Rueben Langdon was Stunt Coordinator on Tomb Raider. Uncle Dante lives...
It's just the learning curve. Once you've got the right weapons and upgrades, SSS is trivial. You'll get to the point where you're disappointed everyone died before you could get the rank that high.I don't think I will ever get above a B combo :/
Still damn fun game.
Combat seems maddeningly limited. Are there even air combos? Seems like a launcher is limited to staying grounded and shooting/slashing, or following them up into the air to do a helm breaker.
Looking forward to the strategies employed for the Rage demons. On DMD those were the only enemy types that really bothered me, but I think that probably had to do with me being too aggressive more than anything else. I usually just DT when I see them to Trinity Smash. Generally, I just demon dodge and then go in hard regardless of the enemy.
It's just the learning curve. Once you've got the right weapons and upgrades, SSS is trivial. You'll get to the point where you're disappointed everyone died before you could get the rank that high.
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I was playing DMC1 on the HD collection yesterday... Man, the game hasn't aged well. Granted I'm not very far in yet (Repeating the opening of Mission 4 over and over to farm Phantom for red orbs), but the camera angle jumps are pretty jarring. I seem to remember it opened up considerably once you left the castle, so hopefully the viewing angle jumping around sorts itself out once you get out of the tight spaces.
Combat seems maddeningly limited. Are there even air combos? Seems like a launcher is limited to staying grounded and shooting/slashing, or following them up into the air to do a helm breaker.
I loved this game back in the day, but man has the genre improved...
DMC1 is more about just defeating your opponents. Also don't farm red orbs lol, sounds like a pretty bad time.
Round Trip solves the standard and Ghost Rage problems, but it's not exactly stylish. Blood Rages, I just demon dodge and trinity smash (But the second you dodge, any Round Trips you have out disappear, so be wary of Blood/Ghost rage pairings).
Yeah, it's the Ghost/Blood pairings that tend to screw me up a bit. What usually happens is that I get rid of the Blood Rage then the Ghost Rage takes forever to kill, especially with super armor. I mean I could just use DT and kill it, but using DT in this game makes me feel so cheap. Guess that's more of a personal issue.
Yeah, it's the Ghost/Blood pairings that tend to screw me up a bit. What usually happens is that I get rid of the Blood Rage then the Ghost Rage takes forever to kill, especially with super armor. I mean I could just use DT and kill it, but using DT in this game makes me feel so cheap. Guess that's more of a personal issue.
It's just the learning curve. Once you've got the right weapons and upgrades, SSS is trivial. You'll get to the point where you're disappointed everyone died before you could get the rank that high.
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I was playing DMC1 on the HD collection yesterday... Man, the game hasn't aged well. Granted I'm not very far in yet (Repeating the opening of Mission 4 over and over to farm Phantom for red orbs), but the camera angle jumps are pretty jarring. I seem to remember it opened up considerably once you left the castle, so hopefully the viewing angle jumping around sorts itself out once you get out of the tight spaces.
Combat seems maddeningly limited. Are there even air combos? Seems like a launcher is limited to staying grounded and shooting/slashing, or following them up into the air to do a helm breaker.
I loved this game back in the day, but man has the genre improved...
If it's just the Ghost Rage left, you just use Round Trip, slash them with Osiris for a bit, switch back to round trip before the first one ends, repeat. Takes for-fucking-ever, but they're relatively low risk.
I felt that way about Demon Dodge, not so much about the DT
Witch: You want to toss Round Trip at her shield to break it. When she has the Red swords up you want to pull them towards you and hit them back at her which will stun her instantly. Pop n Shredder also works up close AND it parries the red swords but it's riskier. Once you stun her go to town on her with your damaging combos. Avoid using Arbiter unless in a combo because every hit of Arbiter knocks her back and you will waste precious combo time on her. Rebellion and Eryx usually are preferred damage dealers on her when you have her disoriented.
So I was checking out the gamespot review of DmC and they said the PS3 version has frame-rate issues, so much so they docked the overall score because of it. Any truth to it?
Do you hate good games?First Devil May Cry game I finished.
and got triple SSS rating at the final boss.
if this is the old Devil May Cry I would have stopped half way
Anyone know how we'll this sold? Would love to see a sequel with more content.
Also is this a complete reboot or basically just another prequel that takes place earlier than DMC3.
Anyone know how we'll this sold? Would love to see a sequel with more content.
Also is this a complete reboot or basically just another prequel that takes place earlier than DMC3.
It's a reboot meant to replace the OG, recycles story and gameplay elements from DMC1, 3 and DMC4 should clue you in to the fact, unless you haven't played past games. As for sales it doesn't look good; Less then 150k in Japan, 187k in NA and Im not sure about EU but it either never charted or fell off the charts quick in most countries. I don't think it did even 100k. This is only the month of Jan and digital plus PC/Steam sales are not included, but considering Feb had quite a few high profile releases DmC seems quickly forgotten apart from the hardcore that really love the brand name
It's a reboot that doesn't take into account the original continuity at all. And pretty much what Endo Punk said, DmC sold pretty poorly. Capcom said back in late January that they expected DmC to sell 1.2 million by, I think, the end of March but it's going to fall well short of even that. Basically MGR outsold DmC globally in a week and I wouldn't be surprised if God of War outsells DmC in a day (God of War sells pretty well). I don't think it sold well on PC either (neither did 3 or 4), Steams Top Sellers list isn't a good metric to go on but just at a quick glance DmC seems to pop up somewhere in the 40-50 out of 100 range or lower.
Long story short, DmC sold pretty badly compared to the rest of the franchise.
There will most likely be another Devil May Cry game, just whether or not its a sequel to this is what's up for debate.
As an anecdote, the DMC HD Collection is still selling relatively well on Amazon.com.
PS3 version is # 177 overall and #21 in PS3 Action.
360 version is #355 overall and #43 in 360 Action.
PS3 DmC is #763 overall and #74 PS3 Action.
360 DmC is #1,130 overall and Not Listed in Top 100 of 360 Action.
Epic DMC3 DMD Vergil 1 fight - no landing on the ground
https://www.youtube.com/watch?v=VUQPPHrpOos
Epic DmC remix - Dontè, el exterminador de demonios
https://www.youtube.com/watch?v=TPKHxbOg19s
That would be kind of embarrassing if the HD Collection ended up outselling the reboot. Last time I researched the numbers, both were pretty even. I'm curious what percentage of the HD Collections sales consist of people who bought it because they didnt want the reboot, and what percentage bought it because they played the reboot. Because I do know a couple of people who bought the HD Collection after finishing DmC because they wanted to know how good the gameplay in those was (since the general word of mouth seems to be that the old games have sharper gameplay)
QUE TE JODDDAAAAAAAN!!!!!!That second video is one of the funniest things I've watched in quite some time. I was crying with laughter.
HD collection was on my radar long before DmC's release, I just wait for the price of everything to come down before buying.
DmC is a good game, even if it's not better than 3 and 4 (I'd certainly rank it higher than the first one, and though I never played 2, I only ever hear terrible, awful things about it.). It deserved better than this : /
There's interest, playboy. Lay it on.
Bolded are the only 2 real similarities the DmC and DMC2 have in common. The rest are false and here's why:It's bunch of simple parallels.
--In terms of early artistic designs, you're going through urban settings a good deal in both games instead of the more Gothic architecture of other DMC games.
--Bosses in both DMC2 and DmC are pretty much forgettable with usually one exception. In DmC's case it seems to be Bob Bargas, in DMC2 it's Despair Embodied.
--Both games have similar level structures. Decently linear games and all of the areas where you fight monsters are pretty large generally single-level arenas.
--Dante in both games is a bit lacking in the personality department.
--Main bad guys in both games are businessmen at face value.
--Both games have fairly imbalanced arrays of weaponry.
--Both games, by franchise standards, are considered easy.
DmC in a bunch of ways is basically DMC2k13.
The bosses in DmC aren't hard but they aren't forgettable. Bob, Vergil and Succubus definitely stick with you. Succubus will stay in everyone's head because of that cutscene, Bob for the visual flair and Vergil because it's Vergil. The bosses in DmC had way more personality and visual flair than the bosses in DmC. The only thing you can compare between the two is the Mundus fight and the DMC2 building boss. It's a fairly vast difference in quality between the two.
DmC and DMC2 have very different level designs. There is a lot of backtracking in DMC2 as well just like the older DMC games, there is no backtracking in DmC. There is a lot of platforming in DmC whereas DMC2 had rinky dink slash this object garbage puzzles in it. The level design in DMC2 is atrocious where as DmC's level design is at least interesting visually. Plus the camera makes a world of a difference. The fact that you fight in urban looking areas doesn't meant that the actual level design (the way you move around the levels and get to point A to point B) is similar. The rest of the similarities you mentioned are shared among all DMC games which includes linear levels and closed off combat areas.
Dante in DmC whether you like his personality or not has 100x the personality than DMC2. This is not even up for debate. It's actually laughable that someone would even bring this up. DmC Dante has actual dialogue and character... DMC2 Dante is a caricature at best.
DmC's weapon balance is very solid. Where the hell did you get the notion that the weapons are imbalanced? Every weapon has usage and their own niche that they bring to the table and certainly one weapon is usually preferred in a specific situation. Compared to DMC2's weapon balance, DmC's weapon balance is a stroke of genius. You can beat DMC2 entirely with just SMGs. It's a terribly designed game in terms of balance where as with DmC they at least tried. What brings down DmC are a few mechanics like Demon Dodge but the actual weapon balance is very good.
DmC is no where close to being DMC2 easy. You can't gun shoot your way through the game. DMD is a decent challenge by the enemies where as DMC2 DMD is just stupid because you only die due to cheap shots rather than actual challenge which the game generally lacks. DmC DMD is almost equivalent to DMC4 DMD, it's not as hard but it's not a giant gap in difficulty that fans would like to make it to be. It's really the bosses that differ in difficulty but most of the time you are fighting enemies and they are a threat.
I don't know if you guys have seen this but holy
http://www.youtube.com/watch?v=TPKHxbOg19s&feature=youtu.be
Jeez. Even the Spanish dub has better line delivery than the English dub.
I thought the English version was hilarious (in a good way).
Hey, everybody is different right! (Not trying to sound like a dick, really, if you liked it then props for you!)
I thought it was pretty poor, but well, that's kind of what you get when your cast consists of D-List television walk-ons with no prior voice acting work.
Again, at least DmC bosses had visual flair. DMC2 bosses had nothing. A lesser Vergil is still better than EVERYTHING in DMC2.I should have clarified. They were forgettable in the sense that they were all stupidly easy and were no fun to fight. Bob had the visual flair at least, thus why I liked him. Vergil was a let down because it just constantly reminded me that DMC3's incarnation of the same boss fight was much better done.
You can call it whatever you want but the fact is that the pacing and focus in DmC is way different than DMC2. If you don't call those platforming segments "platforming" in DmC then I have no idea what you would refer those "puzzles" to in DMC2. And not every combat encounter in DmC happens in a big combat arena either.You're mixing the artistic design with the level design. There's a reason I kept the two separate. In terms of arenas where you fight bad guys, DmC and DMC2 are the only games that consistently throw you into large single-tier arenas for fighting typical bad guys. DMC1, 3, and 4 had a bit more variety when it came to where you fight enemies and generally saved the big arenas for bosses (with obvious occasional exceptions). Especially with some of the more confined hallways of DMC1 and 3.
I'm also refusing to call DmC's platforming "platforming", as it's an insult to real platforming. DmC's platforming is barely more than a quick time event.
So even you admit that DmC Dante has 100x personality of DMC2 Dante. Thank god, we can now never make that silly comparison again now.I'd argue that while DmC Dante has 100x the personality of DMC2 Dante, DMC1/3/4 Dante has about 100x the personality of DmC Dante. It's subjective, but I really just thought Reboot Dante was a pretty boring wooden protagonist. The main difference between him and DMC2 Dante was that DmC Dante spoke more and said naughty words.
This looks like someone who has not played the game on DMD mode nor SSS ranked it with high stylish points. Either that or you clearly don't know what weapon balance is and just watched a bunch of video and formulated opinions on it.The weapon balance in DmC is terrible. Ebony & Ivory are effectively useless, same goes for the shotgun. Angel weapons are far too under powered. Kablooey is too overpowered (and if you mix in Demon Dodge on top of that, it's ridiculous). Demon Axe is stupidly powerful, and is broken when you mix in Demon Dodge or Devil Trigger.
DmC's weapon balance is laughable, sorry.
Again, at least DmC bosses had visual flair. DMC2 bosses had nothing. A lesser Vergil is still better than EVERYTHING in DMC2.
You can call it whatever you want but the fact is that the pacing and focus in DmC is way different than DMC2. If you don't call those platforming segments "platforming" in DmC then I have no idea what you would refer those "puzzles" to in DMC2. And not every combat encounter in DmC happens in a big combat arena either.
So even you admit that DmC Dante has 100x personality of DMC2 Dante. Thank god, we can now never make that silly comparison again now.
This looks like someone who has not played the game on DMD mode nor SSS ranked it with high stylish points. Either that or you clearly don't know what weapon balance is and just watched a bunch of video and formulated opinions on it.
Demon Axe is terrible in DMD mode for crowds because it's so slow and you cannot cancel out of it on time if you are about to get hit. This makes it a liability most of the time and you don't want to break your SSS rank by throwing out an unsafe move. Trinity Smash and generally all Arbiter moves are bad in crowds of weaker enemies. You use Demon Axe on bosses because of it's damage but against enemies you are better off using Eryx in most cases.
Aquila has the BEST crowd control in the game and anytime you are faced with a crowd of enemies it's your go to weapon. Round Trip is amazing as is Buy In. Osiris is excellent for actually dealing damage to crowds when you get the Feed. Pop n Shredder + Raze allow you to build it fast and you can safely combo like 8 enemies in the air with it thanks to Buy In plus Osiris. Angel weapons can be cancelled at any frame making them the SAFEST weapons in the game. They are also mandatory for high style points as they are the only way you can get some of the higher accolades in the game (like bonus for 50 hits mid air or something).
Shotgun owns flying enemies like Harpies and packs quite a punch. Fireworks is an excellent crowd controller which Kablooey does not (the AOE on the explosion isn't that high). Charge Shots is nearly as powerful as fully stacked Kablooey and offers very similar functionality. You have way more utility with Shotgun in the game overall. Kablooey is garbage if you don't have max stacks and you can't make good usage out of Kablooey without using Aquila so it's mostly a weapon used to take down bigger single targets where as Shotgun is for more mobile smaller targets. E&I is one of the best style generators in the game. Ricoshot is one of the best moves in the game because it has tremendous utility. It can lock many enemies together and build a ton of style points PLUS it breaks armor on higher level enemies... it can even juggle the bigger enemies. A perfect release Ricoshot does a lot of damage and knockback as well. There is a whole different accolade system for hitting multiple Ricoshots on juggle enemies and they give a crap ton of style points. Anyone wanting to get high style points will be mastering E&I over Kablooey. Kablooey does not generate nearly enough style points. All weapons in the game serve a role and a niche, there are times where one weapon is preferred over the other. You can't go around Trinity Smashing everything, that will give you poor style ratings and will get you hit. Same for Kablooey, it's not optimum using just Kablooey and it won't give you high style points.
Demon Dodge and DT have nothing to do with the weapon balance as they apply equal buffs to all weapons. A DD + DT Overdrive does godlike damage as does DD + DT Feed Pop n Shredder or DD + DT Snake Eyes. Also during DT if you want maximum style points you are better off using Angel weapons than demon weapons plus you want that crowd control as well. Hell you can do DD + DT then do a 3 hit combo with Rebellion and see how much damage it does. These 2 mechanics are over powered by themselves but they have nothing to do with weapon balance.
Placing DMC2 and DmC on the same pedestal of "weapon balance" is laughable sorry.
So you based your analysis of the combat engine and balance on some tinkering in SoS mode...
Yea OK nothing further needs to be discussed here.
No... it's called a Devil May Cry game.Why should I waste my time playing a third or fourth playthrough of a game that has no immediate endearing qualities? If it takes me multiple playthroughs in order to finally start getting into the crux and balance of the game, and needs to be on the hardest difficulty of the game, you know what that's called? A bad game.