These dudes can 500% zoom to check if individual pixels look slightly better yet they still think the Switch 2 is just a PS4.
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Its whether you liked it or not. LolThese dudes can 500% zoom to check if individual pixels look slightly better yet they still think the Switch 2 is just a PS4.
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I don't think they have done any hands on Switch 2 coverage.These dudes can 500% zoom to check if individual pixels look slightly better yet they still think the Switch 2 is just a PS4.
Makes FSR4 look even more impressive seeing the results from just the first iteration.
Sadly, we can't compare with FSR4 in most of those games.
Stress testing the 'ever so popular' 1440p resolution. In 2025. In an era when cards are more expensive than before.
Im sorry but the video he shouldve made was that no one in 2025 should be playing on 1440p with internal resolutions as low as 720p.
Ive been gaming at 4k for the last 9 years now. its shocking to see standards become so low just to hold 60 fps. And people like Alex are not helping promoting videos like this.
Then the parameters need to be changed. The cost of DLSS has increased from 1 to 2 to now DLSS4. While 4k tv and monitor adoption has only increased since 2018. They should instead of doing more with less. Not the other way around. whats the point of adding more and more tensor cores if the cost keeps on increasing?Its a better stress test of the technology than 4k, simple as that. The lower the internal resolution the more you test how the good the upscaler is.
Ah, the full Jen-Hsun Huang cycle:Conclusion:
-It fixes some things
-It doesn't fix others
-It also can introduce new issues
Then the parameters need to be changed. The cost of DLSS has increased from 1 to 2 to now DLSS4. While 4k tv and monitor adoption has only increased since 2018. They should instead of doing more with less. Not the other way around. whats the point of adding more and more tensor cores if the cost keeps on increasing?
So future shit we cant use right now. yay? I am saying the focus should be on reducing the cost of DLSS so more people can use 4k in 2025 instead of being forced to slum around in 1440p with low 720p internal resolutions just to hit a solid 60 fps.Those extra TOPs are for ray reconstruction, neural radiance cache path tracing, future neural texture decompression, neural this neural that, etc.
DLSS 4 performance can sometimes look better than DLAA CNN. Really not sure why you're aggro on this. Dude, you're on Ampere, you get a massive boost of performance with DLSS 4 by having the lower quality tiers actually look good and not trash like it was before under quality.
native taa / dlss 3 looks so blurry at 1080p and 1440p that it stops mattering, reallyThe lowest I do is 1080p performance to 4k upscaled dlss.
I wonder how many people realise the resolution they're actually playing at on lower resolution screens like 1440p and 1080p.
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So future shit we cant use right now. yay? I am saying the focus should be on reducing the cost of DLSS so more people can use 4k in 2025 instead of being forced to slum around in 1440p with low 720p internal resolutions just to hit a solid 60 fps.
DLSS4 performance does not even look as good as DLSS quality. i dont know where you are getting this from. this video alone shows there are issues still with the DLSS and should not be used for every game.
for me personally, i can still tell that dlss4 4k performance is softer than dlss3 quality. Plus the performance hit is too high as you can see below with performance being roughly equivalent to dlss3 balanced. Not to mention all the issues Alex covered above.
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the funny thing is i remember dlss being sold as a performance improvement tool which would give you native quality and far better performance thanks to the GPU being freed up from having to render native pixels. 7 years later, the performance has only gotten worse despite all the technological advancements, and we are essentially celebrating 1440p being the most popular resolution.
1440p offers the perfect blend of high res and high fps for 32" and below. On my card 1440p runs 70% faster than 4K. Much better motion clarity and input latency for a generally negligible drop image quality.Stress testing the 'ever so popular' 1440p resolution. In 2025. In an era when cards are more expensive than before.
Im sorry but the video he shouldve made was that no one in 2025 should be playing on 1440p with internal resolutions as low as 720p.
Ive been gaming at 4k for the last 9 years now. its shocking to see standards become so low just to hold 60 fps. And people like Alex are not helping promoting videos like this.
Yeah been forcing dlss 4 on all the games that can support it. It is really something special. I run native 1440p on some old gen games and its not even close to dlss 4 quality at the same res.
Conclusion:
-It fixes some things
-It doesn't fix others
-It also can introduce new issues
that's the point, dlss 4 performance looks better than dlss 3 qualityI would always avoid using 1440p balanced mode (let alone performance mode) unless absolutely necessary.
at 1440p, quality mode is great, but anything below that becomes problematic, unless the game has some really bad TAA.
Balanced mode is only really good at 4k or other markedly higher resolutions where the base resolution doesn't go below 900p
that's the point, dlss 4 performance looks better than dlss 3 quality
if you were fine with 1440p dlss 3 quality, then you should be fine with 1440p dlss 4 performance
this is in motion, hence they're not properly aligned (because it is really not easy)I haven't tested it yet much tbh, but in motion I would expect noticeably more artifacting still. but I might actually try forcing it in games that I know well to see.
Just forget the crappy app and force the latest preset with nvidia Profile InspectorMe too but it's such a pain in the ass. There has to be a better way than manually changing it in the Nvidia app for every game.
this is in motion, hence they're not properly aligned (because it is really not easy)
well can't do that sadly, this one took a long time alreadywhat kind of motion?
a stress test would be strafing to the side with parallaxing objects. that way you can judge possible disocclusion and ghosting issues the best I think
well can't do that sadly, this one took a long time already
it is sprinting back and forth
yes nvidia app detects it correctly on my end (game pass version)I'll do one later maybe if I don't forget.
I still have Avowed installed. what did you use to force it? does the Nvidia app detect it correctly?
yes nvidia app detects it correctly on my end (game pass version)
don't get me wrong dlss quality still looks better than dlss performance with dlss 4. but I'd prefer dlss 4 performance over dlss 3 quality
and that's where the problem is actually, I never was actually happy with 1440p dlss 3 quality. it always looked blurry to me. that is why I like dlss 4 so much
is there youtube tutorial for that?We can with Optiscaler. Its as simple as copying a few files into a game's folder.
that's the point, dlss 4 performance looks better than dlss 3 quality
if you were fine with 1440p dlss 3 quality, then you should be fine with 1440p dlss 4 performance
#1 and #4 look best (#1 looks ever so slightly better)I'M BACK xD
ok, so I made 4 images of Avowed. DLSS 3 and DLSS 4, each in Performance and in Quality mode.
I have hidden the performance on the top right and named the files 1, 2, 3, 4... I wrote down which one is which in a text file so I don't forget.
now I wonder how people like these.
they are all targeting 1440p, all are png files.
I am strafing to the left, and deliberately have a wooden structure in front of me parallaxing with the background, the gun will of course also exhibit artifacting to the right of it as the background parallaxes with it.
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4
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doing these comparisons, I am once again remembered just how FUCKING ABSOLUTELY UGLY AND DOOOOOOGSHIT UE5's Lumen is... my god... it's the worst RT implementation out there...
sadly you can't get that across in screenshots, even in motion, as the boiling and constant noise of it doesn't really come across when it's not in motion... it's so ass... LUMEN IS CANCER.
I'M BACK xD
ok, so I made 4 images of Avowed. DLSS 3 and DLSS 4, each in Performance and in Quality mode.
I have hidden the performance on the top right and named the files 1, 2, 3, 4... I wrote down which one is which in a text file so I don't forget.
now I wonder how people like these.
they are all targeting 1440p, all are png files.
I am strafing to the left, and deliberately have a wooden structure in front of me parallaxing with the background, the gun will of course also exhibit artifacting to the right of it as the background parallaxes with it.
1
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2
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3
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4
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doing these comparisons, I am once again remembered just how FUCKING ABSOLUTELY UGLY AND DOOOOOOGSHIT UE5's Lumen is... my god... it's the worst RT implementation out there...
sadly you can't get that across in screenshots, even in motion, as the boiling and constant noise of it doesn't really come across when it's not in motion... it's so ass... LUMEN IS CANCER.
reveal in:
Apr 16, 2025 at 12:00 AM
you can fix that by using epic global illumination and reflectionas you can see, DLSS4 has a 3 to 4 FPS penalty over DLSS3 in each mode here.
one thing the DLSS4 Performance can not get to the level of DLSS3 Quality is the raytracing.
the low internal resolution means a lower ray count for the already ugly as fuck Lumen RT. this means reflections look blocky as hell, and the lighting is boiling like a motherfucker.
so in UE5, when actually playing, DLSS4 Performance looks less appealing than DLSS 3 Quality. in games with no raytracing it would look superior throughout I assume.
Has somebody tried AC shadows to do comparisons of PSSR vs DLSS3 vs DLSS4 with same native resolution?Interesting; the DLSS4 "limitations" remind me a lot the PSSR flaws.
Has somebody tried AC shadows to do comparisons of PSSR vs DLSS3 vs DLSS4 with same native resolution?
Last time DF did a PSSR vs DLSS3 comparison with same native resolution, PSSR was handily beating DLSS3 (like it was not even a contest). From there they stopped doing those fair comparisons AFAIK.
When was that?Has somebody tried AC shadows to do comparisons of PSSR vs DLSS3 vs DLSS4 with same native resolution?
Last time DF did a PSSR vs DLSS3 comparison with same native resolution, PSSR was handily beating DLSS3 (like it was not even a contest). From there they stopped doing those fair comparisons AFAIK.
Jedi Survivor I think. The PSSR image had higher detail in motion. But it ignores the fact it was DLSS 3.1 model being used to compare (not 3.7), DLSS has the sharpening pass completely disabled (with no way to enable it in-game), and that the PSSR image still has worse temporal stability. The "film-grain" like effect is still present. PSSR handily beating DLSS is only true if you don't bother adding the latest DLSS 3 version, ignore sharpening entirely, and rely entirely on .gifs instead of actually comparing the two yourself.When was that?
Why am I not surprised?
Here. Just ignore the same biased bullshit : "DLSS is better here and here" while it's barely noticeable in their footage. In motion DLSS looks constantly like vaseline compared to PSSR. A big win overal for PSSR even if they don't want to admit it. They have been on the same narrative from now on, focusing on DLSS few advantages, mostly in stills, while completely ignoring the big elephant in the room: it looks blurrier in motion (using same native resolution).When was that?
But that was an old PSSR version too, same argument could be applied. We know PSSR hugely improved in the areas you mentionned. There is no film grain anymore in AC Shadows for instance. This is why I am saying somebody needs to use AC shadows on PS5 Pro vs DLSS3.7 and DLSS4Jedi Survivor I think. The PSSR image had higher detail in motion. But it ignores the fact it was DLSS 3.1 model being used to compare (not 3.7), DLSS has the sharpening pass completely disabled (with no way to enable it in-game), and that the PSSR image still has worse temporal stability. The "film-grain" like effect is still present. PSSR handily beating DLSS is only true if you don't bother adding the latest DLSS 3 version, ignore sharpening entirely, and rely entirely on .gifs instead of actually comparing the two yourself.