DmC Review Thread (Release Date - 1/15/13) Embargo is over!

I'd much rather replay the same cool looking and fun DMC4 levels than have to suffer through playing Space Bayonarrier ever again.
 
In Devil may Cry you play as Dante the Demon Killer (has a nice ring to it dontcha think?)

Experience the all new world of Neo Fortuna as you battle hundreds of baddies in the most kickass ways possible. Classic gameplay mechanics mixed with superior modern game design make Devil may Cry one game you won't want to miss.

Pros

- The game has a good sense of direction. You always feel like you're being led along the right path.
- Combos are much more intuitive this time around. Instead of having to vary moves to get high stylish ranking points new players can simply change weapons for massive damage and style.
- There's no more anime bs to be found in this installment. The story actually takes itself seriously and presents interesting themes of rebellion and injustice in a dystopian society (take notes Half-Life 2). The game has real messages about real life issues like energy drink consumption and Faux News (it's a pun haha)
- Characters come off as likeable with Dante and series newcomer Vergil illustrating a brother dynamic that has never been done in games before

Cons

- The artistic design of the game is weird, we would've liked to see levels that were not so colorful.
- The PC version unfortunately runs at 60 frames per second. We would advise the console version for a more cinematic experience. Devil May Cry was practically made for the Xbox 360™ pad.
- "Bloody Palace" mode is too difficult and needs a difficulty patch.


... Sorry, I have to completely disagree with this review. :(
 
- The controls in DmC isn't as good as in the previous DMC-games - it's much better

- DMC-veterans will feel "home"

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Late to the conversation but when there are two different colored enemies on screen, the lack of lock on is most definitely felt. Especially since your "not the same color" attacks bounce off of those enemies and leave you open. They expect you to be precise with an imprecise system.
 
Late to the conversation but when there are two different colored enemies on screen, the lack of lock on is most definitely felt. Especially since your "not the same color" attacks bounce off of those enemies and leave you open. They expect you to be precise with an imprecise system.
People are going to get so salty on DMD mode. I am already calling it.
 
Late to the conversation but when there are two different colored enemies on screen, the lack of lock on is most definitely felt. Especially since your "not the same color" attacks bounce off of those enemies and leave you open. They expect you to be precise with an imprecise system.

The problem I've found there is when the colored enemies are too close and your attacks hit both of them. It has little to do with lock-on. It's not that hard really. Blue enemies can be juggled indefinitely in the demo to avoid that, and the red enemies have no anti-air attacks. They're honestly pretty shitty enemies.
 
The problem I've found there is when the colored enemies are too close and your attacks hit both of them. It has little to do with lock-on. It's not that hard really. Blue enemies can be juggled indefinitely in the demo to avoid that, and the red enemies have no anti-air attacks. They're honestly pretty shitty enemies.

When you want to demon pull a red enemy and the blue enemy is an inch closer to you than the red one, it is the lock on systems fault that you can't target the red creature. You cannot be precise.
 
When you want to demon pull a red enemy and the blue enemy is an inch closer to you than the red one, it is the lock on systems fault that you can't target the red creature. You cannot be precise.

Hmm, maybe, I haven't ran into that. I've found that the auto lock-on is pretty smart. It's not like it was cake to choose between targets in DMC3 and DMC4, either. It was actually kind of terrible.
 
Hmm, maybe, I haven't ran into that. I've found that the auto lock-on is pretty smart. It's not like it was cake to choose between targets in DMC3 and DMC4, either. It was actually kind of terrible.

At least you knew who you were targeting, and the combat didn't have two forms of long ranged grabs for a single enemy.
 
Gamemaster UK gave the game an 89/100

http://baziwood.ir/more-dmc-devil-may-cry-reviews/

, but they said the one negative they gave the game was the boss fights.

pretty obvious from the acheivement list that the boss fights are few and far between and judging by the Hunter, bob bardas and secret ingredient fights, are extremely basic.

But honestly, DMC4 ones were pretty shit outside of Credo.

I still don't understand why they didn't make blitz a boss. Give him a bit more health and he would of genuinely been one of the harder fights in the game. Even worse, think of having to fight 3 of them at the same time, Angi and rudra style..
 
pretty obvious from the acheivement list that the boss fights are few and far between and judging by the Hunter, bob bardas and secret ingredient fights, are extremely basic.

But honestly, DMC4 ones were pretty shit outside of Credo.

I still don't understand why they didn't make blitz a boss. Give him a bit more health and he would of genuinely been one of the harder fights in the game. Even worse, think of having to fight 3 of them at the same time, Angi and rudra style..

To this day every fight I have with a blitz is a toss up. Sometimes it goes perfectly, other times every teleport attack hits and they explode in my face. Such a fun enemy.
 
I changed the OP because the initial review wasn't from OXM but Xbox UK magazine. Both tweets are linked.

The bosses shown thus far in the game have been pretty mediocre, no real standout amazing boss.

In Vergil we trust... again.

RazMaTaz of IGN gave some impressions of the Gamemasters UK review:

-The otherwise excellent story fades toward the end

-There's nothing here that's nearly as memorable as duking it out with Phantom and Virgil from the 2001 original

-New Dante is younger, meaner and swearier than his predecessor and-despite better voice acting-lacks that certain spark

-DmC combat doesn't feel as progressive as the rest of the game and is let down by the cookie cutter boss battles.

-Despite not making as heavy of an impact as the original rebooted DmC is still a bloody fantastic action game

-It's a close run thing, but 2001 DMC takes it by a hair's width thanks to its smooth combat and iconic hero


Sounds like a fair review.

Also Enemy step/jump cancelling and Parry video.
 
People are going to get so salty on DMD mode. I am already calling it.

You could already see that in Greg's DMD stream. My favorite part was when he had that shielded witch trapped in the corner only for Dante to start swinging at some random nearby drone.

I want to see someone defend the terrible lock-on system when it's time to play DMD.
 
You could already see that in Greg's DMD stream. My favorite part was when he had that shielded witch trapped in the corner only for Dante to start swinging at some random nearby drone.

I want to see someone defend the terrible lock-on system when it's time to play DMD.
That was Son of Sparda and that's exactly what I mean when people are going to get salty at the game.
 
People are going to get so salty on DMD mode. I am already calling it.

Nah. Reviewers wont touch that, they will start the game on normal, and wont even finish, most likely.

That was Son of Sparda and that's exactly what I mean when people are going to get salty at the game.

That will be another "I shout at Sine Mora's cave part instead of memorizing that sequence in 10 min" landslide then.
It is obvious that in a game without a hard lock, the positioning will start to matter even more compared to one with a hard lock system being available.
Those that take the time to learn the positioning game will have no problems, imho.
 
No I mean people who actually buy the game and complete it 100%. You don't begin to see problems in the system until you are pushed at max level. It's either a rewarding experience or a frustrating one depending upon how the mechanics hold up.
 
Hmm, maybe, I haven't ran into that. I've found that the auto lock-on is pretty smart. It's not like it was cake to choose between targets in DMC3 and DMC4, either. It was actually kind of terrible.

There's this new invention called the right analog stick, you could choose targets with it while locked on. spidermanneat.jpg
 
It truly dumbfounds me every time, and I blank it from my memory that people liked Bayonetta. I can usually put myself in other's shoes, but I have a hard time seeing Bayonetta from a good standpoint. The only thing good about it was gameplay and it isn't nearly as fun as it is made out to be. That isn't to say it isn't good gameplay, but to make up for the terrible characters, story, plot, dialogue it isn't even close.

Sorry...I just really didn't like that game. I know I sound like the developers bitch-slapped my mom, but that's just how I feel.
 
It truly dumbfounds me every time, and I blank it from my memory that people liked Bayonetta. I can usually put myself in other's shoes, but I have a hard time seeing Bayonetta from a good standpoint. The only thing good about it was gameplay and it isn't nearly as fun as it is made out to be. That isn't to say it isn't good gameplay, but to make up for the terrible characters, story, plot, dialogue it isn't even close.
So basically you only didn't like the skippable portions of the game and the stuff that is pretty minor in terms of the quality of an action game.

Then you would hate DMCs, Viewtiful Joe, Godhand and NGs as well.

Uncharted and Tomb Raider are that a way ---> http://www.neogaf.com/forum/showthread.php?t=505886
 
It truly dumbfounds me every time, and I blank it from my memory that people liked Bayonetta. I can usually put myself in other's shoes, but I have a hard time seeing Bayonetta from a good standpoint. The only thing good about it was gameplay and it isn't nearly as fun as it is made out to be. That isn't to say it isn't good gameplay, but to make up for the terrible characters, story, plot, dialogue it isn't even close.

Sorry...I just really didn't like that game. I know I sound like the developers bitch-slapped my mom, but that's just how I feel.

Do not worry, I will replay it again tonight for you as well! :)
 
Nah. Reviewers wont touch that, they will start the game on normal, and wont even finish, most likely.



That will be another "I shout at Sine Mora's cave part instead of memorizing that sequence in 10 min" landslide then.
It is obvious that in a game without a hard lock, the positioning will start to matter even more compared to one with a hard lock system being available.
Those that take the time to learn the positioning game will have no problems, imho.

how are you going to learn the positioning of enemies with randomized attack patterns ? what on earth are are you talking about?

Forget the color coding, the chainsaw enemies will be the most frustrating. No other enemy we have seen has a tracking rush attack with invincibility frames that occur at random.

Every time they light up before they rush you, you are going to want to hit them before begin to attack. Every time you wont be able to and will be forced to dodge, which will push you into more danger if any other enemy is attacking at the same time. you will just dodge into the path of their blow.
 
It truly dumbfounds me every time, and I blank it from my memory that people liked Bayonetta. I can usually put myself in other's shoes, but I have a hard time seeing Bayonetta from a good standpoint. The only thing good about it was gameplay and it isn't nearly as fun as it is made out to be. That isn't to say it isn't good gameplay, but to make up for the terrible characters, story, plot, dialogue it isn't even close.

Sorry...I just really didn't like that game. I know I sound like the developers bitch-slapped my mom, but that's just how I feel.

How did you get inside this thread?
 
It truly dumbfounds me every time, and I blank it from my memory that people liked Bayonetta. I can usually put myself in other's shoes, but I have a hard time seeing Bayonetta from a good standpoint. The only thing good about it was gameplay and it isn't nearly as fun as it is made out to be. That isn't to say it isn't good gameplay, but to make up for the terrible characters, story, plot, dialogue it isn't even close.

Sorry...I just really didn't like that game. I know I sound like the developers bitch-slapped my mom, but that's just how I feel.
You are surprised people like something you don't like? Seems like you came to this thread just to say that.
 
It truly dumbfounds me every time, and I blank it from my memory that people liked Bayonetta. I can usually put myself in other's shoes, but I have a hard time seeing Bayonetta from a good standpoint. The only thing good about it was gameplay and it isn't nearly as fun as it is made out to be. That isn't to say it isn't good gameplay, but to make up for the terrible characters, story, plot, dialogue it isn't even close.

Sorry...I just really didn't like that game. I know I sound like the developers bitch-slapped my mom, but that's just how I feel.

So you have a hard time imagining that people can like a game that you admit has good gameplay.

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Do not worry, I will replay it again tonight for you as well! :)
I'm glad you took my opinion well. Others didn't, it seems.

So basically you only didn't like the skippable portions of the game and the stuff that is pretty minor in terms of the quality of an action game.

Then you would hate DMCs, Viewtiful Joe, Godhand and NGs as well.

Uncharted and Tomb Raider are that a way ---> http://www.neogaf.com/forum/showthread.php?t=505886
I like rhetorical questions. No need to answer.
So you have a hard time imagining that people can like a game that you admit has good gameplay.
I've never played anything that was 100% terrible. Ever. I don't think many have. Even in things we hate we can find positives.

-The otherwise excellent story fades toward the end
Out of everything said in the reviews, this worries me the most. I need my shit to go out with a bang.
 
how are you going to learn the positioning of enemies with randomized attack patterns ? what on earth are are you talking about?

Forget the color coding, the chainsaw enemies will be the most frustrating. No other enemy we have seen has a tracking rush attack with invincibility frames that occur at random.

Every time they light up before they rush you, you are going to want to hit them before begin to attack. Every time you wont be able to and will be forced to dodge, which will push you into more danger if any other enemy is attacking at the same time. you will just dodge into the path of their blow.

I did not use the Sine Mora example as a direct analogy. But to clarify: if there is a good way to approach combat (for example: using more foresight and a little bit of movement even BEFORE the fight really gets heated), and there is a bad way of approaching the combat (i.e. wanting to play DmC as it were a gimped DMC4 or DMC3, not changing the combat style and ignoring the potential dangers of the DmC difficulties), then I can already see that many will fail to adapt to the new rules and complain about it as it were bad. But that wont make it automatically bad, and that is my point.
 
Well now it all makes sense... you don't particularly care for deep game play as long as the story is good.

The Walking Dead is that a way ->> http://www.neogaf.com/forum/forumdisplay.php?f=8

I can already see that many will fail to adapt to the new rules and complain about it as it were bad. But that wont make it automatically bad, and that is my point.
Yea high level DmC is going to look different from previous games. You have more tools to control crowds and you have to be constantly timing your Demon Dodge and timing your charge moves for high damage.
 
It truly dumbfounds me every time, and I blank it from my memory that people liked Bayonetta. I can usually put myself in other's shoes, but I have a hard time seeing Bayonetta from a good standpoint. The only thing good about it was gameplay and it isn't nearly as fun as it is made out to be. That isn't to say it isn't good gameplay, but to make up for the terrible characters, story, plot, dialogue it isn't even close.

Sorry...I just really didn't like that game. I know I sound like the developers bitch-slapped my mom, but that's just how I feel.

So you focus on the least important parts of the game as to why you didn't like it. I imagine Ninja Theory games are right up your alley, as they focus on story, and presentation, while half-assing the actual gameplay.
 
I've never played anything that was 100% terrible. Ever. I don't think many have. Even in things we hate we can find positives.

Unless you were exaggerating what you thought of Bayonetta's gameplay, you specifically said it was good. You might value story over gameplay, but you should know others value gameplay more than anything.

So your apparent confusion about people liking the game makes no sense.

And yes I've played a game that was 100% terrible. It's called Sonic 06.
 
I did not use the Sine Mora example as a direct analogy. But to clarify: if there is a good way to approach combat (for example: using more foresight and a little bit of movement even BEFORE the fight really gets heated), and there is a bad way of approaching the combat (i.e. wanting to play DmC as it were a gimped DMC4 or DMC3, not changing the combat style and ignoring the potential dangers of the DmC difficulties), then I can already see that many will fail to adapt to the new rules and complain about it as it were bad. But that wont make it automatically bad, and that is my point.

there is no "right" way to play DmC as it is balanced from the bottom difficulties upwards rather than from the higher difficulties downwards. That much is evident already.

But there is one thing saying that and another saying that players wont find a way to beat the system, regardless of its brokeness. MN in NG3 is an empty hollow experience compared to NG2+ NGB but it is beatable, it just is very grindy and not much fun.

I expect the same thing here. that doesn't change the brokenness of the system, nor does it mean that DmC is offering some new and different way to play anymore than walking with a broken foot is a simply different "experience" than walking with two healthy feet.
 
there is no "right" way to play DmC as it is balanced from the bottom difficulties upwards rather than from the higher difficulties downwards.
According to Tameem it was balanced like all DMC games... from hardest difficulty going down. Of course we can't really test this until we get the game ourselves.
 
there is no "right" way to play DmC as it is balanced from the bottom difficulties upwards rather than from the higher difficulties downwards. That much is evident already.

But there is one thing saying that and another saying that players wont find a way to beat the system, regardless of its brokeness. MN in NG3 is an empty hollow experience compared to NG2+ NGB but it is beatable, it just is very grindy and not much fun.

I expect the same thing here. that doesn't change the brokenness of the system, nor does it mean that DmC is offering some new and different way to play anymore than walking with a broken foot is a simply different "experience" than walking with two healthy feet.

I will withhold my judgmenet until I actually get to play with the higher difficulties, so I would not say that it is broken or not. And also I do not mean that that way is "right", but if someone wants to clear it on the highest difficulties, then there will be ways that are less painful than others, that is for sure. We will see all this in its final shape in two weeks, so... :D
 
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