Question, I already finished D:OS. Is there really any reason to play the EE again? I'm usually not a huge fan of replaying a game, but I would consider it since D:OS was such a fantastic game.
If I did replay, I may do tactical mode since the first play through was kind of easy.
I'm 10 minutes into the game and I've already had to kill two men because of a game of rock-paper-scissors.
I'm lvl 12-13 and really want to start over my chars, but I'm too damn far.
This game is fucking awesome if it hadn't been said enough.
Aside from being able to make melee weapons that on average do 30% more damage than what typically drops for your level, Blacksmithing seems quite useless compared to Crafting. Hell, even Crafting does stuff you would expect Blacksmithing to do.
Also, what's the point of a Scoundrel (Rogue with daggers) type character again? I was going to play a Scoundrel/Witchcraft hybrid once I could respec, but my level 13 dual wielding Man-at-Arms (5)/Witchcraft(2) doesn't seem like there's anything it can't do better than a dagger wielding build. Not only does it not need to constantly move to the back for optimal damage, dual axes seem to actually do more damage in general even from the front than a backstabber. I think the only plus side is that daggers have a lower requirement compared to axes, which would mean getting INT to 10 would be much easier.
I already have 12 AP a turn, with movement of 3.7 and can charge across the screen with the chance for a knockdown (which in turn is 50% additional damage). Can typically ram something and then get two attacks off as well, which will either outright kill, or get something near death for the archer to finish off. Everything I read about Rogues talks about how it's "first turn setup", "second turn kill something". By turn two with the Warrior I've potentially CC'd one or more enemies and killed two. Oh, and I'm not squishy against physcial attacks either.
How rare are ability points in this game? I'm thinking about picking up a point in aerothurge on my pyro/geo mage for the rain spell (or maybe on one of my other chars). Cant find any damn rain scrolls and I have to go through the fire area near cyseal. It just seems like a useful spell to have, but not if ap are hard to come by.
Anyone tried just 2 chars with lone wolf talent? I guess you do it for both chars?
Base damage on a crafted axe is 90% more than crafted daggers, and they both cost the same amount of AP. They can't roll speed, but they do roll crit chance. While I don't crit every single hit, I do have a 25% chance anyway. Like I said previously though, the stat requirements are actually lower on daggers, so it's easier to make a hybrid out of them. Although your primary stat affects your hit chance too.
I was unaware that backstabs always crit. I only played as a backstabber for a few levels until getting sick of taking forever to get into position and attack twice. I know it's an early level thing, but I started over with the intent of playing a dual-wield Warrior until around level 15 or so when I could.respec and play a Rogue/Witch
The point of Battering Ram isn't so much for the movement (I actually move farther for the same AP by walking) as it is the additional damage gained from Bully, so I'm not sure why that matters for a Rogue, if your STR won't be high enough for it to actually knock down all that often. That 100% chance is before enemy resistances, so exceeding 100% is almost always helpful unless they are immune.
I think possibly the biggest benefit you get going Man-at-Arms(1) on a Rogue is for Battle Stance (and probably the heal), but of course you'd really need the trait bonus to make that work most of the time without other buffs. However, I also think the biggest benefit from Fast Track isn't the AP bonus, but the movement since you seem to only net 2 AP total from it, and a Warrior type can take Scoundrel(1) and use it as well.
Anyway, I am still planning on trying out my original idea once I hit level 15, because Scoundrel seemed to have a lot more intersting buttons to use during combat, but I'm not sure it's actually going to be doing much more, if even equal to what I can currently do.
Base damage on a crafted axe is 90% more than crafted daggers, and they both cost the same amount of AP. They can't roll speed, but they do roll crit chance. While I don't crit every single hit, I do have a 25% chance anyway. Like I said previously though, the stat requirements are actually lower on daggers, so it's easier to make a hybrid out of them. Although your primary stat affects your hit chance too.
I was unaware that backstabs always crit. I only played as a backstabber for a few levels until getting sick of taking forever to get into position and attack twice. I know it's an early level thing, but I started over with the intent of playing a dual-wield Warrior until around level 15 or so when I could.respec and play a Rogue/Witch
The point of Battering Ram isn't so much for the movement (I actually move farther for the same AP by walking) as it is the additional damage gained from Bully, so I'm not sure why that matters for a Rogue, if your STR won't be high enough for it to actually knock down all that often. That 100% chance is before enemy resistances, so exceeding 100% is almost always helpful unless they are immune.
I think possibly the biggest benefit you get going Man-at-Arms(1) on a Rogue is for Battle Stance (and probably the heal), but of course you'd really need the trait bonus to make that work most of the time without other buffs. However, I also think the biggest benefit from Fast Track isn't the AP bonus, but the movement since you seem to only net 2 AP total from it, and a Warrior type can take Scoundrel(1) and use it as well.
Anyway, I am still planning on trying out my original idea once I hit level 15, because Scoundrel seemed to have a lot more intersting buttons to use during combat, but I'm not sure it's actually going to be doing much more, if even equal to what I can currently do.
Sparkmaster 5000.
The remote gives me the same "combo don't work" response no matter the input I select. I've read that it's bugged? I started on tactician and am pretty frustrated. There's nothing left for me to level my characters with and his spark attack one shots me. I've been putting it in my quick bar, are you supposed to do something else.
Sparkmaster 5000.
The remote gives me the same "combo don't work" response no matter the input I select. I've read that it's bugged? I started on tactician and am pretty frustrated. There's nothing left for me to level my characters with and his spark attack one shots me. I've been putting it in my quick bar, are you supposed to do something else.
Yeah I know about the kb for bully proc, but I'll generally delay my turn on my rogue if I want to do damage on first turn, or as I said I mostly spend the first turn doing summons/buffs so no one takes damage. I have a warrior who I use for knockdown/cripple and both my mages can use Slow, so I'll have most of the enemies ready for bully when my rogue goes in for damage.
How are you getting that much movement? I'm just thankful my battlemage is above 2.0.
Fast Track gives 4AP total, maybe you mean minus the 2AP it costs but as I tend to do a round of summons and stuff, it's just spare AP at that point. It's good for the movement though as you said, then once it's over if everything isn't dead I have my 2mages with Wildfire anyway.
But yeah DW warrior was something I considered too and it's potentially stronger, I just wanted to play a rogue again. I think 2H warrior is still probably pretty good too. But as I said, it's not really a big deal as the difficulty is still kinda low once you get to a high enough level. I haven't had a death in like 20-30hours in combat(obviously out of combat I have chars pathing into lava and other stupid stuff). Tactician really doesn't change much later on sadly, it's mostly the same fights. I think I'll finish the playthrough tomorrow to see the ending changes and move on to something else.
Are you using the remote right by it? It won't work if you're too far.
Rock on ...Wasn't bugged for me. Make sure whoever is using the thing is close enough, it has limited range.
Is there a talent that I'm missing that increases damage from Slowed enemies? Bully no longer does that, it's purely from knockdown now. Unless it's now just a tooltip error? If it worked the way it used to, Mass Slow would be like the best spell ever.
I got lucky with my rolls and won out each time.I'm 10 minutes into the game and I've already had to kill two men because of a game of rock-paper-scissors.
They removed it from the description but it still works, I tested it kinda quickly but the numbers seemed fairly obvious. You can check yourself too, just cast Slow on one of your chars and attack it to compare. 50% is noticeable even with the large damage variance.
Wow didn't know this, I've been so bent on knocking things down to get bully. Thanks, and I have two people to slow things.
Come on Divinity Devs!
They removed it from the description but it still works, I tested it kinda quickly but the numbers seemed fairly obvious. You can check yourself too, just cast Slow on one of your chars and attack it to compare. 50% is noticeable even with the large damage variance.
Rock on ...
Thanks
Yeah, make the game a lot easier. Enemies tend to unload early on in a fight, so getting them to focus on a summon has often been key to winning for me. I'm too afraid to use my charming arrows, though. I barely have any by now (level 8).Nothing that hasn't been said, but wow do summons and charm make the game a lot easier. I was really struggling in some early fights, but now, at level 9, with two summons and a charm skill, I'm generally cleaning up. Maybe the biggest boon is it gives those cursed ranged baddies alternative targets.
Yeah, make the game a lot easier. Enemies tend to unload early on in a fight, so getting them to focus on a summon has often been key to winning for me. I'm too afraid to use my charming arrows, though. I barely have any by now (level 8).
Did everyone find crafting/food recipes/experiment or did you all just look online?
How do you craft good daggers? I understand it's knife + anvil, but how do you make a higher-quality one, or add stat boosts like +speed? I'm at lvl3 blacksmithing
How do you craft good daggers? I understand it's knife + anvil, but how do you make a higher-quality one, or add stat boosts like +speed? I'm at lvl3 blacksmithing
I'm on ps4 but sort of dont know where to go next, i'm in the first big city you enter.
How do i know where to go and not get absolutely smashed by overlevelled enemies?
I forget how to do it on a controller but there's a way to see the level of any enemy in sight, even before combat starts. If it's more than one level over you, go elsewhere.
You might even get away with only attacking enemies at or below your level. Can't remember if this works all the way through the game.
Yeah i figured that out too, but i'm just wondering why there are no quest markers or stuff like that? i mean it feels like i started lots of quests but don't know where to go
I started over once last night when I accidentally stole the mayors key and then accidentally went into his living quarters and then accidentally style some of his gold. Forgot I hadn't saved since way back at the gate. Whoops!
Quick question.
I have in front of me The Witcher 3 and Divinity OS.
I want to take a ride, enjoy an epic journe, sucked into the screen and become an addict. Which i must choose?
Quick question.
I have in front of me The Witcher 3 and Divinity OS.
I want to take a ride, enjoy an epic journe, sucked into the screen and become an addict. Which i must choose?
That's a hell of a lot of accidents in one series of events!
Quick question.
I have in front of me The Witcher 3 and Divinity OS.
I want to take a ride, enjoy an epic journe, sucked into the screen and become an addict. Which i must choose?
In addition to what the others said about the combat. I would say this:Quick question.
I have in front of me The Witcher 3 and Divinity OS.
I want to take a ride, enjoy an epic journe, sucked into the screen and become an addict. Which i must choose?
I started over once last night when I accidentally stole the mayors key and then accidentally went into his living quarters and then accidentally style some of his gold. Forgot I hadn't saved since way back at the gate. Whoops!
Yeah, make the game a lot easier. Enemies tend to unload early on in a fight, so getting them to focus on a summon has often been key to winning for me. I'm too afraid to use my charming arrows, though. I barely have any by now (level 8).