCs in Cyseal or hire a mercenary from your homestead (gotta move the story forward to get access to the homestead).